VLDB 2026 Research / reviewers in the wild / expert
Chandlee B. Harrell
dblp:27/1223
· DBLP profile ↗
1ranked-venue papers
1as first author
0since 2021 · last 1993
—ORCID · none
Domains — the database's venue-derived domains; a paper can count in several
Graphics, computer vision, multimedia, augmented reality and games · 1 · 1 first-authorHuman-computer interaction and ubiquitous computing · 1 · 1 first-author
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Computer graphics and multimedia
1 paper |
Rendering · 100% | |
| Computer architecture, parallel and distributed computing, and storage systems
1 paper |
GPUs and heterogeneous computing · 50% Processor architecture and microarchitecture · 50% |
Topics — the 3 heaviest of 3, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Rendering
graphics hardware |
0.0 | 1 | 1993 | Graphics rendering architecture for a high performance desktop workstation · SIGGRAPH 1993 |
GPUs and heterogeneous computing
graphics accelerator |
0.0 | 1 | 1993 | Graphics rendering architecture for a high performance desktop workstation · SIGGRAPH 1993 |
Processor architecture and microarchitecture › SIMD
SIMD processor |
0.0 | 1 | 1993 | Graphics rendering architecture for a high performance desktop workstation · SIGGRAPH 1993 |
Methods — techniques the papers use, named apart from their topics
interleaved frame buffer · 0.0hyperpipelining · 0.0floating point processing core · 0.0
| Year | Publication | Venue | Position |
|---|---|---|---|
| 1993 | Graphics rendering architecture for a high performance desktop workstationabstractHundreds of commercial applications used in mainstream design activities have demonstrated proven demand for 3D graphics rendering products. The demand is for faster and more powerful renderers, thus creating the system design problem of how to achieve maximum rendering performance from the technology available to implement the system. This paper describes a graphics rendering architecture that takes advantage of several novel architectural features: a custom floating point processing core with tailored data stores and bussing structures, the arrangement of these cores into a SIMD processor for low overhead multiprocessing, and the hyperpipelining of the fixed point scan conversion units for low overhead, high bandwidth pixel generation into an interleaved frame buffer. These features combine to form a solution to the system design problem which distinguishes itself by its overall performance and its ability to maximize performance while minimizing system size. The resulting architecture is capable of over a half million gouraud shaded Z-buffered triangles per second, with a sustained fill rate for gouraud shaded and Z-buffered pixels of 80M pixels per second. The architecture fits in a desktop workstation. Chandlee B. Harrell, Farhad Fouladi |
SIGGRAPH | 1 |