Nikki G. Lobczowski

dblp:268/8773 · DBLP profile ↗
← Back
11ranked-venue papers
0as first author
10since 2021 · last 2026
0000-0002-9018-2957ORCID · verified

Domains — the database's venue-derived domains; a paper can count in several

Applied, interdisciplinary, general and emerging computing · 9 · 8 since 2021Human-computer interaction and ubiquitous computing · 8 · 7 since 2021Artificial intelligence and machine learning · 1 · 1 since 2021
YearPublicationVenuePosition
2026 Exploring Teacher Use of an AI Support Bot During an Asynchronous Training Module
Mahliya Y. Ibrahim, Nikki G. Lobczowski
AIED (5)2
2026 THiNK: Can Large Language Models Think-Aloud?
Yongan Yu, Mengqian Wu, Yiran Lin, Nikki G. Lobczowski
AIED4
2025 Beyond Static Measures: Temporal Analysis of Lexical Alignment in Human-Human Learning With a Teachable Robot
Paras Sharma, Daniel Fritsch, Yuya Asano, Quentin King-Shepard, Tyree Langley, Tristan Maidment, Diane J. Litman, Timothy Nokes-Malach, Adriana Kovashka, Nikki G. Lobczowski, Erin Walker
AIED (4)10
2025 From Recall to Reasoning: Automated Question Generation for Deeper Math Learning Through Large Language Models
Yongan Yu, Alexandre Krantz, Nikki G. Lobczowski
AIED (5)3
2023 Using latent variable models to make gaming-the-system detection robust to context variations
abstract
Gaming the system, a behavior in which learners exploit a system's properties to make progress while avoiding learning, has frequently been shown to be associated with lower learning. However, when we applied a previously validated gaming detector across conditions in experiments with an algebra tutor, the detected gaming was not associated with reduced learning, challenging its validity in our study context. Our exploratory data analysis suggested that varying contextual factors across and within conditions contributed to this lack of association. We present a new approach, latent variable-based gaming detection (LV-GD), that controls for contextual factors and more robustly estimates student-level latent gaming tendencies. In LV-GD, a student is estimated as having a high gaming tendency if the student is detected to game more than the expected level of the population given the context. LV-GD applies a statistical model on top of an existing action-level gaming detector developed based on a typical human labeling process, without additional labeling effort. Across three datasets, we find that LV-GD consistently outperformed the original detector in validity measured by association between gaming and learning as well as reliability. LV-GD also afforded high practical utility: it more accurately revealed intervention effects on gaming, revealed a correlation between gaming and perceived competence in math and helped understand productive detected gaming behaviors. Our approach is not only useful for others wanting a cost-effective way to adapt a gaming detector to their context but is also generally applicable in creating robust behavioral measures.
Yun Huang 0002, Steven Dang, J. Elizabeth Richey, Pallavi Chhabra, Danielle R. Thomas, Michael W. Asher, Nikki G. Lobczowski, Elizabeth A. McLaughlin, Judith M. Harackiewicz, Vincent Aleven, Kenneth R. Koedinger
User Model. User Adapt. Interact.7
2022 Item Response Theory-Based Gaming Detection
Yun Huang 0002, Steven Dang, J. Elizabeth Richey, Michael W. Asher, Nikki G. Lobczowski, Danielle R. Thomas, Elizabeth A. McLaughlin, Judith M. Harackiewicz, Vincent Aleven, Kenneth R. Koedinger
EDM5
2022 Building a Reinforcement Learning Environment from Limited Data to Optimize Teachable Robot Interventions
Tristan Maidment, Mingzhi Yu, Nikki G. Lobczowski, Adriana Kovashka, Erin Walker, Diane J. Litman, Timothy Nokes-Malach
EDM3
2022 Comparison of Lexical Alignment with a Teachable Robot in Human-Robot and Human-Human-Robot Interactions
abstract
Yuya Asano, Diane Litman, Mingzhi Yu, Nikki Lobczowski, Timothy Nokes-Malach, Adriana Kovashka, Erin Walker. Proceedings of the 23rd Annual Meeting of the Special Interest Group on Discourse and Dialogue. 2022.
Yuya Asano, Diane J. Litman, Mingzhi Yu, Nikki G. Lobczowski, Timothy Nokes-Malach, Adriana Kovashka, Erin Walker
SIGDIAL4
2021 Computer-Supported Human Mentoring for Personalized and Equitable Math Learning
Peter Schaldenbrand, Nikki G. Lobczowski, J. Elizabeth Richey, Shivang Gupta, Elizabeth A. McLaughlin, Adetunji Adeniran, Kenneth R. Koedinger
AIED (2)2
2021 A General Multi-method Approach to Data-Driven Redesign of Tutoring Systems
abstract
Analytics of student learning data are increasingly important for continuous redesign and improvement of tutoring systems and courses. There is still a lack of general guidance on converting analytics into better system design, and on combining multiple methods to maximally improve a tutor. We present a multi-method approach to data-driven redesign of tutoring systems and its empirical evaluation. Our approach systematically combines existing and new learning analytics and instructional design methods. In particular, our methods involve identifying difficult skills and creating focused tasks for learning these difficult skills effectively following content redesign strategies derived from analytics. In our past work, we applied this approach to redesigning an algebraic modeling unit and found initial evidence of its effectiveness. In the current work, we extended this approach and applied it to redesigning two other tutor units in addition to a second iteration of redesigning the previously redesigned unit. We conducted a one-month classroom experiment with 129 high school students. Compared to the original tutor, the redesigned tutor led to significantly higher learning outcomes, with time mainly allocated to focused tasks rather than original full tasks. Moreover, it reduced over- and under-practice, yielded a more effective practice experience, and selected skills progressing from easier to harder to a greater degree. Our work provides empirical evidence of the effectiveness and generality of a multi-method approach to data-driven instructional redesign.
Yun Huang 0002, Nikki G. Lobczowski, J. Elizabeth Richey, Elizabeth A. McLaughlin, Michael W. Asher, Judith M. Harackiewicz, Vincent Aleven, Kenneth R. Koedinger
LAK2
2020 Comprehensive Views of Math Learners: A Case for Modeling and Supporting Non-math Factors in Adaptive Math Software
J. Elizabeth Richey, Nikki G. Lobczowski, Paulo Carvalho 0004, Kenneth R. Koedinger
AIED (1)2