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Yuanqing Zhang

dblp:268/2164 · DBLP profile ↗
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9ranked-venue papers
1as first author
7since 2021 · last 2023
—ORCID · conflict

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 6 · 1 first-author · 5 since 2021Graphics, computer vision, multimedia, augmented reality and games · 4 · 1 first-author · 3 since 2021Databases, data management, data science and information retrieval · 2 · 1 since 2021Human-computer interaction and ubiquitous computing · 1 · 1 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Artificial intelligence
5 papers
3D vision · 93% Video understanding and tracking · 7%
Computer graphics and multimedia
3 papers
Rendering · 96% Multimedia analysis and retrieval · 4%
Databases, data mining, and information retrieval
1 paper
Knowledge graphs · 50% Recommender systems · 50%

Topics — the 20 heaviest of 20, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Computer vision › 3D vision
implicit neural representation
1.222023
Implicit Neural Representations With Structured Latent Codes for Human Body Modeling · IEEE Trans. Pattern Anal. Mach. Intell. 2023
Neural Body: Implicit Neural Representations With Structured Latent Codes for Novel View Synthesis of Dynamic Humans · CVPR 2021
Computer vision › 3D vision
novel view synthesis
1.222023
Implicit Neural Representations With Structured Latent Codes for Human Body Modeling · IEEE Trans. Pattern Anal. Mach. Intell. 2023
Neural Body: Implicit Neural Representations With Structured Latent Codes for Novel View Synthesis of Dynamic Humans · CVPR 2021
Computer vision › 3D vision
3d human reconstruction
0.822023
Implicit Neural Representations With Structured Latent Codes for Human Body Modeling · IEEE Trans. Pattern Anal. Mach. Intell. 2023
Neural Body: Implicit Neural Representations With Structured Latent Codes for Novel View Synthesis of Dynamic Humans · CVPR 2021
Computer vision › 3D vision
3d reconstruction
0.712023
Implicit Neural Representations With Structured Latent Codes for Human Body Modeling · IEEE Trans. Pattern Anal. Mach. Intell. 2023
Computer vision › 3D vision
human body modeling
0.712023
Implicit Neural Representations With Structured Latent Codes for Human Body Modeling · IEEE Trans. Pattern Anal. Mach. Intell. 2023
Knowledge graphs › knowledge graph embedding
box embedding
0.712023
Contrastive Box Embedding for Collaborative Reasoning · SIGIR 2023
Recommender systems › representation learning for recommendation
contrastive learning for recommendation
0.712023
Contrastive Box Embedding for Collaborative Reasoning · SIGIR 2023
Computer vision › Video understanding and tracking › motion analysis
human motion analysis
0.612022
iMoCap: Motion Capture from Internet Videos · Int. J. Comput. Vis. 2022
Computer vision › 3D vision
motion capture
0.612022
iMoCap: Motion Capture from Internet Videos · Int. J. Comput. Vis. 2022
Computer vision › 3D vision
neural radiance field
0.612022
Modeling Indirect Illumination for Inverse Rendering · CVPR 2022
Rendering › global illumination
indirect illumination
0.612022
Modeling Indirect Illumination for Inverse Rendering · CVPR 2022
Rendering
inverse rendering
0.612022
Modeling Indirect Illumination for Inverse Rendering · CVPR 2022
Rendering
neural radiance fields
0.612022
Ray Priors through Reprojection: Improving Neural Radiance Fields for Novel View Extrapolation · CVPR 2022
Rendering
novel view synthesis
0.612022
Ray Priors through Reprojection: Improving Neural Radiance Fields for Novel View Extrapolation · CVPR 2022
Rendering › novel view synthesis
view extrapolation
0.612022
Ray Priors through Reprojection: Improving Neural Radiance Fields for Novel View Extrapolation · CVPR 2022
Computer vision › 3D vision › 3d human reconstruction
dynamic human reconstruction
0.512021
Neural Body: Implicit Neural Representations With Structured Latent Codes for Novel View Synthesis of Dynamic Humans · CVPR 2021
Computer vision › 3D vision › human body modeling › 3d human modeling
human body representation
0.512021
Neural Body: Implicit Neural Representations With Structured Latent Codes for Novel View Synthesis of Dynamic Humans · CVPR 2021
Computer vision › 3D vision › 3d scene modeling › scene representation
neural scene representation
0.512021
Neural Body: Implicit Neural Representations With Structured Latent Codes for Novel View Synthesis of Dynamic Humans · CVPR 2021
Computer vision › 3D vision › motion capture
human motion capture
0.412020
Motion Capture from Internet Videos · ECCV (2) 2020
Multimedia analysis and retrieval
video analysis
0.112020
Motion Capture from Internet Videos · ECCV (2) 2020

Methods — techniques the papers use, named apart from their topics

structured latent codes · 1.2implicit neural representation · 1.2deformable mesh · 1.2path tracing · 1.1neural radiance field · 1.1differentiable rendering · 1.1logical reasoning · 0.7contrastive learning · 0.7box embedding · 0.7ray casting · 0.6ray atlas · 0.6multi-view consistency · 0.6
YearPublicationVenuePosition
2023 Multi-dimensional Sequential Contrastive Learning for QoS Prediction
Yuyu Yin, Qianhui Di, Yuanqing Zhang, Tingting Liang, Youhuizi Li, Yu Li 0015
CollaborateCom (2)3
2023 Contrastive Box Embedding for Collaborative Reasoning
abstract
Most of the existing personalized recommendation methods predict the probability that one user might interact with the next item by matching their representations in the latent space. However, as a cognitive task, it is essential for an impressive recommender system to acquire the cognitive capacity rather than to decide the users' next steps by learning the pattern from the historical interactions through matching-based objectives. Therefore, in this paper, we propose to model the recommendation as a logical reasoning task which is more in line with an intelligent recommender system. Different from the prior works, we embed each query as a box rather than a single point in the vector space, which is able to model sets of users or items enclosed and logical operators (e.g., intersection) over boxes in a more natural manner. Although modeling the logical query with box embedding significantly improves the previous work of reasoning-based recommendation, there still exist two intractable issues including aggregation of box embeddings and training stalemate in critical point of boxes. To tackle these two limitations, we propose a Contrastive Box learning framework for Collaborative Reasoning (CBox4CR). Specifically, CBox4CR combines a smoothed box volume-based contrastive learning objective with the logical reasoning objective to learn the distinctive box representations for the user's preference and the logical query based on the historical interaction sequence. Extensive experiments conducted on four publicly available datasets demonstrate the superiority of our CBox4CR over the state-of-the-art models in recommendation task.
Tingting Liang, Yuanqing Zhang, Qianhui Di, Congying Xia, Youhuizi Li, Yuyu Yin
SIGIR2
2023 Implicit Neural Representations With Structured Latent Codes for Human Body Modeling
abstract
This paper addresses the challenge of novel view synthesis for a human performer from a very sparse set of camera views. Some recent works have shown that learning implicit neural representations of 3D scenes achieves remarkable view synthesis quality given dense input views. However, the representation learning will be ill-posed if the views are highly sparse. To solve this ill-posed problem, our key idea is to integrate observations over video frames. To this end, we propose Neural Body, a new human body representation which assumes that the learned neural representations at different frames share the same set of latent codes anchored to a deformable mesh, so that the observations across frames can be naturally integrated. The deformable mesh also provides geometric guidance for the network to learn 3D representations more efficiently. Furthermore, we combine Neural Body with implicit surface models to improve the learned geometry. To evaluate our approach, we perform experiments on both synthetic and real-world data, which show that our approach outperforms prior works by a large margin on novel view synthesis and 3D reconstruction. We also demonstrate the capability of our approach to reconstruct a moving person from a monocular video on the People-Snapshot dataset.
Sida Peng, Chen Geng 0001, Yuanqing Zhang, Yinghao Xu 0001, Qianqian Wang 0002, Qing Shuai, Xiaowei Zhou 0001, Hujun Bao
IEEE Trans. Pattern Anal. Mach. Intell.3
2022 Modeling Indirect Illumination for Inverse Rendering
abstract
Recent advances in implicit neural representations and differentiable rendering make it possible to simultaneously recover the geometry and materials of an object from multi-view RGB images captured under unknown static illumination. Despite the promising results achieved, indirect illumination is rarely modeled in previous methods, as it requires expensive recursive path tracing which makes the inverse rendering computationally intractable. In this paper, we propose a novel approach to efficiently recovering spatially-varying indirect illumination. The key insight is that indirect illumination can be conveniently derived from the neural radiance field learned from input images instead of being estimated jointly with direct illumination and materials. By properly modeling the indirect illumination and visibility of direct illumination, interreflection- and shadow-free albedo can be recovered. The experiments on both synthetic and real data demonstrate the superior performance of our approach compared to previous work and its capambility to synthesize realistic renderings under novel view-points and illumination. Our code and data are available at https://zju3dv.github.io/invrender/.
Yuanqing Zhang, Jiaming Sun 0002, Huan Fu, Rongfei Jia, Xiaowei Zhou 0001
CVPR1
2022 Ray Priors through Reprojection: Improving Neural Radiance Fields for Novel View Extrapolation
abstract
Neural Radiance Fields (NeRF) [22] have emerged as a potent paradigm for representing scenes and synthesizing photo-realistic images. A main limitation of conventional NeRFs is that they often fail to produce high-quality renderings under novel viewpoints that are significantly different from the training viewpoints. In this paper, instead of ex-ploiting few-shot image synthesis, we study the novel view extrapolation setting that (1) the training images can well describe an object, and (2) there is a notable discrepancy between the training and test viewpoints' distributions. We present RapNeRF (RAy Priors) as a solution. Our insight is that the inherent appearances of a 3D surface's arbitrary visible projections should be consistent. We thus propose a random ray casting policy that allows training unseen views using seen views. Furthermore, we show that a ray atlas pre-computed from the observed rays' viewing directions could further enhance the rendering quality for ex-trapolated views. A main limitation is that RapNeRF would remove the strong view-dependent effects because it lever-ages the multi-view consistency property.
Yuanqing Zhang, Huan Fu, Xiaowei Zhou 0001, Bowen Cai 0001, Jinchi Huang, Rongfei Jia, Binqiang Zhao
CVPR2
2022 iMoCap: Motion Capture from Internet Videos
Junting Dong, Qing Shuai, Jingxiang Sun, Yuanqing Zhang, Hujun Bao, Xiaowei Zhou 0001
Int. J. Comput. Vis.4
2021 Neural Body: Implicit Neural Representations With Structured Latent Codes for Novel View Synthesis of Dynamic Humans
abstract
This paper addresses the challenge of novel view synthesis for a human performer from a very sparse set of camera views. Some recent works have shown that learning implicit neural representations of 3D scenes achieves remarkable view synthesis quality given dense input views. However, the representation learning will be ill-posed if the views are highly sparse. To solve this ill-posed problem, our key idea is to integrate observations over video frames. To this end, we propose Neural Body, a new human body representation which assumes that the learned neural representations at different frames share the same set of latent codes anchored to a deformable mesh, so that the observations across frames can be naturally integrated. The deformable mesh also provides geometric guidance for the network to learn 3D representations more efficiently. To evaluate our approach, we create a multi-view dataset named ZJU-MoCap that captures performers with complex motions. Experiments on ZJU-MoCap show that our approach outperforms prior works by a large margin in terms of novel view synthesis quality. We also demonstrate the capability of our approach to reconstruct a moving person from a monocular video on the People-Snapshot dataset.
Sida Peng, Yuanqing Zhang, Yinghao Xu 0001, Qianqian Wang 0002, Qing Shuai, Hujun Bao, Xiaowei Zhou 0001
CVPR2
2020 Motion Capture from Internet Videos
Junting Dong, Qing Shuai, Yuanqing Zhang, Xiaowei Zhou 0001, Hujun Bao
ECCV (2)3
2020 A fast occluded passenger detector based on MetroNet and Tiny MetroNet
Qiang Guo 0008, Quanli Liu, Wei Wang 0036, Yuanqing Zhang, Qiang Kang
Inf. Sci.4