Demo Data from VLDB 2026 / reviewers in the wild / expert
Razvan Caramalau
dblp:267/9668
· DBLP profile ↗
4ranked-venue papers
3as first author
4since 2021 · last 2024
—ORCID · none
Domains — the database's venue-derived domains; a paper can count in several
Graphics, computer vision, multimedia, augmented reality and games · 4 · 3 first-author · 4 since 2021Artificial intelligence and machine learning · 2 · 2 first-author · 2 since 2021Applied, interdisciplinary, general and emerging computing · 1 · 1 since 2021
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Artificial intelligence
1 paper |
Efficient and distributed learning · 67% Graph learning · 33% |
Topics — the 3 heaviest of 3, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Machine learning › Efficient and distributed learning
active learning |
0.5 | 1 | 2021 | Sequential Graph Convolutional Network for Active Learning · CVPR 2021 |
Machine learning › Graph learning › graph neural network
graph convolutional network |
0.5 | 1 | 2021 | Sequential Graph Convolutional Network for Active Learning · CVPR 2021 |
Machine learning › Efficient and distributed learning › active learning › active data collection
pool-based active learning |
0.5 | 1 | 2021 | Sequential Graph Convolutional Network for Active Learning · CVPR 2021 |
Methods — techniques the papers use, named apart from their topics
uncertainty-based sampling · 0.5graph convolutional network · 0.5coreset · 0.5
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2024 | HUP-3D: A 3D Multi-view Synthetic Dataset for Assisted-Egocentric Hand-Ultrasound-Probe Pose EstimationabstractWe present HUP-3D, a 3D multiview multimodal synthetic dataset for hand ultrasound (US) probe pose estimation in the context of obstetric ultrasound. Egocentric markerless 3D joint pose estimation has potential applications in mixed reality medical education. The ability to understand hand and probe movements opens the door to tailored guidance and mentoring applications. Our dataset consists of over 31k sets of RGB, depth, and segmentation mask frames, including pose-related reference data, with an emphasis on image diversity and complexity. Adopting a camera viewpoint-based sphere concept allows us to capture a variety of views and generate multiple hand grasps poses using a pre-trained network. Additionally, our approach includes a software-based image rendering concept, enhancing diversity with various hand and arm textures, lighting conditions, and background images. We validated our proposed dataset with state-of-the-art learning models and we obtained the lowest hand-object keypoint errors. The supplementary material details the parameters for sphere-based camera view angles and the grasp generation and rendering pipeline configuration. The source code for our grasp generation and rendering pipeline, along with the dataset, is publicly available at https://manuelbirlo.github.io/HUP-3D/ . Manuel Birlo, Razvan Caramalau, Philip J. Edwards, Brian Dromey, Matthew J. Clarkson, Danail Stoyanov |
MICCAI (1) | 2 |
| 2022 | MoBYv2AL: Self-supervised Active Learning for Image Classification
Razvan Caramalau, Binod Bhattarai, Danail Stoyanov, Tae-Kyun Kim 0001 |
BMVC | 1 |
| 2021 | Sequential Graph Convolutional Network for Active LearningabstractWe propose a novel pool-based Active Learning framework constructed on a sequential Graph Convolution Network (GCN). Each images feature from a pool of data represents a node in the graph and the edges encode their similarities. With a small number of randomly sampled images as seed labelled examples, we learn the parameters of the graph to distinguish labelled vs unlabelled nodes by minimising the binary cross-entropy loss. GCN performs message-passing operations between the nodes, and hence, induces similar representations of the strongly associated nodes. We exploit these characteristics of GCN to select the unlabelled examples which are sufficiently different from labelled ones. To this end, we utilise the graph node embeddings and their confidence scores and adapt sampling techniques such as CoreSet and uncertainty-based methods to query the nodes. We flip the label of newly queried nodes from unlabelled to labelled, re-train the learner to optimise the downstream task and the graph to minimise its modified objective. We continue this process within a fixed budget. We evaluate our method on 6 different benchmarks: 4 real image classification, 1 depth-based hand pose estimation and 1 synthetic RGB image classification datasets. Our method outperforms several competitive baselines such as VAAL, Learning Loss, CoreSet and attains the new state-of-the-art performance on multiple applications. Razvan Caramalau, Binod Bhattarai, Tae-Kyun Kim 0001 |
CVPR | 1 |
| 2021 | Active Learning for Bayesian 3D Hand Pose EstimationabstractWe propose a Bayesian approximation to a deep learning architecture for 3D hand pose estimation. Through this framework, we explore and analyse the two types of uncertainties that are influenced either by data or by the learning capability. Furthermore, we draw comparisons against the standard estimator over three popular benchmarks. The first contribution lies in outperforming the baseline while in the second part we address the active learning application. We also show that with a newly proposed acquisition function, our Bayesian 3D hand pose estimator obtains lowest errors with the least amount of data. The underlying code is publicly available at: https://github.com/razvancaramalau/al_bhpe. Razvan Caramalau, Binod Bhattarai, Tae-Kyun Kim 0001 |
WACV | 1 |