Thomas Kiderle

dblp:268/7184 · DBLP profile ↗
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4ranked-venue papers
3as first author
4since 2021 · last 2025
0009-0009-1616-2294ORCID · corroborated

Domains — the database's venue-derived domains; a paper can count in several

Human-computer interaction and ubiquitous computing · 4 · 3 first-author · 4 since 2021Artificial intelligence and machine learning · 3 · 2 first-author · 3 since 2021
YearPublicationVenuePosition
2025 Live Link's Awakening of a Humorous Real-Time Character
abstract
Virtual characters require the real-time streaming of verbal and nonverbal behaviors for the expression of dynamically generated humor. In this paper, we present the Live Link Animator, a real-time solution for multimodal animation of Unreal Engine characters using individual blendshapes. We demonstrate the tool through an example interaction with a MetaHuman character and outline potential areas of application in the domain of virtual agent humor research.
Thomas Kiderle, Jauwairia Nasir, Georgiana Cristina Dobre, Carlos González Díaz, Elisabeth André, Hannes Ritschel
HAI1
2025 Multimodal Generation of Contextualized Jokes for a Real-Time Virtual Character
abstract
Humor often serves as a catalyst for smoother interpersonal communication, enhancing interaction experience between individuals.While virtual characters can also gain from these benefits, implementing humor naturally in human-character interactions remains an open challenge.In this paper, we propose the Joking and Multimodally Amusing Real-Time Character (J-MARC) system, combining a photorealistic character with advanced large language model (LLM) techniques to contextualize jokes within small talk.In the real-time interaction, the character is able to present the jokes multimodally and to apply nonverbal behavior while listening.
Thomas Kiderle, Georgiana Cristina Dobre, Jauwairia Nasir, Carlos González Díaz, Hannes Ritschel, Stina Klein, Silvan Mertes, Elisabeth André
IVA1
2023 Multimodal Irony for Virtual Characters
abstract
Humor is an important communicative skill in human interactions. Intelligent virtual agents can leverage it to increase their believability and overall interaction experience. In this paper, we focus on transferring and implementing existing multimodal irony markers from the literature to a photorealistic virtual character. The verbal content is generated dynamically by an irony generator. We demonstrate how the ironic turn can be augmented with prosodic and facial markers. An expressivity parameter allows us to manipulate the encoding of the irony style.
Thomas Kiderle, Hannes Ritschel, Silvan Mertes, Elisabeth André
IVA1
2023 The Affective Bar Piano
abstract
Music is a great way of supporting a story. It adds a new layer of affective information and as such substantially increases the listening experience in storytelling scenarios. However, in real-time settings, creating emotionally fitting music requires permanent adaptation to the story's mood. While methods to compose and modify music according to emotional states are widely explored, current research rarely uses those techniques in a real-time setting, where such accompanying background music still requires improvisation by human musicians. In this work, we introduce the Affective Bar Piano, a virtual agent that assesses the mood of a story in real time. At the same time, the agent adapts its play to mirror the sensed affect of a human storyteller. In the presented demonstration scenario, the virtual agent is embodied by a 3D piano character playing music in a Wild West saloon setting.
Hannes Ritschel, Silvan Mertes, Florian Lingenfelser, Thomas Kiderle, Elisabeth André
IVA4