Chandlee B. Harrell

dblp:27/1223 · DBLP profile ↗
← Back
1ranked-venue papers
1as first author
0since 2021 · last 1993
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 1 · 1 first-authorHuman-computer interaction and ubiquitous computing · 1 · 1 first-author

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Computer graphics and multimedia
1 paper
Rendering · 100%
Computer architecture, parallel and distributed computing, and storage systems
1 paper
GPUs and heterogeneous computing · 50% Processor architecture and microarchitecture · 50%

Topics — the 3 heaviest of 3, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Rendering
graphics hardware
0.011993
Graphics rendering architecture for a high performance desktop workstation · SIGGRAPH 1993
GPUs and heterogeneous computing
graphics accelerator
0.011993
Graphics rendering architecture for a high performance desktop workstation · SIGGRAPH 1993
Processor architecture and microarchitecture › SIMD
SIMD processor
0.011993
Graphics rendering architecture for a high performance desktop workstation · SIGGRAPH 1993

Methods — techniques the papers use, named apart from their topics

interleaved frame buffer · 0.0hyperpipelining · 0.0floating point processing core · 0.0
YearPublicationVenuePosition
1993 Graphics rendering architecture for a high performance desktop workstation
abstract
Hundreds of commercial applications used in mainstream design activities have demonstrated proven demand for 3D graphics rendering products. The demand is for faster and more powerful renderers, thus creating the system design problem of how to achieve maximum rendering performance from the technology available to implement the system. This paper describes a graphics rendering architecture that takes advantage of several novel architectural features: a custom floating point processing core with tailored data stores and bussing structures, the arrangement of these cores into a SIMD processor for low overhead multiprocessing, and the hyperpipelining of the fixed point scan conversion units for low overhead, high bandwidth pixel generation into an interleaved frame buffer. These features combine to form a solution to the system design problem which distinguishes itself by its overall performance and its ability to maximize performance while minimizing system size. The resulting architecture is capable of over a half million gouraud shaded Z-buffered triangles per second, with a sustained fill rate for gouraud shaded and Z-buffered pixels of 80M pixels per second. The architecture fits in a desktop workstation.
Chandlee B. Harrell, Farhad Fouladi
SIGGRAPH1