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James Cheshire

dblp:267/9232 · DBLP profile ↗
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7ranked-venue papers
6as first author
6since 2021 · last 2026
—ORCID · unresolved

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 7 · 6 first-author · 6 since 2021Graphics, computer vision, multimedia, augmented reality and games · 1 · 1 first-author · 1 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Artificial intelligence
6 papers
Reinforcement learning · 54% Learning theory · 36% Trustworthy machine learning · 10%
Databases, data mining, and information retrieval
1 paper
Information retrieval · 100%
Theoretical computer science
2 papers
Algorithms and data structures · 67% Mathematical optimization · 33%

Topics — the 17 heaviest of 17, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Machine learning › Reinforcement learning
multi-armed bandit
2.032026
Best Arm Identification with Biased Contexts · AAAI 2026
Bandits with many optimal arms · NeurIPS 2021
Problem Dependent View on Structured Thresholding Bandit Problems · ICML 2021
Machine learning › Reinforcement learning › multi-armed bandit › pure exploration
best arm identification
1.522026
Best Arm Identification with Biased Contexts · AAAI 2026
Bandits with many optimal arms · NeurIPS 2021
Machine learning › Trustworthy machine learning › debiasing
selection bias mitigation
1.012026
Best Arm Identification with Biased Contexts · AAAI 2026
Machine learning › Learning theory
sample complexity
0.912025
Active Seriation: Efficient Ordering Recovery with Statistical Guarantees · NeurIPS 2025
Machine learning › Learning theory
statistical guarantees
0.912025
Active Seriation: Efficient Ordering Recovery with Statistical Guarantees · NeurIPS 2025
Algorithms and data structures › ranking
seriation
0.912025
Active Seriation: Efficient Ordering Recovery with Statistical Guarantees · NeurIPS 2025
Machine learning › Learning theory › PAC learning
PAC bounds
0.712023
Active Bipartite Ranking · NeurIPS 2023
Machine learning › Learning theory
PAC learning
0.712023
Active Bipartite Ranking · NeurIPS 2023
Information retrieval › ranking › learning to rank
bipartite ranking
0.712023
Active Bipartite Ranking · NeurIPS 2023
Information retrieval
ranking
0.712023
Active Bipartite Ranking · NeurIPS 2023
Machine learning › Reinforcement learning › multi-armed bandit
stochastic bandit
0.512021
Bandits with many optimal arms · NeurIPS 2021
Machine learning › Reinforcement learning › multi-armed bandit
structured bandit
0.512021
Problem Dependent View on Structured Thresholding Bandit Problems · ICML 2021
Machine learning › Reinforcement learning › multi-armed bandit › pure exploration
thresholding bandits
0.512021
Problem Dependent View on Structured Thresholding Bandit Problems · ICML 2021
Machine learning › Reinforcement learning
bandit
0.412020
The Influence of Shape Constraints on the Thresholding Bandit Problem · COLT 2020
Mathematical optimization › online optimization
minimax regret
0.412020
The Influence of Shape Constraints on the Thresholding Bandit Problem · COLT 2020
Machine learning › Learning theory
computational complexity
0.312026
Best Arm Identification with Biased Contexts · AAAI 2026
Machine learning › Learning theory
statistical learning theory
0.312026
Best Arm Identification with Biased Contexts · AAAI 2026

Methods — techniques the papers use, named apart from their topics

active learning · 3.1spectral methods · 1.7ROC analysis · 1.3moment matching · 1.0importance weighting · 1.0fixed-budget algorithms · 0.9problem-dependent regret analysis · 0.5fixed budget setting · 0.5elimination algorithm · 0.5UCB · 0.5minimax analysis · 0.4
YearPublicationVenuePosition
2026 Best Arm Identification with Biased Contexts
abstract
We study active mitigation of selection bias in statistical learning. That is sequential maximization over a set A of the expectation of a reward function R(a,X) w.r.t. a r.v. X drawn from a target distribution PT possibly different from the (supposedly dominating) source distribution PS under which rewards are observed. The importance function dPT/dPS (x) with which the sequentially observed biased rewards should be ideally weighted being unknown in practice, auxiliary information is assumed to be available in the form of known moments of the target distribution PT for debiasing purposes. In the batch setting, this problem has already been studied and can be solved under certain conditions in two successive steps: 1) identify a weight function so as to approximate the moments 2) maximize the resulting (empirical version of the) weighted reward. In the active setting, if the problem boils down to identifying the best arm in a stochastic multi armed bandit (MAB) model, the presence of selection bias strongly affects the complexity of the sequential optimization problem and requires the development of a new algorithmic approach, as we show here. In a fixed confidence setting, we introduce a novel notion of complexity, which accounts for the balance between arm evaluation and (parametric) weight function estimation, establish lower bounds and propose an algorithm proved to be near optimal. Theoretical guarantees are backed up by numerical results.
James Cheshire, Stéphan Clémençon
AAAI1
2025 Active Bipartite Ranking with Smooth Posterior Distributions
abstract
In this article, bipartite ranking, a statistical learning problem involved in many applications and widely studied in the passive context, is approached in a much more general active setting than the discrete one previously considered in the literature. While the latter assumes that the conditional distribution is piece wise constant, the framework we develop permits in contrast to deal with continuous conditional distributions, provided that they fulfill a H{ö}lder smoothness constraint. We first show that a naive approach based on discretisation at a uniform level, fixed a priori and consisting in applying next the active strategy designed for the discrete setting generally fails. Instead, we propose a novel algorithm, referred to as smooth-rank and designed for the continuous setting, which aims to minimise the distance between the ROC curve of the estimated ranking rule and the optimal one w.r.t. the $\sup$ norm. We show that, for a fixed confidence level $\epsilon>0$ and probability $\delta\in (0,1)$, smooth-rank is PAC$(\epsilon,\delta)$. In addition, we provide a problem dependent upper bound on the expected sampling time of smooth-rank and establish a problem dependent lower bound on the expected sampling time of any PAC$(\epsilon,\delta)$ algorithm. Beyond the theoretical analysis carried out, numerical results are presented, providing solid empirical evidence of the performance of the algorithm proposed, which compares favorably with alternative approaches.
James Cheshire, Stéphan Clémençon
AISTATS1
2025 Active Seriation: Efficient Ordering Recovery with Statistical Guarantees
abstract
Active seriation aims at recovering an unknown ordering of $n$ items by adaptively querying pairwise similarities. The observations are noisy measurements of entries of an underlying $n \times n$ permuted Robinson matrix, whose permutation encodes the latent ordering. The framework allows the algorithm to start with partial information on the latent ordering, including seriation from scratch as a special case. We propose an active seriation algorithm that provably recovers the latent ordering with high probability. Under a uniform separation condition on the similarity matrix, optimal performance guarantees are established, both in terms of the probability of error and the number of observations required for successful recovery.
James Cheshire, Yann Issartel
NeurIPS1
2023 Active Bipartite Ranking
abstract
In this paper, we develop an active learning framework for the bipartite ranking problem. Motivated by numerous applications, ranging from supervised anomaly detection to credit-scoring through the design of medical diagnosis support systems, and usually formulated as the problem of optimizing (a scalar summary of) the ROC curve, bipartite ranking has been the subject of much attention in the passive context. Various dedicated algorithms have been recently proposed and studied by the machine-learning community. In contrast, active bipartite ranking rule is poorly documented in the literature. Due to its global nature, a strategy for labeling sequentially data points that are difficult to rank w.r.t. to the others is required. This learning task is much more complex than binary classification, for which many active algorithms have been designed. It is the goal of this article to provide a rigorous formulation of such a selective sampling approach. We propose a dedicated algorithm, referred to as active-rank, which aims to minimise the distance between the ROC curve of the ranking function built and the optimal one, w.r.t. the sup norm. We show that, for a fixed confidence level $\epsilon$ and probability $\delta$, active-rank is PAC$(\epsilon,\delta)$. In addition, we provide a problem dependent upper bound on the expected sampling time of active-rank and also demonstrate a problem dependent lower bound on the expected sampling time of any PAC$(\epsilon,\delta)$ algorithm. Beyond the theoretical analysis carried out, numerical results are presented, providing strong empirical evidence of the performance of the algorithm proposed, which compares favorably with more naive approaches.
James Cheshire, Vincent Laurent, Stéphan Clémençon
NeurIPS1
2021 Problem Dependent View on Structured Thresholding Bandit Problems
abstract
We investigate the \textit{problem dependent regime} in the stochastic \emph{Thresholding Bandit problem} (\tbp) under several \emph{shape constraints}. In the \tbp the objective of the learner is to output, after interacting with the environment, the set of arms whose means are above a given threshold. The vanilla, unstructured, case is already well studied in the literature. Taking $K$ as the number of arms, we consider the case where (i) the sequence of arm’s means $(\mu_k){k=1}^K$ is monotonically increasing (\textit{MTBP}) and (ii) the case where $(\mu_k){k=1}^K$ is concave (\textit{CTBP}). We consider both cases in the \emph{problem dependent} regime and study the probability of error - i.e. the probability to mis-classify at least one arm. In the fixed budget setting, we provide nearly matching upper and lower bounds for the probability of error in both the concave and monotone settings, as well as associated algorithms. Of interest, is that for both the monotone and concave cases, optimal bounds on probability of error are of the same order as those for the two armed bandit problem.
James Cheshire, Pierre Ménard, Alexandra Carpentier
ICML1
2021 Bandits with many optimal arms
abstract
We consider a stochastic bandit problem with a possibly infinite number of arms. We write $p^*$ for the proportion of optimal arms and $\Delta$ for the minimal mean-gap between optimal and sub-optimal arms. We characterize the optimal learning rates both in the cumulative regret setting, and in the best-arm identification setting in terms of the problem parameters $T$ (the budget), $p^*$ and $\Delta$. For the objective of minimizing the cumulative regret, we provide a lower bound of order $\Omega(\log(T)/(p^*\Delta))$ and a UCB-style algorithm with matching upper bound up to a factor of $\log(1/\Delta)$. Our algorithm needs $p^*$ to calibrate its parameters, and we prove that this knowledge is necessary, since adapting to $p^*$ in this setting is impossible. For best-arm identification we also provide a lower bound of order $\Omega(\exp(-cT\Delta^2p^*))$ on the probability of outputting a sub-optimal arm where $c>0$ is an absolute constant. We also provide an elimination algorithm with an upper bound matching the lower bound up to a factor of order $\log(T)$ in the exponential, and that does not need $p^*$ or $\Delta$ as parameter. Our results apply directly to the three related problems of competing against the $j$-th best arm, identifying an $\epsilon$ good arm, and finding an arm with mean larger than a quantile of a known order.
Rianne de Heide, James Cheshire, Pierre Ménard, Alexandra Carpentier
NeurIPS2
2020 The Influence of Shape Constraints on the Thresholding Bandit Problem
abstract
We investigate the stochastic \emph{Thresholding Bandit problem} (\textit{TBP}) under several \emph{shape constraints}. On top of (i) the vanilla, unstructured \textit{TBP}, we consider the case where (ii) the sequence of arm’s means $(\mu_k)_k$ is monotonically increasing \textit{MTBP}, (iii) the case where $(\mu_k)_k$ is unimodal \textit{UTBP} and (iv) the case where $(\mu_k)_k$ is concave \textit{CTBP}. In the \textit{TBP} problem the aim is to output, at the end of the sequential game, the set of arms whose means are above a given threshold. The regret is the highest gap between a misclassified arm and the threshold. In the fixed budget setting, we provide \emph{problem independent} minimax rates for the expected regret in all settings, as well as associated algorithms. We prove that the minimax rates for the regret are (i) $\sqrt{\log(K)K/T}$ for \textit{TBP}, (ii) $\sqrt{\log(K)/T}$ for \textit{MTBP}, (iii) $\sqrt{K/T}$ for \textit{UTBP} and (iv) $\sqrt{\log\log K/T}$ for \textit{CTBP}, where $K$ is the number of arms and $T$ is the budget. These rates demonstrate that \textit{the dependence on $K$} of the minimax regret varies significantly depending on the shape constraint. This highlights the fact that the shape constraints modify fundamentally the nature of the \textit{TBP}.
James Cheshire, Pierre Ménard, Alexandra Carpentier
COLT1