VLDB 2026 Research / reviewers in the wild / expert
Amel Yessad
dblp:27/8470
· DBLP profile ↗
17ranked-venue papers
4as first author
7since 2021 · last 2026
0000-0001-7575-6433ORCID · verified
Domains — the database's venue-derived domains; a paper can count in several
Human-computer interaction and ubiquitous computing · 16 · 4 first-author · 6 since 2021Applied, interdisciplinary, general and emerging computing · 16 · 4 first-author · 6 since 2021Graphics, computer vision, multimedia, augmented reality and games · 1 · 1 since 2021
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2026 | Embedding Pedagogical Principles into LLMs: A Field Study of AI-Generated Feedback in a Programming Serious Game
Matthieu Branthôme, Badmavasan Kirouchenassamy, Sébastien Lallé, Sébastien Jolivet, Mathieu Muratet, Amel Yessad |
AIED | 6 |
| 2026 | Offline Reinforcement Learning for Adaptive Feedback in Online Programming Education
Badmavasan Kirouchenassamy, Amel Yessad, Sébastien Jolivet, Vanda Luengo |
AIED | 2 |
| 2025 | Learning Feedback Policy from Historical Data: An Offline Approach Within Pyrates
Badmavasan Kirouchenassamy, Amel Yessad, Sébastien Jolivet, Matthieu Branthôme, Sébastien Lallé, Vanda Luengo |
AIED (1) | 2 |
| 2023 | Discovering prerequisite relationships between knowledge components from an interpretable learner model
Olivier Allègre, Amel Yessad, Vanda Luengo |
EDM | 2 |
| 2023 | Using the ITS Components in Improving the Q-Learning Policy for Instructional Sequencing
Amel Yessad |
ITS | 1 |
| 2022 | Personalizing the Sequencing of Learning Activities by Using the Q-Learning and the Bayesian Knowledge Tracing
Amel Yessad |
EC-TEL | 1 |
| 2022 | How to assist designers to model learning games with Petri nets?abstractIn previous research, we presented a methodological framework that provides players with adaptive feedback. The core of this framework relies on modeling the learning game with a Petri net. However, this modeling is a challenging task. Indeed, Petri nets are well adapted to model dynamic and complex systems but require a mastery of the underlying mathematical formalism to build them manually. In particular, when the learning game is characterized by a large freedom of action. In this paper, we present an authoring tool and its domain-specific language to assist designers to model learning games with Petri nets. We carried out a case study where our contribution was implemented. Results show that our contribution helps designers to build the Petri net in combination with classical Petri net editors which are still useful to visualize, to check and to validate the Petri nets built. Mathieu Muratet, Thibault Carron, Amel Yessad |
FDG | 3 |
| 2020 | Does an E-mail Reminder Intervention with Learning Analytics Reduce Procrastination in a Blended University Course?
Iryna Nikolayeva, Amel Yessad, Bertrand Laforge, Vanda Luengo |
EC-TEL | 2 |
| 2019 | Automatic Detection of Peer Interactions in Multi-player Learning Games
Mathieu Guinebert, Amel Yessad, Mathieu Muratet, Vanda Luengo |
EC-TEL | 2 |
| 2018 | How to Help Teachers Adapt to Learners? Teachers' Perspective on a Competency and Error-Type Centered Dashboard
Iryna Nikolayeva, Amel Yessad, Françoise Chenevotot-Quentin, Julia Pilet, Dominique Prévit, Brigitte Grugeon-Allys, Vanda Luengo |
EC-TEL | 3 |
| 2017 | An Ontology for Describing Scenarios of Multi-players Learning Games: Toward an Automatic Detection of Group Interactions
Mathieu Guinebert, Amel Yessad, Mathieu Muratet, Vanda Luengo |
EC-TEL | 2 |
| 2017 | MAGAM: A Multi-Aspect Generic Adaptation Model for Learning Environments
Baptiste Monterrat, Amel Yessad, François Bouchet, Élise Lavoué, Vanda Luengo |
EC-TEL | 2 |
| 2016 | Framework for Learner Assessment in Learning Games
Mathieu Muratet, Amel Yessad, Thibault Carron |
EC-TEL | 2 |
| 2014 | Have You Found the Error? A Formal Framework for Learning Game Verification
Amel Yessad, Isabelle Mounier, Jean-Marc Labat, Fabrice Kordon, Thibault Carron |
EC-TEL | 1 |
| 2012 | How to Evaluate Competencies in Game-Based Learning Systems Automatically?
Pradeepa Thomas, Jean-Marc Labat, Mathieu Muratet, Amel Yessad |
ITS | 4 |
| 2011 | Petri Nets and Ontologies: Tools for the "Learning Player" Assessment in Serious GamesabstractSerious games are now an increasingly used tool in business training. The question of the effectiveness of such devices on learning is a research issue. The indicators provided at the end of a video game are insufficient to understand and follow the path of a learning player. It is therefore necessary to track not only the player's actions but also to provide tools in order to analyze and diagnose the knowledge acquisition of the learner. We developed an approach based on Petri nets, used to model the accurate behavior of the player. We complete this tool with ontology to explain learner's mistakes. Pradeepa Thomas, Amel Yessad, Jean-Marc Labat |
ICALT | 2 |
| 2010 | SeGAE: A Serious Game Authoring EnvironmentabstractGame-based learning or serious game is becoming an important trend in e-learning research area because it seems address several typical e-learning problems such as high dropout rates due to frustration and the lack of motivation to continue studying and the cognitive overload of the learner. However, an important problem of serious games is the difficulty for instructors to adapt the storyboard, the scripts and the game levels of the videogame to new pedagogical objectives once the game development is achieved. This paper presents SeGAE, an author-friendly environment that offers to instructors a set of editors in order to modify the game design by defining new characters, objectives, victory conditions, authorised actions among other objects in the serious games even after the development stage. Particularly, we apply our authoring approach on Blossom Flowers, a serious game developed by Ktm Advance. Amel Yessad, Jean-Marc Labat, François Kermorvant |
ICALT | 1 |