VLDB 2026 Research / reviewers in the wild / expert
Hui-Ru Ho
dblp:267/6530
· DBLP profile ↗
9ranked-venue papers
5as first author
8since 2021 · last 2026
0009-0000-3701-2521ORCID · corroborated
Domains — the database's venue-derived domains; a paper can count in several
Human-computer interaction and ubiquitous computing · 9 · 5 first-author · 8 since 2021
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2026 | Robo-Blocks: Generative Scaffolding in End-User Design and Programming of Social RobotsabstractProgramming social robots is challenging for novice robot programmers due to required expertise in planning, interaction design, and programming. While large language models (LLMs) hold significant promise through code generation from natural-language descriptions, they can obscure critical elements of programming and supplant designer intent, eventually resulting in over-reliance instead of developing programming skills. In this paper, we explore how LLM-based social-robot-programming tools can support novice robot programmers through a Research through Design (RtD) process. We designed and prototyped Robo-Blocks, a block-based programming environment that leverages LLMs to offer novice robot programmers generative scaffolding through structured narratives that connect high-level ideas to executable robot behaviors. Through deployment with novices, we discovered emerging user personas and usage patterns for generative scaffolding and showed how this scaffolding shapes end-user design and programming strategies. We present design insights for the effective use of generative scaffolding and its integration into the practice of social-robot programming. Arissa J. Sato, Callie Y. Kim, Nathan Thomas White, Abhinav Maneesh, Yuqing Wang 0012, Hui-Ru Ho, Bilge Mutlu |
DIS | 6 |
| 2026 | Exploring Student Perspectives on Interacting with Social Robots for HomeworkabstractEducational robots are increasingly adopted to support children’s learning through interactive and personalized learning. Social interaction remains a crucial mechanism for effective learning, yet teacher and parental involvement in out-of-class learning activities is minimal or limited to supervisory roles. To support students with socially and intellectually meaningful learning experiences and to augment teachers’ pedagogical strategies outside of a classroom environment, we aim to explore the design of a learning companion robot by building a better understanding of the use cases for robot-assisted homework. In this paper, we report on findings from in-home technology probe studies with 10 students (aged 10–12), which revealed student expectations surrounding what support needs to be delivered by the robot and how it should be delivered. We discuss the themes of our findings and their implications for future design of social robots for homework assistance. Hui-Ru Ho, Bengisu Cagiltay, Justina Wang, Rabia Ibtasar, Bilge Mutlu, Joseph E. Michaelis |
IDC | 1 |
| 2026 | AskNow: An LLM-powered Interactive System for Real-Time Question Answering in Large-Scale ClassroomsabstractIn large-scale classrooms, students often struggle to ask questions due to limited instructor attention and social pressure. Based on findings from a formative study with 24 students and 12 instructors, we designed AskNow, an LLM-powered system that enables students to ask questions and receive real-time, context-aware responses grounded in the ongoing lecture and that allows instructors to view students’ questions collectively. We deployed AskNow in three university computer science courses for a week and tested with 117 students. To evaluate AskNow ’s responses, each instructor rated the perceived correctness and satisfaction of 100 randomly sampled AskNow -generated responses. In addition, we conducted interviews with 24 students and the three instructors to understand their experience with AskNow. We found that AskNow significantly reduced students’ perceived time to resolve confusion. Instructors rated AskNow’s responses as highly accurate and satisfactory. Instructor and student feedback provided insights into the role of such systems in supporting real-time learning in large lecture settings. Yuankun Wang, Hui-Ru Ho, Yuhang Zhao 0001, Bilge Mutlu |
CHI | 3 |
| 2025 | SET-PAiREd: Designing for Parental Involvement in Learning with an AI-Assisted Educational RobotabstractAI-assisted learning companion robots are increasingly used in early education. Many parents express concerns about content appropriateness, while they also value how AI and robots could supplement their limited skill, time, and energy to support their children's learning. We designed a card-based kit, SET, to systematically capture scenarios that have different extents of parental involvement. We developed a prototype interface, PAiREd, with a learning companion robot to deliver LLM-generated educational content that can be reviewed and revised by parents. Parents can flexibly adjust their involvement in the activity by determining what they want the robot to help with. We conducted an in-home field study involving 20 families with children aged 3-5. Our work contributes to an empirical understanding of the level of support parents with different expectations may need from AI and robots and a prototype that demonstrates an innovative interaction paradigm for flexibly including parents in supporting their children. Hui-Ru Ho, Nitigya Kargeti, Bilge Mutlu |
CHI | 1 |
| 2025 | Bridging Generations using AI-Supported Co-Creative ActivitiesabstractIntergenerational co-creation using technology between grandparents and grandchildren can be challenging due to differences in technological familiarity.AI has emerged as a promising tool to support co-creative activities, offering flexibility and creative assistance, but its role in facilitating intergenerational connection remains underexplored.In this study, we conducted a user study with 29 grandparent-grandchild groups engaged in AI-supported story creation to examine how AI-assisted co-creation can foster meaningful intergenerational bonds.Our findings show that grandchildren managed the technical aspects, while grandparents contributed creative ideas and guided the storytelling.AI played a key role in structuring the activity, facilitating brainstorming, enhancing storytelling, and balancing the contributions of both generations.The process fostered mutual appreciation, with each generation recognizing the strengths of the other, leading to an engaging and cohesive co-creation process.We offer design implications for integrating AI into intergenerational co-creative activities, emphasizing how AI can enhance connection across skill levels and technological familiarity. Callie Y. Kim, Arissa J. Sato, Nathan Thomas White, Hui-Ru Ho, Christine P. Lee, Yuna Hwang, Bilge Mutlu |
CHI | 4 |
| 2024 | "It's Not a Replacement: " Enabling Parent-Robot Collaboration to Support In-Home Learning Experiences of Young ChildrenabstractLearning companion robots for young children are increasingly adopted in informal learning environments. Although parents play a pivotal role in their children’s learning, very little is known about how parents prefer to incorporate robots into their children’s learning activities. We developed prototype capabilities for a learning companion robot to deliver educational prompts and responses to parent-child pairs during reading sessions and conducted in-home user studies involving 10 families with children aged 3–5. Our data indicates that parents want to work with robots as collaborators to augment parental activities to foster children’s learning, introducing the notion of parent-robot collaboration. Our findings offer an empirical understanding of the needs and challenges of parent-child interaction in informal learning scenarios and design opportunities for integrating a companion robot into these interactions. We offer insights into how robots might be designed to facilitate parent-robot collaboration, including parenting policies, collaboration patterns, and interaction paradigms. Hui-Ru Ho, Edward M. Hubbard, Bilge Mutlu |
CHI | 1 |
| 2023 | Designing Parent-child-robot Interactions to Facilitate In-Home Parental Math Talk with Young ChildrenabstractParent-child interaction is critical for child development, yet parents may need guidance in some aspects of their engagement with their children. Current research on educational math robots focuses on child-robot interactions but falls short of including the parents and integrating the critical role they play in children’s learning. We explore how educational robots can be designed to facilitate parent-child conversations, focusing on math talk, a predictor of later math ability in children. We prototyped capabilities for a social robot to support math talk via reading and play activities and conducted an exploratory Wizard-of-Oz in-home study for parent-child interactions facilitated by a robot. Our findings yield insights into how parents were inspired by the robot’s prompts, their desired interaction styles and methods for the robot, and how they wanted to include the robot in the activities, leading to guidelines for the design of parent-child-robot interaction in educational contexts. Hui-Ru Ho, Nathan Thomas White, Edward M. Hubbard, Bilge Mutlu |
IDC | 1 |
| 2021 | RoboMath: Designing a Learning Companion Robot to Support Children's Numerical SkillsabstractChildren’s early numerical knowledge establishes a foundation for later development of mathematics achievement and playing linear number board games is effective in improving basic numerical abilities. Besides the visuo-spatial cues provided by traditional number board games, learning companion robots can integrate multi-sensory information and offer social cues that can support children’s learning experiences. We explored how young children experience sensory feedback (audio and visual) and social expressions from a robot when playing a linear number board game, “RoboMath.” We present the interaction design of the game and our investigation of children’s (n = 19, aged 4) and parents’ experiences under three conditions: (1) visual-only, (2) audio-visual, and (3) audio-visual-social robot interaction. We report our qualitative analysis, including the themes observed from interviews with families on their perceptions of the game and the interaction with the robot, their child’s experiences, and their design recommendations. Hui-Ru Ho, Bengisu Cagiltay, Nathan Thomas White, Edward M. Hubbard, Bilge Mutlu |
IDC | 1 |
| 2020 | Investigating family perceptions and design preferences for an in-home robotabstractChild-robot interactions in educational, developmental, and health domains are widely explored, but little is known about how families perceive the presence of a social robot in their home environment and its participation in day-to-day activities. To close this gap, we conducted a participatory design (PD) study with six families, with children aged 10--12, to examine how families perceive in-home social robots participating in shared activities. Our analysis identified three main themes: (1) the robot can have a range of roles in the home as a companion or as an assistant; (2) family members have different preferences for how they would like to interact with the robot in group or personal interactions; and (3) families have privacy, confidentiality, and ethical concerns regarding a social robot's presence in the home. Based on these themes and existing literature, we provide guidelines for the future interaction design of in-home social robots for children. Bengisu Cagiltay, Hui-Ru Ho, Joseph E. Michaelis, Bilge Mutlu |
IDC | 2 |