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John Watson

dblp:27/1049 · DBLP profile ↗
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5ranked-venue papers
0as first author
0since 2021 · last 2016
0000-0003-1701-5009ORCID · corroborated

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 3Security and privacy · 2

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Software engineering, system software, and programming languages
2 papers
Software maintenance and evolution · 87% Requirements engineering and software design · 13%
Network and information security
1 paper
Systems and software security · 100%

Topics — the 2 heaviest of 4, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Software maintenance and evolution
software trustworthiness
0.011994
A Process-Oriented Methodology for Assessing and Improving Software Trustworthiness · CCS 1994
Software maintenance and evolution
software process improvement
0.011994
A Process-Oriented Methodology for Assessing and Improving Software Trustworthiness · CCS 1994

Methods — techniques the papers use, named apart from their topics

trust criteria · 0.0security principles · 0.0case study · 0.0
YearPublicationVenuePosition
2016 A polygonal approximation of shape boundaries of marine plankton based-on genetic algorithms
Zonghua Liu, John Watson, Alastair Allen
J. Vis. Commun. Image Represent.2
2007 Special issue on three-dimensional video and television
M. Reha Civanlar, Jörn Ostermann, Haldun M. Özaktas, Aljoscha Smolic, John Watson
Signal Process. Image Commun.5
2007 A Survey of 3DTV Displays: Techniques and Technologies
abstract
The display is the last component in a chain of activity from image acquisition, compression, coding transmission and reproduction of 3-D images through to the display itself. There are various schemes for 3-D display taxonomy; the basic categories adopted for this paper are: holography where the image is produced by wavefront reconstruction, volumetric where the image is produced within a volume of space and multiple image displays where two or more images are seen across the viewing field. In an ideal world a stereoscopic display would produce images in real time that exhibit all the characteristics of the original scene. This would require the wavefront to be reproduced accurately, but currently this can only be achieved using holographic techniques. Volumetric displays provide both vertical and horizontal parallax so that several viewers can see 3-D images that exhibit no accommodation/convergence rivalry. Multiple image displays fall within three fundamental types: holoform in which a large number of views give smooth motion parallax and hence a hologram-like appearance, multiview where a series of discrete views are presented across viewing field and binocular where only two views are presented in regions that may occupy fixed positions or follow viewers' eye positions by employing head tracking. Holography enables 3-D scenes to be encoded into an interference pattern, however, this places constraints on the display resolution necessary to reconstruct a scene. Although holography may ultimately offer the solution for 3DTV, the problem of capturing naturally lit scenes will first have to be solved and holography is unlikely to provide a short-term solution due to limitations in current enabling technologies. Liquid crystal, digital micromirror, optically addressed liquid crystal and acoustooptic spatial light modulators (SLMs) have been employed as suitable spatial light modulation devices in holography. Liquid crystal SLMs are generally favored owing to the commercial availability of high fill factor, high resolution addressable devices. Volumetric displays provide both vertical and horizontal parallax and several viewers are able to see a 3-D image that exhibits no accommodation/convergence rivalry. However, the principal disadvantages of these displays are: the images are generally transparent, the hardware tends to be complex and non-Lambertian intensity distribution cannot be displayed. Multiple image displays take many forms and it is likely that one or more of these will provide the solution(s) for the first generation of 3DTV displays.
Philip W. Benzie, John Watson, Philip Surman, Ismo Rakkolainen, Klaus Hopf, Hakan Urey, Ventseslav Sainov, C. von Kopylow
IEEE Trans. Circuits Syst. Video Technol.2
1994 A Process-Oriented Methodology for Assessing and Improving Software Trustworthiness
abstract
A high-level, technical summary of the Trusted Software Methodology (TSM) is provided in this paper. The trust principles and trust classes that comprise the TSM are presented and several engineering investigations and case studies surrounding the TSM are outlined. Appendices are included that highlight important areas of the TSM.
Edward Amoroso, Carol Taylor, John Watson, Jonathan Weiss
CCS3
1991 Toward an Approach to Measuring Software Trust
abstract
The authors have been involved in the development of an approach to measuring the trust of software, at some state in the software development life cycle. The primary emphasis has been on the use of well-known and generally accepted security and software engineering principles as a means for establishing software trust. A description of the critical issues related to software trust is provided here. A set of criteria classes consisting of various trust principle combinations is shown to provide a scale for measuring and comparing trust. The System V/MLS secure operating system development approach is used to demonstrate the effect of trust principles in a practical setting.>
Edward Amoroso, Jonathan Weiss, John Watson, Pete Lapiska, Terry Starr
S&P4