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Etienne Dubeau

dblp:267/2037 · DBLP profile ↗
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1ranked-venue papers
1as first author
0since 2021 · last 2020
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 1 · 1 first-authorHuman-computer interaction and ubiquitous computing · 1 · 1 first-author

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Artificial intelligence
1 paper
Video understanding and tracking · 67% 3D vision · 33%

Topics — the 3 heaviest of 3, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Computer vision › Video understanding and tracking › object tracking › 3d object tracking
6-dof object tracking
0.412020
RGB-D-E: Event Camera Calibration for Fast 6-DOF object Tracking · ISMAR 2020
Computer vision › 3D vision
event-based vision
0.412020
RGB-D-E: Event Camera Calibration for Fast 6-DOF object Tracking · ISMAR 2020
Computer vision › Video understanding and tracking
object tracking
0.412020
RGB-D-E: Event Camera Calibration for Fast 6-DOF object Tracking · ISMAR 2020

Methods — techniques the papers use, named apart from their topics

event-based network · 0.4deep learning · 0.4RGB-D network · 0.4
YearPublicationVenuePosition
2020 RGB-D-E: Event Camera Calibration for Fast 6-DOF object Tracking
abstract
Augmented reality devices require multiple sensors to perform various tasks such as localization and tracking. Currently, popular cameras are mostly frame-based (e.g. RGB and Depth) which impose a high data bandwidth and power usage. With the necessity for low power and more responsive augmented reality systems, using solely frame-based sensors imposes limits to the various algorithms that needs high frequency data from the environement. As such, event-based sensors have become increasingly popular due to their low power, bandwidth and latency, as well as their very high frequency data acquisition capabilities. In this paper, we propose, for the first time, to use an event-based camera to increase the speed of 3D object tracking in 6 degrees of freedom. This application requires handling very high object speed to convey compelling AR experiences. To this end, we propose a new system which combines a recent RGB-D sensor (Kinect Azure) with an event camera (DAVIS346). We develop a deep learning approach, which combines an existing RGB-D network along with a novel event-based network in a cascade fashion, and demonstrate that our approach significantly improves the robustness of a state-of-the-art frame-based 6-DOF object tracker using our RGB-D-E pipeline. Our code and our RGB-D-E evaluation dataset are available at https://github.com/lvsn/rgbde-tracking.
Etienne Dubeau, Mathieu Garon, Benoit Debaque, Raoul de Charette, Jean-François Lalonde
ISMAR1