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Zhehui Huang

dblp:267/9259 · DBLP profile ↗
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4ranked-venue papers
1as first author
3since 2021 · last 2025
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 4 · 1 first-author · 3 since 2021Systems, architecture and hardware · 2 · 1 first-author · 2 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Artificial intelligence
4 papers
Efficient and distributed learning · 29% Reinforcement learning · 24% Motion planning and robot control · 21%
Interdisciplinary, comprehensive, and emerging computing
1 paper
Computing education · 100%
Databases, data mining, and information retrieval
1 paper
Data mining · 100%

Topics — the 14 heaviest of 15, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Robotics › Motion planning and robot control
robot control
1.022024
Collision Avoidance and Navigation for a Quadrotor Swarm Using End-to-end Deep Reinforcement Learning · ICRA 2024
HyperPPO: A scalable method for finding small policies for robotic control · ICRA 2024
Natural language and speech › Language models and text generation
agent benchmarking
0.912025
DSBench: How Far Are Data Science Agents from Becoming Data Science Experts? · ICLR 2025
Natural language and speech › Language models and text generation
large language model evaluation
0.912025
DSBench: How Far Are Data Science Agents from Becoming Data Science Experts? · ICLR 2025
Computing education › STEM education
data science education
0.912025
DSBench: How Far Are Data Science Agents from Becoming Data Science Experts? · ICLR 2025
Data mining
automated data science
0.912025
DSBench: How Far Are Data Science Agents from Becoming Data Science Experts? · ICLR 2025
Robotics › Motion planning and robot control
collision avoidance
0.812024
Collision Avoidance and Navigation for a Quadrotor Swarm Using End-to-end Deep Reinforcement Learning · ICRA 2024
Machine learning › Efficient and distributed learning
model compression
0.812024
HyperPPO: A scalable method for finding small policies for robotic control · ICRA 2024
Machine learning › Efficient and distributed learning › automated machine learning
neural architecture search
0.812024
HyperPPO: A scalable method for finding small policies for robotic control · ICRA 2024
Machine learning › Reinforcement learning
on-policy reinforcement learning
0.812024
HyperPPO: A scalable method for finding small policies for robotic control · ICRA 2024
Machine learning › Reinforcement learning
policy optimization
0.812024
HyperPPO: A scalable method for finding small policies for robotic control · ICRA 2024
Machine learning › Efficient and distributed learning › distributed training
asynchronous training
0.412020
Sample Factory: Egocentric 3D Control from Pixels at 100000 FPS with Asynchronous Reinforcement Learning · ICML 2020
Machine learning › Reinforcement learning › large-scale reinforcement learning
distributed reinforcement learning
0.412020
Sample Factory: Egocentric 3D Control from Pixels at 100000 FPS with Asynchronous Reinforcement Learning · ICML 2020
Robotics › Robot navigation and mapping
multi-robot navigation
0.212024
Collision Avoidance and Navigation for a Quadrotor Swarm Using End-to-end Deep Reinforcement Learning · ICRA 2024
Robotics › Legged, aerial and field robots › aerial robot control › UAV control
quadrotor control
0.212024
HyperPPO: A scalable method for finding small policies for robotic control · ICRA 2024

Methods — techniques the papers use, named apart from their topics

vision-language model · 2.6large language model · 2.6agent evaluation · 2.6weight estimation · 0.8replay buffer · 0.8graph hypernetworks · 0.8deep reinforcement learning · 0.8curriculum learning · 0.8attention mechanism · 0.8asynchronous sampling · 0.4
YearPublicationVenuePosition
2025 DSBench: How Far Are Data Science Agents from Becoming Data Science Experts?
abstract
Large Language Models (LLMs) and Large Vision-Language Models (LVLMs) have demonstrated impressive language/vision reasoning abilities, igniting the recent trend of building agents for targeted applications such as shopping assistants or AI software engineers. Recently, many data science benchmarks have been proposed to investigate their performance in the data science domain. However, existing data science benchmarks still fall short when compared to real-world data science applications due to their simplified settings. To bridge this gap, we introduce DSBench, a comprehensive benchmark designed to evaluate data science agents with realistic tasks. This benchmark includes 466 data analysis tasks and 74 data modeling tasks, sourced from Eloquence and Kaggle competitions. DSBench offers a realistic setting by encompassing long contexts, multimodal task backgrounds, reasoning with large data files and multi-table structures, and performing end-to-end data modeling tasks. Our evaluation of state-of-the-art LLMs, LVLMs, and agents shows that they struggle with most tasks, with the best agent solving only 34.12% of data analysis tasks and achieving a 34.74% Relative Performance Gap (RPG). These findings underscore the need for further advancements in developing more practical, intelligent, and autonomous data science agents.
Liqiang Jing, Zhehui Huang, Xiaoyang Wang 0001, Wenlin Yao, Wenhao Yu 0002, Kaixin Ma, Hongming Zhang 0009, Xinya Du, Dong Yu 0001
ICLR2
2024 HyperPPO: A scalable method for finding small policies for robotic control
abstract
Models with fewer parameters are necessary for the neural control of memory-limited, performant robots. Finding these smaller neural network architectures can be time-consuming. We propose HyperPPO, an on-policy reinforcement learning algorithm that utilizes graph hypernetworks to estimate the weights of multiple neural architectures simultaneously. Our method estimates weights for networks that are much smaller than those in common-use networks yet encode highly performant policies. We obtain multiple trained policies at the same time while maintaining sample efficiency and provide the user the choice of picking a network architecture that satisfies their computational constraints. We show that our method scales well - more training resources produce faster convergence to higher-performing architectures. We demonstrate that the neural policies estimated by HyperPPO are capable of decentralized control of a Crazyflie2.1 quadrotor. Website: https://sites.google.com/usc.edu/hyperppo
Shashank Hegde, Zhehui Huang, Gaurav S. Sukhatme
ICRA2
2024 Collision Avoidance and Navigation for a Quadrotor Swarm Using End-to-end Deep Reinforcement Learning
abstract
End-to-end deep reinforcement learning (DRL) for quadrotor control promises many benefits – easy deployment, task generalization and real-time execution capability. Prior end-to-end DRL-based methods have showcased the ability to deploy learned controllers onto single quadrotors or quadrotor teams maneuvering in simple, obstacle-free environments. However, the addition of obstacles increases the number of possible interactions exponentially, thereby increasing the difficulty of training RL policies. In this work, we propose an end-to-end DRL approach to control quadrotor swarms in environments with obstacles. We provide our agents a curriculum and a replay buffer of the clipped collision episodes to improve performance in obstacle-rich environments. We implement an attention mechanism to attend to the neighbor robots and obstacle interactions - the first successful demonstration of this mechanism on policies for swarm behavior deployed on severely compute-constrained hardware. Our work is the first work that demonstrates the possibility of learning neighbor-avoiding and obstacle-avoiding control policies trained with end-to-end DRL that transfers zero-shot to real quadrotors. Our approach scales to 32 robots with 80% obstacle density in simulation and 8 robots with 20% obstacle density in physical deployment. Website: https://sites.google.com/view/obst-avoid-swarm-rl
Zhehui Huang, Zhaojing Yang, Rahul Krupani, Baskin Senbaslar, Sumeet Batra, Gaurav S. Sukhatme
ICRA1
2020 Sample Factory: Egocentric 3D Control from Pixels at 100000 FPS with Asynchronous Reinforcement Learning
abstract
Increasing the scale of reinforcement learning experiments has allowed researchers to achieve unprecedented results in both training sophisticated agents for video games, and in sim-to-real transfer for robotics. Typically such experiments rely on large distributed systems and require expensive hardware setups, limiting wider access to this exciting area of research. In this work we aim to solve this problem by optimizing the efficiency and resource utilization of reinforcement learning algorithms instead of relying on distributed computation. We present the "Sample Factory", a high-throughput training system optimized for a single-machine setting. Our architecture combines a highly efficient, asynchronous, GPU-based sampler with off-policy correction techniques, allowing us to achieve throughput higher than $10^5$ environment frames/second on non-trivial control problems in 3D without sacrificing sample efficiency. We extend Sample Factory to support self-play and population-based training and apply these techniques to train highly capable agents for a multiplayer first-person shooter game. Github: https://github.com/alex-petrenko/sample-factory
Aleksei Petrenko, Zhehui Huang, Tushar Kumar, Gaurav S. Sukhatme, Vladlen Koltun
ICML2