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Tianhao Peng 0003

dblp:267/6014-3 · DBLP profile ↗
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5ranked-venue papers
2as first author
5since 2021 · last 2026
0000-0002-5645-6184ORCID · verified

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 4 · 2 first-author · 4 since 2021Graphics, computer vision, multimedia, augmented reality and games · 1 · 1 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Artificial intelligence
1 paper
Face, body and person analysis · 87% 3D vision · 13%

Topics — the 3 heaviest of 3, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Computer vision › Face, body and person analysis
face manipulation
0.912025
3DFACENet: 3D Facial Attractiveness Computation and Enhancement Network · IEEE Trans. Image Process. 2025
Computer vision › Face, body and person analysis › facial attribute analysis
facial beauty prediction
0.912025
3DFACENet: 3D Facial Attractiveness Computation and Enhancement Network · IEEE Trans. Image Process. 2025
Computer vision › 3D vision
3d face reconstruction
0.312025
3DFACENet: 3D Facial Attractiveness Computation and Enhancement Network · IEEE Trans. Image Process. 2025

Methods — techniques the papers use, named apart from their topics

controllable decoder · 0.9attractiveness center modeling · 0.9
YearPublicationVenuePosition
2026 Toward multimodal sentiment analysis with a self-supervised knowledge-augmented network
Tianhao Peng 0003, Zhoujun Li 0001
Expert Syst. Appl.3
2025 Crucial and irreplaceable 3D features for facial beauty analysis
Yahan Sun, Tianhao Peng 0003, David Zhang 0001
Knowl. Based Syst.3
2025 3DFACENet: 3D Facial Attractiveness Computation and Enhancement Network
abstract
The development of facial editing, virtual makeup, AR/VR technologies and 3D games applications underscore the need for advanced 3D facial attractiveness research. However, due to the lack of 3D beauty face data and the complexity of handling 3D face data, 3D facial aesthetics research remains largely unexplored. To fill this gap, we propose 3DFACENet, an innovative system designed for the computation and enhancement of 3D facial attractiveness. Our approach employs a 3D facial reconstruction encoder to generate encoded vectors from images and a render module to obtain 3D face models. To minimize computational load, we innovatively propose an attractiveness computation module which leverages 3D shape and texture coefficients rather than 3D mesh models to access facial attractiveness, achieving state-of-the-art results. To balance aesthetic enhancement and identity preservation, we design a controllable beautification decoder. For the first time, we introduce the concept of "attractive centers", demonstrating that an individual's distance to these centers is significantly negatively correlated with their beauty scores. Our beautification decoder edits 3D facial coefficients towards these centers, achieving a significant and controllable enhancement in facial attractiveness. Extensive experiments on the SCUT-FBP5500 and MEBeauty dataset validate the effectiveness and feasibility of 3DFACENet.
Tianhao Peng 0003, Mu Li 0005, Baoyuan Wu, David Zhang 0001
IEEE Trans. Image Process.2
2024 ISFB-GAN: Interpretable semantic face beautification with generative adversarial network
Tianhao Peng 0003, Mu Li 0005, Fangmei Chen, Yong Xu 0001, Yahan Sun, David Zhang 0001
Expert Syst. Appl.1
2023 Learning efficient facial landmark model for human attractiveness analysis
Tianhao Peng 0003, Mu Li 0005, Fangmei Chen, Yong Xu 0001, David Zhang 0001
Pattern Recognit.1