VLDB 2026 Research / reviewers in the wild / expert
Zipeng Dai
dblp:266/6184
· DBLP profile ↗
18ranked-venue papers
3as first author
16since 2021 · last 2025
0000-0002-2479-9801ORCID · corroborated
Domains — the database's venue-derived domains; a paper can count in several
Artificial intelligence and machine learning · 7 · 7 since 2021Computer networks · 6 · 3 first-author · 5 since 2021Databases, data management, data science and information retrieval · 5 · 4 since 2021Systems, architecture and hardware · 1 · 1 since 2021Graphics, computer vision, multimedia, augmented reality and games · 1 · 1 since 2021
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2025 | Taming Multi-Agent Reinforcement Learning with Estimator Variance Reduction
Taher Jafferjee, Juliusz Krysztof Ziomek, Tianpei Yang, Zipeng Dai, Matthew E. Taylor, Kun Shao, Jun Wang 0012, David Mguni |
AAMAS | 4 |
| 2025 | Generalizable agent modeling for agent collaboration-competition adaptation with multi-retrieval and dynamic generation
Yonggang Jin, Youpeng Zhao 0001, Zipeng Dai, Jian Zhao 0018, Liuyu Xiang, Junge Zhang, Zhaofeng He 0001 |
Neurocomputing | 5 |
| 2025 | CuDA2: An Approach for Incorporating Traitor Agents Into Cooperative Multiagent SystemsabstractCooperative multiagent reinforcement learning (CMARL) strategies are well known to be vulnerable to adversarial perturbations. Previous works on adversarial attacks have primarily focused on glass-box attacks that directly perturb the states or actions of victim agents, often in scenarios with a limited number of attacks. However, gaining complete access to victim agents in real-world environments is exceedingly difficult. To create more realistic adversarial attacks, we introduce a novel method that involves injecting traitor agents into the CMARL system. We model this problem as a traitor Markov decision process (TMDP), where traitors cannot directly attack the victim agents but can influence their formation or positioning through collisions. In TMDP, traitors are trained using the same MARL algorithm as the victim agents, with their reward function set as the negative of the victim agents' reward. Despite this, the training efficiency for traitors remains low because it is challenging for them to directly associate their actions with the victim agents' rewards. To address this issue, we propose the curiosity-driven adversarial attack (CuDA2) framework. CuDA2 enhances the efficiency and aggressiveness of attacks on the specified victim agents' policies while maintaining the optimal policy invariance of the traitors. Specifically, we employ a pretrained random network distillation module, where the extra reward generated by the RND module encourages traitors to explore states unencountered by the victim agents. Extensive experiments on various scenarios from SMAC demonstrate that our CuDA2 framework offers comparable or superior adversarial attack capabilities compared to other baselines. Zhen Chen 0025, Yong Liao 0003, Youpeng Zhao 0001, Zipeng Dai, Jian Zhao 0018 |
IEEE Trans. Games | 4 |
| 2024 | QoI-Aware Mobile Crowdsensing for Metaverse by Multi-Agent Deep Reinforcement LearningabstractMetaverse is expected to provide mobile users with emerging applications both in regular situation like intelligent transportation services and in emergencies like wireless search and disaster response. These applications are usually associated with stringent quality-of-information (QoI) requirements like throughput and age-of-information (AoI), which can be further guaranteed by using unmanned aerial vehicles (UAVs) as aerial base stations (BSs) to compensate the existing 5G infrastructures. In this paper, we consider a new QoI-aware mobile crowdsensing (MCS) campaign by UAVs which move around and collect data from mobile users wearing metaverse devices. Specifically, we propose “MetaCS”, a multi-agent deep reinforcement learning (MADRL) framework with improvements on a Transformer-based user mobility prediction module between regions and a relational graph learning mechanism to enable the selection of most informative partners to communicate for each UAV. Extensive results and trajectory visualizations on three real mobility datasets in NCSU, KAIST and Beijing show that MetaCS consistently outperforms six baselines in terms of overall QoI index, when varying different numbers of UAVs, throughput requirement, and AoI threshold. Yuxiao Ye, Hao Wang 0193, Chi Harold Liu, Zipeng Dai, Guozheng Li 0002, Guoren Wang, Jian Tang 0008 |
IEEE J. Sel. Areas Commun. | 4 |
| 2024 | HiBid: A Cross-Channel Constrained Bidding System With Budget Allocation by Hierarchical Offline Deep Reinforcement LearningabstractOnline display advertising platforms service numerous advertisers by providing real-time bidding (RTB) for the scale of billions of ad requests every day. The bidding strategy handles ad requests cross multiple channels to maximize the number of clicks under the set financial constraints, i.e., total budget and cost-per-click (CPC), etc. Different from existing works mainly focusing on single channel bidding, we explicitly consider cross-channel constrained bidding with budget allocation. Specifically, we propose a hierarchical offline deep reinforcement learning (DRL) framework called “HiBid”, consisted of a high-level planner equipped with auxiliary loss for non-competitive budget allocation, and a data augmentation enhanced low-level executor for adaptive bidding strategy in response to allocated budgets. Additionally, a CPC-guided action selection mechanism is introduced to satisfy the cross-channel CPC constraint. Through extensive experiments on both the large-scale log data and online A/B testing, we confirm that HiBid outperforms six baselines in terms of the number of clicks, CPC satisfactory ratio, and return-on-investment (ROI). We also deploy HiBid on Meituan advertising platform to already service tens of thousands of advertisers every day. Hao Wang 0193, Bo Tang 0018, Chi Harold Liu, Shangqin Mao, Jiahong Zhou, Zipeng Dai, Yaqi Sun, Qianlong Xie, Dong Wang 0022 |
IEEE Trans. Computers | 6 |
| 2024 | Cooperative Multiagent Transfer Learning With Coalition Pattern DecompositionabstractKnowledge transfer in cooperative multi-agent reinforcement learning (MARL) has drawn increasing attention in recent years. Unlike generalizing policies in single-agent tasks, it is more important to consider coordination knowledge than individual knowledge in multi-agent transfer learning. However, most of the existing methods only focus on knowledge transfer of the individual agent policy, which leads to coordination bias and finally affects the final performance in cooperative MARL. In this paper, we propose a level-adaptive MARL framework called “LA-QTransformer”, to realize the knowledge transfer on the coordination level via efficiently decomposing the agent coordination into multi-level coalition patterns for different agents. Compatible with centralized training with decentralized execution (CTDE) regime, LA-QTransformer utilizes the Level- Adaptive Transformer to generate suitable coalition patterns and then realizes the credit assignment for each agent. Besides, to deal with unexpected changes in the number of agents in the coordination transfer phase, we design a policy network called “Population invariant agent with Transformer (PIT)” to adapt dynamic observation and action space. We evaluate the LAQTransformer and PIT in the StarCraft II micro-management benchmark by comparing them with several state-of-the-art MARL baselines. The experimental results demonstrate the superiority of LA-QTransformer and PIT and verify the feasibility of coordination knowledge transfer. Tianze Zhou, Fubiao Zhang, Kun Shao, Zipeng Dai, Kai Li 0022, Wenhan Huang, Weixun Wang, Bin Wang 0034, Dong Li 0016, Wulong Liu, Jianye Hao |
IEEE Trans. Games | 4 |
| 2023 | Learning to Shape Rewards Using a Game of Two PartnersabstractReward shaping (RS) is a powerful method in reinforcement learning (RL) for overcoming the problem of sparse or uninformative rewards. However, RS typically relies on manually engineered shaping-reward functions whose construc- tion is time-consuming and error-prone. It also requires domain knowledge which runs contrary to the goal of autonomous learning. We introduce Reinforcement Learning Optimising Shaping Algorithm (ROSA), an automated reward shaping framework in which the shaping-reward function is constructed in a Markov game between two agents. A reward-shaping agent (Shaper) uses switching controls to determine which states to add shaping rewards for more efficient learning while the other agent (Controller) learns the optimal policy for the task using these shaped rewards. We prove that ROSA, which adopts existing RL algorithms, learns to construct a shaping-reward function that is beneficial to the task thus ensuring efficient convergence to high performance policies. We demonstrate ROSA’s properties in three didactic experiments and show its superior performance against state-of-the-art RS algorithms in challenging sparse reward environments. David Mguni, Taher Jafferjee, Nicolas Perez Nieves, Wenbin Song, Feifei Tong, Matthew E. Taylor, Tianpei Yang, Zipeng Dai, Jiangcheng Zhu, Kun Shao, Jun Wang 0012, Yaodong Yang 0001 |
AAAI | 9 |
| 2023 | Time-Aware Location Prediction by Convolutional Area-of-Interest Modeling and Memory-Augmented Attentive LSTM (Extended abstract)abstractPersonalized location prediction is key to many mobile applications and services. In this paper, motivated by both statistical and visualized preliminary analysis on three real datasets, we observe a strong spatiotemporal correlation for user trajectories among the visited area-of-interests (AoIs) and different time periods on both weekly and daily basis, which directly motivates our time-aware location prediction model design called "t-LocPred". It models the spatial correlations among AoIs by coarse-grained convolutional processing of the user trajectories in AoIs of different time periods ("ConvAoI"); and predicts his/her fine-grained next visited PoI using a novel memory-augmented attentive LSTM model ("mem-attLSTM") to capture long-term behavior patterns. Experimental results show that t-LocPred outperforms 8 baselines. We also show the impact of hyperparameters and the benefits ConvAoI can bring to these baselines. Chi Harold Liu, Yu Wang 0115, Chengzhe Piao, Zipeng Dai, Ye Yuan 0001, Guoren Wang, Dapeng Oliver Wu |
ICDE | 4 |
| 2023 | Exploring both Individuality and Cooperation for Air-Ground Spatial Crowdsourcing by Multi-Agent Deep Reinforcement LearningabstractSpatial crowdsourcing (SC) has proven as a promising paradigm to employ human workers to collect data from diverse Point-of-Interests (PoIs) in a given area. Different from using human participants, we propose a novel air-ground SC scenario to fully take advantage of benefits brought by unmanned vehicles (UVs), including unmanned aerial vehicles (UAVs) with controllable high mobility and unmanned ground vehicles (UGVs) with abundant sensing resources. The objective is to maximize the amount of collected data, geographical fairness among all PoIs, and minimize the data loss and energy consumption, integrated as one single metric called "efficiency". We explicitly explore both individuality and cooperation natures of UAVs and UGVs by proposing a multi-agent deep reinforcement learning (MADRL) framework called "h/i-MADRL". Compatible with all multi-agent actor-critic methods, h/i-MADRL adds two novel plug-in modules: (a) h-CoPO, which models the cooperation preference among heterogeneous UAVs and UGVs; and (b) i-EOI, which extracts the UV’s individuality and encourages a better spatial division of work by adding intrinsic reward. Extensive experimental results on two real-world datasets on Purdue and NCSU campuses confirm that h/i-MADRL achieves a better exploration of both individuality and cooperation simultaneously, resulting in a better performance in terms of efficiency compared with five baselines. Yuxiao Ye, Chi Harold Liu, Zipeng Dai, Jianxin Zhao 0001, Ye Yuan 0001, Guoren Wang, Jian Tang 0008 |
ICDE | 3 |
| 2023 | Timing is Everything: Learning to Act Selectively with Costly Actions and Budgetary Constraints
David Mguni, Aivar Sootla, Juliusz Krysztof Ziomek, Oliver Slumbers, Zipeng Dai, Kun Shao, Jun Wang 0012 |
ICLR | 5 |
| 2023 | Delay-Sensitive Energy-Efficient UAV Crowdsensing by Deep Reinforcement LearningabstractMobile crowdsensing (MCS) by unmanned aerial vehicles (UAVs) servicing delay-sensitive applications becomes popular by navigating a group of UAVs to take advantage of their equipped high-precision sensors and durability for data collection in harsh environments. In this paper, we aim to simultaneously maximize collected data amount, geographical fairness, and minimize the energy consumption of all UAVs, as well as to guarantee the data freshness by setting a deadline in each timeslot. Specifically, we propose a centralized control, distributed execution framework by decentralized deep reinforcement learning (DRL) for delay-sensitive and energy-efficient UAV crowdsensing, called “DRL-eFresh”. It includes a synchronous computational architecture with GRU sequential modeling to generate multi-UAV navigation decisions. Also, we derive an optimal time allocation solution for data collection while considering all UAV efforts and avoiding much data dropout due to limited data upload time and wireless data rate. Simulation results show that DRL-eFresh significantly improves the energy efficiency, as compared to the best baseline DPPO, by 14% and 22% on average when varying different sensing ranges and number of PoIs, respectively. Zipeng Dai, Chi Harold Liu, Rui Han 0001, Guoren Wang, Kin K. Leung, Jian Tang 0008 |
IEEE Trans. Mob. Comput. | 1 |
| 2022 | AoI-minimal UAV Crowdsensing by Model-based Graph Convolutional Reinforcement LearningabstractMobile Crowdsensing (MCS) with smart devices has become an appealing paradigm for urban sensing. With the development of 5G-and-beyond technologies, unmanned aerial vehicles (UAVs) become possible for real-time applications, including wireless coverage, search and even disaster response. In this paper, we consider to use a group of UAVs as aerial base stations (BSs) to move around and collect data from multiple MCS users, forming a UAV crowdsensing campaign (UCS). Our goal is to maximize the collected data, geographical coverage whiling minimizing the age-of-information (AoI) of all mobile users simultaneously, with efficient use of constrained energy reserve. We propose a model-based deep reinforcement learning (DRL) framework called "GCRL-min(AoI)", which mainly consists of a novel model-based Monte Carlo tree search (MCTS) structure based on state-of-the-art approach MCTS (AlphaZero). We further improve it by adding a spatial UAV-user correlation extraction mechanism by a relational graph convolutional network (RGCN), and a next state prediction module to reduce the dependance of experience data. Extensive results and trajectory visualization on three real human mobility datasets in Purdue University, KAIST and NCSU show that GCRL-min(AoI) consistently outperforms five baselines, when varying different number of UAVs and maximum coupling loss in terms of four metrics. Zipeng Dai, Chi Harold Liu, Yuxiao Ye, Rui Han 0001, Ye Yuan 0001, Guoren Wang, Jian Tang 0008 |
INFOCOM | 1 |
| 2022 | Time-Aware Location Prediction by Convolutional Area-of-Interest Modeling and Memory-Augmented Attentive LSTMabstractPersonalized location prediction is key to many mobile applications and services. In this paper, motivated by both statistical and visualized preliminary analysis on three real datasets, we observe a strong spatiotemporal correlation for user trajectories among the visited area-of-interests (AoIs) and different time periods on both weekly and daily basis, which directly motivates our time-aware location prediction model design called “$t$t-LocPred”. It models the spatial correlations among AoIs by coarse-grained convolutional processing of the user trajectories in AoIs of different time periods (“ConvAoI”); and predicts his/her fine-grained next visited PoI using a novel memory-augmented attentive LSTM model (“mem-attLSTM”) to capture long-term behavior patterns. Experimental results show that$t$t-LocPred outperforms 8 baselines. We also show the impact of hyperparameters and the benefits ConvAoI can bring to these baselines. Chi Harold Liu, Yu Wang 0115, Chengzhe Piao, Zipeng Dai, Ye Yuan 0001, Guoren Wang, Dapeng Oliver Wu |
IEEE Trans. Knowl. Data Eng. | 4 |
| 2021 | Mobile Crowdsensing for Data Freshness: A Deep Reinforcement Learning ApproachabstractData collection by mobile crowdsensing (MCS) is emerging as data sources for smart city applications, however how to ensure data freshness has sparse research exposure but quite important in practice. In this paper, we consider to use a group of mobile agents (MAs) like UAVs and driverless cars which are equipped with multiple antennas to move around in the task area to collect data from deployed sensor nodes (SNs). Our goal is to minimize the age of information (AoI) of all SNs and energy consumption of MAs during movement and data upload. To this end, we propose a centralized deep reinforcement learning (DRL)-based solution called "DRL-freshMCS" for controlling MA trajectory planning and SN scheduling. We further utilize implicit quantile networks to maintain the accurate value estimation and steady policies for MAs. Then, we design an exploration and exploitation mechanism by dynamic distributed prioritized experience replay. We also derive the theoretical lower bound for episodic AoI. Extensive simulation results show that DRL-freshMCS significantly reduces the episodic AoI per remaining energy, compared to five baselines when varying different number of antennas and data upload thresholds, and number of SNs. We also visualize their trajectories and AoI update process for clear illustrations. Zipeng Dai, Hao Wang 0193, Chi Harold Liu, Rui Han 0001, Jian Tang 0008, Guoren Wang |
INFOCOM | 1 |
| 2021 | Energy-Efficient 3D Vehicular Crowdsourcing for Disaster Response by Distributed Deep Reinforcement LearningabstractFast and efficient access to environmental and life data is key to the successful disaster response. Vehicular crowdsourcing (VC) by a group of unmanned vehicles (UVs) like drones and unmanned ground vehicles to collect these data from Point-of-Interests (PoIs) e.g., possible survivor spots and fire site, provides an efficient way to assist disaster rescue. In this paper, we explicitly consider to navigate a group of UVs in a 3-dimensional (3D) disaster workzone to maximize the amount of collected data, geographical fairness, energy efficiency, while minimizing data dropout due to limited transmission rate. We propose DRL-DisasterVC(3D), a distributed deep reinforcement learning framework, with a repetitive experience replay (RER) to improve learning efficiency, and a clipped target network to increase learning stability. We also use a 3D convolutional neural network (3D CNN) with multi-head-relational attention (MHRA) for spatial modeling, and add auxiliary pixel control (PC) for spatial exploration. We designed a novel disaster response simulator, called "DisasterSim", and conduct extensive experiments to show that DRL-DisasterVC(3D) outperforms all five baselines in terms of energy efficiency when varying the numbers of UVs, PoIs and SNR threshold. Hao Wang 0193, Chi Harold Liu, Zipeng Dai, Jian Tang 0008, Guoren Wang |
KDD | 3 |
| 2021 | Distributed and Energy-Efficient Mobile Crowdsensing with Charging Stations by Deep Reinforcement LearningabstractMobile crowdsensing (MCS) represents a new sensing paradigm that utilizes the smart mobile devices to collect and share data. Traditional MCS systems mainly leverages the people carried smartphones and other wearable devices which are constrained by the limited sensing capability and battery power. With the popularity of unmanned vehicles like unmanned aerial vehicles (UAVs) and driverless cars, they can provide much more reliable, accurate and cost-efficient sensing services due to to their equipped more powerful sensors. In this paper, we propose a distributed control framework for energy-efficient and DIstributed VEhicle navigation with chaRging sTations, called “e-Divert”. It is a distributed multi-agent deep reinforcement learning (DRL) solution, which uses a convolutional neural network (CNN) to extract useful spatial features as the input to the actor-critic network to produce a real-time action. Also, e-Divert incorporates a distributed prioritized experience replay for better exploration and exploitation, and a long short-term memory (LSTM) enabled N-step temporal sequence modeling module. The solution fully explores the spatiotemporal nature of the considered scenario for better vehicle cooperation and competition between themselves and charging stations, to maximize the energy efficiency, data collection ratio, geographic fairness, and minimize the energy consumption simultaneously. Through extensive simulations, we find an appropriate set of hyperparameters that achieve the best performance, i.e., 5 actors in Ape-X architecture, priority exponent 0.5, and LSTM sequence length 3. Finally, we compare with four baselines including one state-of-the-art approach MADDPG. Results show that our proposed e-Divert significantly improves the energy efficiency, as compared to MADDPG, by 3.62 and 2.36 times on average when varying different numbers of vehicles and charging stations, respectively. Chi Harold Liu, Zipeng Dai, Yinuo Zhao, Jon Crowcroft, Dapeng Oliver Wu, Kin K. Leung |
IEEE Trans. Mob. Comput. | 2 |
| 2020 | Curiosity-Driven Energy-Efficient Worker Scheduling in Vehicular Crowdsourcing: A Deep Reinforcement Learning ApproachabstractSpatial crowdsourcing (SC) utilizes the potential of a crowd to accomplish certain location based tasks. Although worker scheduling has been well studied recently, most existing works only focus on the static deployment of workers but ignore their temporal movement continuity. In this paper, we explicitly consider the use of unmanned vehicular workers, e.g., drones and driverless cars, which are more controllable and can be deployed in remote or dangerous areas to carry on long-term and hash tasks as a vehicular crowdsourcing (VC) campaign. We propose a novel deep reinforcement learning (DRL) approach for curiosity-driven energy-efficient worker scheduling, called "DRL-CEWS", to achieve an optimal trade-off between maximizing the collected amount of data and coverage fairness, and minimizing the overall energy consumption of workers. Specifically, we first utilize a chief-employee distributed computational architecture to stabilize and facilitate the training process. Then, we propose a spatial curiosity model with a sparse reward mechanism to help derive the optimal policy in large crowdsensing space with unevenly distributed data. Extensive simulation results show that DRL-CEWS outperforms the state-of-the-art methods and baselines, and we also visualize the benefits curiosity model brings and show the impact of two hyperparameters. Chi Harold Liu, Yinuo Zhao, Zipeng Dai, Ye Yuan 0001, Guoren Wang, Dapeng Oliver Wu, Kin K. Leung |
ICDE | 3 |
| 2020 | Multi-Task-Oriented Vehicular Crowdsensing: A Deep Learning ApproachabstractWith the popularity of drones and driverless cars, vehicular crowdsensing (VCS) becomes increasingly widely-used by taking advantage of their high-precision sensors and durability in harsh environments. Since abrupt sensing tasks usually cannot be prepared beforehand, we need a generic control logic fit-for-use all tasks which are similar in nature, but different in their own settings like Point-of-Interest (PoI) distributions. The objectives include to simultaneously maximize the data collection amount, geographic fairness, and minimize the energy consumption of all vehicles for all tasks, which usually cannot be explicitly expressed in a closed-form equation, thus not tractable as an optimization problem. In this paper, we propose a deep reinforcement learning (DRL)-based centralized control, distributed execution framework for multi-task-oriented VCS, called "DRL-MTVCS". It includes an asynchronous architecture with spatiotemporal state information modeling, multi-task-oriented value estimates by adaptive normalization, and auxiliary vehicle action exploration by pixel control. We compare with three baselines, and results show that DRL-MTVCS outperforms all others in terms of energy efficiency when varying different numbers of tasks, vehicles, charging stations and sensing range. Chi Harold Liu, Zipeng Dai, Haoming Yang, Jian Tang 0008 |
INFOCOM | 2 |