VLDB 2026 Research / reviewers in the wild / expert
Zheng-Yu Zhao
dblp:269/5720
· DBLP profile ↗
7ranked-venue papers
2as first author
5since 2021 · last 2024
0000-0003-0360-5518ORCID · reported
Domains — the database's venue-derived domains; a paper can count in several
Graphics, computer vision, multimedia, augmented reality and games · 7 · 2 first-author · 5 since 2021
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2024 | Piecewise Developable Modeling via Implicit Neural Deformation and Feature-Guided CuttingabstractWe propose a novel and automatic method to model shapes using a small set of discrete developable patches. Central to our approach is using implicit neural shape representation that makes our algorithm independent of tessellation and allows us to obtain the Gaussian curvature of each point analytically. With this powerful representation, we first deform the input shape to be an almost developable shape with clear and sparse salient feature curves. Then, we convert the deformed implicit field to a triangle mesh, which is further cut to disk topology along parts of the sparse feature curves. Finally, we achieve the resulting piecewise developable mesh by alternatingly optimizing discrete developability, enforcing manufacturability constraints, and merging patches. The feasibility and practicability of our method are demonstrated over various shapes. Compared to the state-of-the-art methods, our method achieves a better tradeoff between the number of developable patches and the approximation error. Zheng-Yu Zhao, Zheng Zhang 0062, Ligang Liu 0001, Xiao-Ming Fu 0001 |
IEEE Trans. Vis. Comput. Graph. | 2 |
| 2024 | Practical Integer-Constrained Cone Construction for Conformal ParameterizationsabstractWe propose a practical method to construct sparse integer-constrained cone singularities with low distortion constraints for conformal parameterizations. Our solution for this combinatorial problem is a two-stage procedure that first enhances sparsity for generating an initialization and then optimizes to reduce the number of cones and the parameterization distortion. Central to the first stage is a progressive process to determine the combinatorial variables, i.e., numbers, locations, and angles of cones. The second stage iteratively conducts adaptive cone relocations and merges close cones for optimization. We extensively test our method on a data set containing 3885 models, demonstrating practical robustness and performance. Our method achieves fewer cone singularities and lower parameterization distortion than state-of-the-art methods. Zheng Zhang 0062, Zheng-Yu Zhao, Qing Fang, Xiao-Ming Fu 0001 |
IEEE Trans. Vis. Comput. Graph. | 3 |
| 2023 | Evolutionary Piecewise Developable ApproximationsabstractWe propose a novel method to compute high-quality piecewise developable approximations for triangular meshes. Central to our approach is an evolutionary genetic algorithm for optimizing the combinatorial and discontinuous fitness function, including the approximation error, the number of patches, the patch boundary length, and the penalty for small patches and narrow regions within patches. The genetic algorithm's operations (i.e., initialization, selection, mutation, and crossover) are explicitly designed to minimize the fitness function. The main challenge is evaluating the fitness function's approximation error as it requires developable patches, which are difficult or time-consuming to obtain. Resolving the challenge is based on a critical observation: the approximation error and the mapping distortion between an input surface and its developable approximation are positively correlated empirically. To efficiently measure distortion without explicitly generating developable shapes, we creatively use conformal mapping techniques. Then, we control the mapping distortion at a relatively low level to achieve high shape similarity in the genetic algorithm. The feasibility and effectiveness of our method are demonstrated over 240 complex examples. Compared with the state-of-the-art methods, our results have much smaller approximation errors, fewer patches, shorter patch boundaries, and fewer small patches and narrow regions. Zheng-Yu Zhao, Zheng Zhang 0062, Qing Fang, Ligang Liu 0001, Xiao-Ming Fu 0001 |
ACM Trans. Graph. | 1 |
| 2022 | Developability-driven piecewise approximations for triangular meshesabstractWe propose a novel method to compute a piecewise mesh with a few developable patches and a small approximation error for an input triangular mesh. Our key observation is that a deformed mesh after enforcing discrete developability is easily partitioned into nearly developable patches. To obtain the nearly developable mesh, we present a new edge-oriented notion of discrete developability to define a developability-encouraged deformation energy, which is further optimized by the block nonlinear Gauss-Seidel method. The key to successfully applying this optimizer is three types of auxiliary variables. Then, a coarse-to-fine segmentation technique is developed to partition the deformed mesh into a small set of nearly discrete developable patches. Finally, we refine the segmented mesh to reduce the discrete Gaussian curvature while keeping the patches smooth and the approximation error small. In practice, our algorithm achieves a favorable tradeoff between the number of developable patches and the approximation error. We demonstrate the feasibility and practicability of our method over various examples, including seventeen physical manufacturing models with paper. Zheng-Yu Zhao, Qing Fang, Wenqing Ouyang, Zheng Zhang 0062, Ligang Liu 0001, Xiao-Ming Fu 0001 |
ACM Trans. Graph. | 1 |
| 2021 | Inversion-free geometric mapping construction: A surveyabstractA geometric mapping establishes a correspondence between two domains. Since no real object has zero or negative volume, such a mapping is required to be inversion-free. Computing inversion-free mappings is a fundamental task in numerous computer graphics and geometric processing applications, such as deformation, texture mapping, mesh generation, and others. This task is usually formulated as a non-convex, nonlinear, constrained optimization problem. Various methods have been developed to solve this optimization problem. As well as being inversion-free, different applications have various further requirements. We expand the discussion in two directions to (i) problems imposing specific constraints and (ii) combinatorial problems. This report provides a systematic overview of inversion-free mapping construction, a detailed discussion of the construction methods, including their strengths and weaknesses, and a description of open problems in this research field. Xiao-Ming Fu 0001, Jian-Ping Su, Zheng-Yu Zhao, Qing Fang, Chunyang Ye, Ligang Liu 0001 |
Comput. Vis. Media | 3 |
| 2020 | Metric first reconstruction for interactive curvature-aware modeling
Qing Fang, Zheng-Yu Zhao, Zhongyuan Liu, Ligang Liu 0001, Xiao-Ming Fu 0001 |
Comput. Aided Des. | 2 |
| 2020 | Practical Fabrication of Discrete Chebyshev NetsabstractAbstract We propose a computational and practical technique to allow home users to fabricate discrete Chebyshev nets for various 3D models. The success of our method relies on two key components. The first one is a novel and simple method to approximate discrete integrable, unit‐length, and angle‐bounded frame fields, used to model discrete Chebyshev nets. Central to our field generation process is an alternating algorithm that takes turns executing one pass to enforce integrability and another pass to approach unit length while bounding angles. The second is a practical fabrication specification. The discrete Chebyshev net is first partitioned into a set of patches to facilitate manufacturing. Then, each patch is assigned a specification on pulling, bend, and fold to fit the nets. We demonstrate the capability and feasibility of our method in various complex models. Zhongyuan Liu, Zheng-Yu Zhao, Ligang Liu 0001, Xiao-Ming Fu 0001 |
Comput. Graph. Forum | 3 |