VLDB 2026 Research / reviewers in the wild / expert
Rosalie Martin
dblp:268/6430
· DBLP profile ↗
3ranked-venue papers
1as first author
3since 2021 · last 2026
0009-0002-6812-2664ORCID · reported
Domains — the database's venue-derived domains; a paper can count in several
Graphics, computer vision, multimedia, augmented reality and games · 3 · 1 first-author · 3 since 2021
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Computer graphics and multimedia
1 paper |
Rendering · 61% Visual content generation and editing · 30% Computational photography and imaging · 9% |
Topics — the 2 heaviest of 4, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Rendering
appearance modeling |
0.8 | 1 | 2024 | ControlMat: A Controlled Generative Approach to Material Capture · ACM Trans. Graph. 2024 |
Rendering › appearance acquisition
material acquisition |
0.8 | 1 | 2024 | ControlMat: A Controlled Generative Approach to Material Capture · ACM Trans. Graph. 2024 |
Methods — techniques the papers use, named apart from their topics
rolled diffusion · 0.8patched diffusion · 0.8multi-scale sampling · 0.8diffusion model · 0.8
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2026 | HeatMat: Simulation of City Material Impact on Urban Heat Island EffectabstractAbstract The Urban Heat Island (UHI) effect, defined as a significant increase in temperature in urban environments compared to surrounding areas, is difficult to study in real cities using sensor data (satellites or in‐situ stations) due to their coarse spatial and temporal resolution. Among the factors contributing to this effect are the properties of urban materials, which differ from those in rural areas. To analyze their individual impact and to test new material configurations, a high‐resolution simulation at the city scale is required. Estimating the current materials used in a city, including those on building facades, is also challenging. We propose HeatMat, an approach to analyze at high resolution the individual impact of urban materials on the UHI effect in a real city, relying only on open data. We estimate building materials using street‐view images and a pre‐trained vision‐language model (VLM) to supplement existing OpenStreetMap data, which describes the 2D geometry and features of buildings. We further encode this information into a set of 2D maps that represent the city's vertical structure and material characteristics. These maps serve as inputs for our 2.5D simulator, which models coupled heat transfers and enables random‐access surface temperature estimation at multiple resolutions, reaching a 20x speedup compared to an equivalent simulation in 3D. Marie Reinbigler, Romain Rouffet, Peter Naylor, Mikolaj Czerkawski, Nikolaos Dionelis, Elisabeth Brunet, Catalin I. Fetita, Rosalie Martin |
Comput. Graph. Forum | 8 |
| 2024 | ControlMat: A Controlled Generative Approach to Material CaptureabstractMaterial reconstruction from a photograph is a key component of 3D content creation democratization. We propose to formulate this ill-posed problem as a controlled synthesis one, leveraging the recent progress in generative deep networks. We present ControlMat, a method which, given a single photograph with uncontrolled illumination as input, conditions a diffusion model to generate plausible, tileable, high-resolution physically-based digital materials. We carefully analyze the behavior of diffusion models for multi-channel outputs, adapt the sampling process to fuse multi-scale information and introduce rolled diffusion to enable both tileability and patched diffusion for high-resolution outputs. Our generative approach further permits exploration of a variety of materials that could correspond to the input image, mitigating the unknown lighting conditions. We show that our approach outperforms recent inference and latent-space optimization methods, and we carefully validate our diffusion process design choices. 1 Giuseppe Vecchio, Rosalie Martin, Arthur Roullier, Adrien Kaiser, Romain Rouffet, Valentin Deschaintre, Tamy Boubekeur |
ACM Trans. Graph. | 2 |
| 2022 | MaterIA: Single Image High-Resolution Material Capture in the WildabstractAbstract We propose a hybrid method to reconstruct a physically‐based spatially varying BRDF from a single high resolution picture of an outdoor surface captured under natural lighting conditions with any kind of camera device. Relying on both deep learning and explicit processing, our PBR material acquisition handles the removal of shades, projected shadows and specular highlights present when capturing a highly irregular surface and enables to properly retrieve the underlying geometry. To achieve this, we train two cascaded U‐Nets on physically‐based materials, rendered under various lighting conditions, to infer the spatially‐varying albedo and normal maps. Our network processes relatively small image tiles (512 × 512pixels) and we propose a solution to handle larger image resolutions by solving a Poisson system across these tiles. We complete this pipeline with analytical solutions to reconstruct height, roughness and ambient occlusion. Rosalie Martin, Arthur Roullier, Romain Rouffet, Adrien Kaiser, Tamy Boubekeur |
Comput. Graph. Forum | 1 |