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Kuno Kim

dblp:270/0270 · DBLP profile ↗
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7ranked-venue papers
5as first author
5since 2021 · last 2023
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 7 · 5 first-author · 5 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Artificial intelligence
7 papers
Reinforcement learning · 90% 3D vision · 5% Transfer learning and domain adaptation · 4%
Theoretical computer science
1 paper
Algorithms and data structures · 100%

Topics — the 18 heaviest of 23, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Machine learning › Reinforcement learning
imitation learning
1.532022
LISA: Learning Interpretable Skill Abstractions from Language · NeurIPS 2022
Imitation with Neural Density Models · NeurIPS 2021
Domain Adaptive Imitation Learning · ICML 2020
Machine learning › Reinforcement learning › imitation learning
inverse reinforcement learning
1.222023
Understanding and Adopting Rational Behavior by Bellman Score Estimation · ICLR 2023
Reward Identification in Inverse Reinforcement Learning · ICML 2021
Machine learning › Reinforcement learning
bellman equation
0.712023
Understanding and Adopting Rational Behavior by Bellman Score Estimation · ICLR 2023
Machine learning › Reinforcement learning › imitation learning › inverse reinforcement learning
inverse optimal control
0.712023
Understanding and Adopting Rational Behavior by Bellman Score Estimation · ICLR 2023
Machine learning › Reinforcement learning
value-based reinforcement learning
0.712023
Understanding and Adopting Rational Behavior by Bellman Score Estimation · ICLR 2023
Machine learning › Reinforcement learning › imitation learning
hierarchical imitation learning
0.612022
LISA: Learning Interpretable Skill Abstractions from Language · NeurIPS 2022
Computer vision › 3D vision › implicit neural representation
implicit representation
0.612022
Self-Similarity Priors: Neural Collages as Differentiable Fractal Representations · NeurIPS 2022
Machine learning › Reinforcement learning › hierarchical reinforcement learning › skill learning
skill discovery
0.612022
LISA: Learning Interpretable Skill Abstractions from Language · NeurIPS 2022
Machine learning › Reinforcement learning
maximum entropy reinforcement learning
0.512021
Imitation with Neural Density Models · NeurIPS 2021
Machine learning › Reinforcement learning › imitation learning
occupancy matching
0.512021
Imitation with Neural Density Models · NeurIPS 2021
Machine learning › Reinforcement learning › imitation learning › inverse reinforcement learning
reward identifiability
0.512021
Reward Identification in Inverse Reinforcement Learning · ICML 2021
Machine learning › Reinforcement learning › exploration › intrinsic motivation
curiosity-driven exploration
0.412020
Active World Model Learning with Progress Curiosity · ICML 2020
Machine learning › Reinforcement learning › imitation learning › transfer imitation learning
domain adaptive imitation learning
0.412020
Domain Adaptive Imitation Learning · ICML 2020
Machine learning › Reinforcement learning
exploration
0.412020
Active World Model Learning with Progress Curiosity · ICML 2020
Machine learning › Reinforcement learning
model-based reinforcement learning
0.412020
Active World Model Learning with Progress Curiosity · ICML 2020
Machine learning › Reinforcement learning › model-based reinforcement learning › model learning
world model learning
0.412020
Active World Model Learning with Progress Curiosity · ICML 2020
Image and video coding
image compression
0.212022
Self-Similarity Priors: Neural Collages as Differentiable Fractal Representations · NeurIPS 2022
Machine learning › Reinforcement learning › exploration
intrinsic motivation
0.112020
Active World Model Learning with Progress Curiosity · ICML 2020

Methods — techniques the papers use, named apart from their topics

self-referential transformations · 1.1hypernetwork · 1.1maximum entropy RL · 1.0markov decision process analysis · 1.0bellman score estimation · 0.7vector quantization · 0.6hierarchical policy learning · 0.6reverse KL divergence · 0.5neural density estimation · 0.5generative adversarial MDP alignment · 0.4
YearPublicationVenuePosition
2023 Understanding and Adopting Rational Behavior by Bellman Score Estimation
Kuno Kim, Stefano Ermon
ICLR1
2022 LISA: Learning Interpretable Skill Abstractions from Language
abstract
Learning policies that effectively utilize language instructions in complex, multi-task environments is an important problem in imitation learning. While it is possible to condition on the entire language instruction directly, such an approach could suffer from generalization issues. To encode complex instructions into skills that can generalize to unseen instructions, we propose Learning Interpretable Skill Abstractions (LISA), a hierarchical imitation learning framework that can learn diverse, interpretable skills from language-conditioned demonstrations. LISA uses vector quantization to learn discrete skill codes that are highly correlated with language instructions and the behavior of the learned policy. In navigation and robotic manipulation environments, LISA is able to outperform a strong non-hierarchical baseline in the low data regime and compose learned skills to solve tasks containing unseen long-range instructions. Our method demonstrates a more natural way to condition on language in sequential decision-making problems and achieve interpretable and controllable behavior with the learned skills.
Divyansh Garg, Skanda Vaidyanath, Kuno Kim, Jiaming Song, Stefano Ermon
NeurIPS3
2022 Self-Similarity Priors: Neural Collages as Differentiable Fractal Representations
abstract
Many patterns in nature exhibit self-similarity: they can be compactly described via self-referential transformations. Said patterns commonly appear in natural and artificial objects, such as molecules, shorelines, galaxies, and even images. In this work, we investigate the role of learning in the automated discovery of self-similarity and in its utilization for downstream tasks. To this end, we design a novel class of implicit operators, Neural Collages, which (1) represent data as the parameters of a self-referential, structured transformation, and (2) employ hypernetworks to amortize the cost of finding these parameters to a single forward pass. We detail how to leverage the representations produced by Neural Collages in various tasks, including data compression and generation. Neural Collage image compressors are orders of magnitude faster than other self-similarity-based algorithms during encoding and offer compression rates competitive with implicit methods. Finally, we showcase applications of Neural Collages for fractal art and as deep generative models.
Michael Poli, Winnie Xu, Stefano Massaroli, Chenlin Meng, Kuno Kim, Stefano Ermon
NeurIPS5
2021 Reward Identification in Inverse Reinforcement Learning
abstract
We study the problem of reward identifiability in the context of Inverse Reinforcement Learning (IRL). The reward identifiability question is critical to answer when reasoning about the effectiveness of using Markov Decision Processes (MDPs) as computational models of real world decision makers in order to understand complex decision making behavior and perform counterfactual reasoning. While identifiability has been acknowledged as a fundamental theoretical question in IRL, little is known about the types of MDPs for which rewards are identifiable, or even if there exist such MDPs. In this work, we formalize the reward identification problem in IRL and study how identifiability relates to properties of the MDP model. For deterministic MDP models with the MaxEntRL objective, we prove necessary and sufficient conditions for identifiability. Building on these results, we present efficient algorithms for testing whether or not an MDP model is identifiable.
Kuno Kim, Shivam Garg 0001, Kirankumar Shiragur, Stefano Ermon
ICML1
2021 Imitation with Neural Density Models
abstract
We propose a new framework for Imitation Learning (IL) via density estimation of the expert's occupancy measure followed by Maximum Occupancy Entropy Reinforcement Learning (RL) using the density as a reward. Our approach maximizes a non-adversarial model-free RL objective that provably lower bounds reverse Kullback–Leibler divergence between occupancy measures of the expert and imitator. We present a practical IL algorithm, Neural Density Imitation (NDI), which obtains state-of-the-art demonstration efficiency on benchmark control tasks.
Kuno Kim, Akshat Jindal, Yang Song 0011, Jiaming Song, Yanan Sui, Stefano Ermon
NeurIPS1
2020 Domain Adaptive Imitation Learning
abstract
We study the question of how to imitate tasks across domains with discrepancies such as embodiment, viewpoint, and dynamics mismatch. Many prior works require paired, aligned demonstrations and an additional RL step that requires environment interactions. However, paired, aligned demonstrations are seldom obtainable and RL procedures are expensive. In this work, we formalize the Domain Adaptive Imitation Learning (DAIL) problem - a unified framework for imitation learning in the presence of viewpoint, embodiment, and/or dynamics mismatch. Informally, DAIL is the process of learning how to perform a task optimally, given demonstrations of the task in a distinct domain. We propose a two step approach to DAIL: alignment followed by adaptation. In the alignment step we execute a novel unsupervised MDP alignment algorithm, Generative Adversarial MDP Alignment (GAMA), to learn state and action correspondences from \emph{unpaired, unaligned} demonstrations. In the adaptation step we leverage the correspondences to zero-shot imitate tasks across domains. To describe when DAIL is feasible via alignment and adaptation, we introduce a theory of MDP alignability. We experimentally evaluate GAMA against baselines in embodiment, viewpoint, and dynamics mismatch scenarios where aligned demonstrations don’t exist and show the effectiveness of our approach
Kuno Kim, Yihong Gu, Jiaming Song, Shengjia Zhao, Stefano Ermon
ICML1
2020 Active World Model Learning with Progress Curiosity
abstract
World models are self-supervised predictive models of how the world evolves. Humans learn world models by curiously exploring their environment, in the process acquiring compact abstractions of high bandwidth sensory inputs, the ability to plan across long temporal horizons, and an understanding of the behavioral patterns of other agents. In this work, we study how to design such a curiosity-driven Active World Model Learning (AWML) system. To do so, we construct a curious agent building world models while visually exploring a 3D physical environment rich with distillations of representative real-world agents. We propose an AWML system driven by $\gamma$-Progress: a scalable and effective learning progress-based curiosity signal and show that $\gamma$-Progress naturally gives rise to an exploration policy that directs attention to complex but learnable dynamics in a balanced manner, as a result overcoming the “white noise problem”. As a result, our $\gamma$-Progress-driven controller achieves significantly higher AWML performance than baseline controllers equipped with state-of-the-art exploration strategies such as Random Network Distillation and Model Disagreement.
Kuno Kim, Megumi Sano, Julian De Freitas, Nick Haber, Dan Yamins
ICML1