Demo Data from VLDB 2026 / reviewers in the wild / expert
Taher Jafferjee
dblp:267/1551
· DBLP profile ↗
7ranked-venue papers
1as first author
7since 2021 · last 2025
—ORCID · none
Domains — the database's venue-derived domains; a paper can count in several
Artificial intelligence and machine learning · 7 · 1 first-author · 7 since 2021Graphics, computer vision, multimedia, augmented reality and games · 1 · 1 since 2021
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Artificial intelligence
5 papers |
Reinforcement learning · 91% Optimization for machine learning · 9% |
Topics — the 11 heaviest of 12, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Machine learning › Reinforcement learning
multi-agent reinforcement learning |
1.2 | 2 | 2023 | MANSA: Learning Fast and Slow in Multi-Agent Systems · ICML 2023 LIGS: Learnable Intrinsic-Reward Generation Selection for Multi-Agent Learning · ICLR 2022 |
Machine learning › Reinforcement learning › reward design
reward shaping |
1.2 | 2 | 2023 | Learning to Shape Rewards Using a Game of Two Partners · AAAI 2023 LIGS: Learnable Intrinsic-Reward Generation Selection for Multi-Agent Learning · ICLR 2022 |
Machine learning › Optimization for machine learning
convergence guarantees |
0.7 | 1 | 2023 | MANSA: Learning Fast and Slow in Multi-Agent Systems · ICML 2023 |
Machine learning › Reinforcement learning › multi-agent reinforcement learning › decentralized multi-agent reinforcement learning
independent learning |
0.7 | 1 | 2023 | MANSA: Learning Fast and Slow in Multi-Agent Systems · ICML 2023 |
Machine learning › Reinforcement learning › multi-agent reinforcement learning
markov games |
0.7 | 1 | 2023 | Learning to Shape Rewards Using a Game of Two Partners · AAAI 2023 |
Machine learning › Reinforcement learning › exploration
intrinsic motivation |
0.6 | 1 | 2022 | LIGS: Learnable Intrinsic-Reward Generation Selection for Multi-Agent Learning · ICLR 2022 |
Machine learning › Reinforcement learning
markov decision process |
0.6 | 1 | 2022 | Saute RL: Almost Surely Safe Reinforcement Learning Using State Augmentation · ICML 2022 |
Machine learning › Reinforcement learning
non-stationary reinforcement learning |
0.6 | 1 | 2022 | Reinforcement Learning in Presence of Discrete Markovian Context Evolution · ICLR 2022 |
Machine learning › Reinforcement learning
safe reinforcement learning |
0.6 | 1 | 2022 | Saute RL: Almost Surely Safe Reinforcement Learning Using State Augmentation · ICML 2022 |
Machine learning › Reinforcement learning
state augmentation |
0.6 | 1 | 2022 | Saute RL: Almost Surely Safe Reinforcement Learning Using State Augmentation · ICML 2022 |
Machine learning › Reinforcement learning
value-based reinforcement learning |
0.2 | 1 | 2023 | MANSA: Learning Fast and Slow in Multi-Agent Systems · ICML 2023 |
Methods — techniques the papers use, named apart from their topics
switching control · 1.3reinforcement learning · 1.2independent learning · 0.7centralized learning · 0.7state augmentation · 0.6bellman equation · 0.6
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2025 | Taming Multi-Agent Reinforcement Learning with Estimator Variance Reduction
Taher Jafferjee, Juliusz Krysztof Ziomek, Tianpei Yang, Zipeng Dai, Matthew E. Taylor, Kun Shao, Jun Wang 0012, David Mguni |
AAMAS | 1 |
| 2024 | Mitigating Value Hallucination in Dyna-Style Planning via Multistep Predecessor ModelsabstractDyna-style reinforcement learning (RL) agents improve sample efficiency over model-free RL agents by updating the value function with simulated experience generated by an environment model. However, it is often difficult to learn accurate models of environment dynamics, and even small errors may result in failure of Dyna agents. In this paper, we highlight that one potential cause of that failure is bootstrapping off of the values of simulated states, and introduce a new Dyna algorithm to avoid this failure. We discuss a design space of Dyna algorithms, based on using successor or predecessor models---simulating forwards or backwards---and using one-step or multi-step updates. Three of the variants have been explored, but surprisingly the fourth variant has not: using predecessor models with multi-step updates. We present the \emph{Hallucinated Value Hypothesis} (HVH): updating the values of real states towards values of simulated states can result in misleading action values which adversely affect the control policy. We discuss and evaluate all four variants of Dyna amongst which three update real states toward simulated states --- so potentially toward hallucinated values --- and our proposed approach, which does not. The experimental results provide evidence for the HVH, and suggest that using predecessor models with multi-step updates is a fruitful direction toward developing Dyna algorithms that are more robust to model error. Farzane Aminmansour, Taher Jafferjee, Ehsan Imani, Erin Talvitie, Michael H. Bowling, Martha White |
J. Artif. Intell. Res. | 2 |
| 2023 | Learning to Shape Rewards Using a Game of Two PartnersabstractReward shaping (RS) is a powerful method in reinforcement learning (RL) for overcoming the problem of sparse or uninformative rewards. However, RS typically relies on manually engineered shaping-reward functions whose construc- tion is time-consuming and error-prone. It also requires domain knowledge which runs contrary to the goal of autonomous learning. We introduce Reinforcement Learning Optimising Shaping Algorithm (ROSA), an automated reward shaping framework in which the shaping-reward function is constructed in a Markov game between two agents. A reward-shaping agent (Shaper) uses switching controls to determine which states to add shaping rewards for more efficient learning while the other agent (Controller) learns the optimal policy for the task using these shaped rewards. We prove that ROSA, which adopts existing RL algorithms, learns to construct a shaping-reward function that is beneficial to the task thus ensuring efficient convergence to high performance policies. We demonstrate ROSA’s properties in three didactic experiments and show its superior performance against state-of-the-art RS algorithms in challenging sparse reward environments. David Mguni, Taher Jafferjee, Nicolas Perez Nieves, Wenbin Song, Feifei Tong, Matthew E. Taylor, Tianpei Yang, Zipeng Dai, Jiangcheng Zhu, Kun Shao, Jun Wang 0012, Yaodong Yang 0001 |
AAAI | 2 |
| 2023 | MANSA: Learning Fast and Slow in Multi-Agent SystemsabstractIn multi-agent reinforcement learning (MARL), independent learning (IL) often shows remarkable performance and easily scales with the number of agents. Yet, using IL can be inefficient and runs the risk of failing to successfully train, particularly in scenarios that require agents to coordinate their actions. Using centralised learning (CL) enables MARL agents to quickly learn how to coordinate their behaviour but employing CL everywhere is often prohibitively expensive in real-world applications. Besides, using CL in value-based methods often needs strong representational constraints (e.g. individual-global-max condition) that can lead to poor performance if violated. In this paper, we introduce a novel plug & play IL framework named Multi-Agent Network Selection Algorithm (MANSA) which selectively employs CL only at states that require coordination. At its core, MANSA has an additional agent that uses switching controls to quickly learn the best states to activate CL during training, using CL only where necessary and vastly reducing the computational burden of CL. Our theory proves MANSA preserves cooperative MARL convergence properties, boosts IL performance and can optimally make use of a fixed budget on the number CL calls. We show empirically in Level-based Foraging (LBF) and StarCraft Multi-agent Challenge (SMAC) that MANSA achieves fast, superior and more reliable performance while making 40% fewer CL calls in SMAC and using CL at only 1% CL calls in LBF. David Mguni, Haojun Chen, Taher Jafferjee, Longfei Yue, Xidong Feng, Stephen McAleer, Feifei Tong, Jun Wang 0012, Yaodong Yang 0001 |
ICML | 3 |
| 2022 | LIGS: Learnable Intrinsic-Reward Generation Selection for Multi-Agent Learning
David Mguni, Taher Jafferjee, Nicolas Perez Nieves, Oliver Slumbers, Feifei Tong, Yang Li 0116, Jiangcheng Zhu, Yaodong Yang 0001, Jun Wang 0012 |
ICLR | 2 |
| 2022 | Reinforcement Learning in Presence of Discrete Markovian Context Evolution
Aivar Sootla, Taher Jafferjee, Junxiao Shen, Jun Wang 0012, Haitham Bou-Ammar |
ICLR | 3 |
| 2022 | Saute RL: Almost Surely Safe Reinforcement Learning Using State AugmentationabstractSatisfying safety constraints almost surely (or with probability one) can be critical for the deployment of Reinforcement Learning (RL) in real-life applications. For example, plane landing and take-off should ideally occur with probability one. We address the problem by introducing Safety Augmented (Saute) Markov Decision Processes (MDPs), where the safety constraints are eliminated by augmenting them into the state-space and reshaping the objective. We show that Saute MDP satisfies the Bellman equation and moves us closer to solving Safe RL with constraints satisfied almost surely. We argue that Saute MDP allows viewing the Safe RL problem from a different perspective enabling new features. For instance, our approach has a plug-and-play nature, i.e., any RL algorithm can be "Sauteed”. Additionally, state augmentation allows for policy generalization across safety constraints. We finally show that Saute RL algorithms can outperform their state-of-the-art counterparts when constraint satisfaction is of high importance. Aivar Sootla, Alexander I. Cowen-Rivers, Taher Jafferjee, David Mguni, Jun Wang 0012, Haitham Bou-Ammar |
ICML | 3 |