Demo Data from VLDB 2026 / reviewers in the wild / expert
Kuno Kim
dblp:270/0270
· DBLP profile ↗
7ranked-venue papers
5as first author
5since 2021 · last 2023
—ORCID · none
Domains — the database's venue-derived domains; a paper can count in several
Artificial intelligence and machine learning · 7 · 5 first-author · 5 since 2021
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Artificial intelligence
7 papers |
Reinforcement learning · 90% 3D vision · 5% Transfer learning and domain adaptation · 4% | |
| Theoretical computer science
1 paper |
Algorithms and data structures · 100% |
Topics — the 18 heaviest of 23, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Machine learning › Reinforcement learning
imitation learning |
1.5 | 3 | 2022 | LISA: Learning Interpretable Skill Abstractions from Language · NeurIPS 2022 Imitation with Neural Density Models · NeurIPS 2021 Domain Adaptive Imitation Learning · ICML 2020 |
Machine learning › Reinforcement learning › imitation learning
inverse reinforcement learning |
1.2 | 2 | 2023 | Understanding and Adopting Rational Behavior by Bellman Score Estimation · ICLR 2023 Reward Identification in Inverse Reinforcement Learning · ICML 2021 |
Machine learning › Reinforcement learning
bellman equation |
0.7 | 1 | 2023 | Understanding and Adopting Rational Behavior by Bellman Score Estimation · ICLR 2023 |
Machine learning › Reinforcement learning › imitation learning › inverse reinforcement learning
inverse optimal control |
0.7 | 1 | 2023 | Understanding and Adopting Rational Behavior by Bellman Score Estimation · ICLR 2023 |
Machine learning › Reinforcement learning
value-based reinforcement learning |
0.7 | 1 | 2023 | Understanding and Adopting Rational Behavior by Bellman Score Estimation · ICLR 2023 |
Machine learning › Reinforcement learning › imitation learning
hierarchical imitation learning |
0.6 | 1 | 2022 | LISA: Learning Interpretable Skill Abstractions from Language · NeurIPS 2022 |
Computer vision › 3D vision › implicit neural representation
implicit representation |
0.6 | 1 | 2022 | Self-Similarity Priors: Neural Collages as Differentiable Fractal Representations · NeurIPS 2022 |
Machine learning › Reinforcement learning › hierarchical reinforcement learning › skill learning
skill discovery |
0.6 | 1 | 2022 | LISA: Learning Interpretable Skill Abstractions from Language · NeurIPS 2022 |
Machine learning › Reinforcement learning
maximum entropy reinforcement learning |
0.5 | 1 | 2021 | Imitation with Neural Density Models · NeurIPS 2021 |
Machine learning › Reinforcement learning › imitation learning
occupancy matching |
0.5 | 1 | 2021 | Imitation with Neural Density Models · NeurIPS 2021 |
Machine learning › Reinforcement learning › imitation learning › inverse reinforcement learning
reward identifiability |
0.5 | 1 | 2021 | Reward Identification in Inverse Reinforcement Learning · ICML 2021 |
Machine learning › Reinforcement learning › exploration › intrinsic motivation
curiosity-driven exploration |
0.4 | 1 | 2020 | Active World Model Learning with Progress Curiosity · ICML 2020 |
Machine learning › Reinforcement learning › imitation learning › transfer imitation learning
domain adaptive imitation learning |
0.4 | 1 | 2020 | Domain Adaptive Imitation Learning · ICML 2020 |
Machine learning › Reinforcement learning
exploration |
0.4 | 1 | 2020 | Active World Model Learning with Progress Curiosity · ICML 2020 |
Machine learning › Reinforcement learning
model-based reinforcement learning |
0.4 | 1 | 2020 | Active World Model Learning with Progress Curiosity · ICML 2020 |
Machine learning › Reinforcement learning › model-based reinforcement learning › model learning
world model learning |
0.4 | 1 | 2020 | Active World Model Learning with Progress Curiosity · ICML 2020 |
Image and video coding
image compression |
0.2 | 1 | 2022 | Self-Similarity Priors: Neural Collages as Differentiable Fractal Representations · NeurIPS 2022 |
Machine learning › Reinforcement learning › exploration
intrinsic motivation |
0.1 | 1 | 2020 | Active World Model Learning with Progress Curiosity · ICML 2020 |
Methods — techniques the papers use, named apart from their topics
self-referential transformations · 1.1hypernetwork · 1.1maximum entropy RL · 1.0markov decision process analysis · 1.0bellman score estimation · 0.7vector quantization · 0.6hierarchical policy learning · 0.6reverse KL divergence · 0.5neural density estimation · 0.5generative adversarial MDP alignment · 0.4
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2023 | Understanding and Adopting Rational Behavior by Bellman Score Estimation
Kuno Kim, Stefano Ermon |
ICLR | 1 |
| 2022 | LISA: Learning Interpretable Skill Abstractions from LanguageabstractLearning policies that effectively utilize language instructions in complex, multi-task environments is an important problem in imitation learning. While it is possible to condition on the entire language instruction directly, such an approach could suffer from generalization issues. To encode complex instructions into skills that can generalize to unseen instructions, we propose Learning Interpretable Skill Abstractions (LISA), a hierarchical imitation learning framework that can learn diverse, interpretable skills from language-conditioned demonstrations. LISA uses vector quantization to learn discrete skill codes that are highly correlated with language instructions and the behavior of the learned policy. In navigation and robotic manipulation environments, LISA is able to outperform a strong non-hierarchical baseline in the low data regime and compose learned skills to solve tasks containing unseen long-range instructions. Our method demonstrates a more natural way to condition on language in sequential decision-making problems and achieve interpretable and controllable behavior with the learned skills. Divyansh Garg, Skanda Vaidyanath, Kuno Kim, Jiaming Song, Stefano Ermon |
NeurIPS | 3 |
| 2022 | Self-Similarity Priors: Neural Collages as Differentiable Fractal RepresentationsabstractMany patterns in nature exhibit self-similarity: they can be compactly described via self-referential transformations. Said patterns commonly appear in natural and artificial objects, such as molecules, shorelines, galaxies, and even images. In this work, we investigate the role of learning in the automated discovery of self-similarity and in its utilization for downstream tasks. To this end, we design a novel class of implicit operators, Neural Collages, which (1) represent data as the parameters of a self-referential, structured transformation, and (2) employ hypernetworks to amortize the cost of finding these parameters to a single forward pass. We detail how to leverage the representations produced by Neural Collages in various tasks, including data compression and generation. Neural Collage image compressors are orders of magnitude faster than other self-similarity-based algorithms during encoding and offer compression rates competitive with implicit methods. Finally, we showcase applications of Neural Collages for fractal art and as deep generative models. Michael Poli, Winnie Xu, Stefano Massaroli, Chenlin Meng, Kuno Kim, Stefano Ermon |
NeurIPS | 5 |
| 2021 | Reward Identification in Inverse Reinforcement LearningabstractWe study the problem of reward identifiability in the context of Inverse Reinforcement Learning (IRL). The reward identifiability question is critical to answer when reasoning about the effectiveness of using Markov Decision Processes (MDPs) as computational models of real world decision makers in order to understand complex decision making behavior and perform counterfactual reasoning. While identifiability has been acknowledged as a fundamental theoretical question in IRL, little is known about the types of MDPs for which rewards are identifiable, or even if there exist such MDPs. In this work, we formalize the reward identification problem in IRL and study how identifiability relates to properties of the MDP model. For deterministic MDP models with the MaxEntRL objective, we prove necessary and sufficient conditions for identifiability. Building on these results, we present efficient algorithms for testing whether or not an MDP model is identifiable. Kuno Kim, Shivam Garg 0001, Kirankumar Shiragur, Stefano Ermon |
ICML | 1 |
| 2021 | Imitation with Neural Density ModelsabstractWe propose a new framework for Imitation Learning (IL) via density estimation of the expert's occupancy measure followed by Maximum Occupancy Entropy Reinforcement Learning (RL) using the density as a reward. Our approach maximizes a non-adversarial model-free RL objective that provably lower bounds reverse Kullback–Leibler divergence between occupancy measures of the expert and imitator. We present a practical IL algorithm, Neural Density Imitation (NDI), which obtains state-of-the-art demonstration efficiency on benchmark control tasks. Kuno Kim, Akshat Jindal, Yang Song 0011, Jiaming Song, Yanan Sui, Stefano Ermon |
NeurIPS | 1 |
| 2020 | Domain Adaptive Imitation LearningabstractWe study the question of how to imitate tasks across domains with discrepancies such as embodiment, viewpoint, and dynamics mismatch. Many prior works require paired, aligned demonstrations and an additional RL step that requires environment interactions. However, paired, aligned demonstrations are seldom obtainable and RL procedures are expensive. In this work, we formalize the Domain Adaptive Imitation Learning (DAIL) problem - a unified framework for imitation learning in the presence of viewpoint, embodiment, and/or dynamics mismatch. Informally, DAIL is the process of learning how to perform a task optimally, given demonstrations of the task in a distinct domain. We propose a two step approach to DAIL: alignment followed by adaptation. In the alignment step we execute a novel unsupervised MDP alignment algorithm, Generative Adversarial MDP Alignment (GAMA), to learn state and action correspondences from \emph{unpaired, unaligned} demonstrations. In the adaptation step we leverage the correspondences to zero-shot imitate tasks across domains. To describe when DAIL is feasible via alignment and adaptation, we introduce a theory of MDP alignability. We experimentally evaluate GAMA against baselines in embodiment, viewpoint, and dynamics mismatch scenarios where aligned demonstrations don’t exist and show the effectiveness of our approach Kuno Kim, Yihong Gu, Jiaming Song, Shengjia Zhao, Stefano Ermon |
ICML | 1 |
| 2020 | Active World Model Learning with Progress CuriosityabstractWorld models are self-supervised predictive models of how the world evolves. Humans learn world models by curiously exploring their environment, in the process acquiring compact abstractions of high bandwidth sensory inputs, the ability to plan across long temporal horizons, and an understanding of the behavioral patterns of other agents. In this work, we study how to design such a curiosity-driven Active World Model Learning (AWML) system. To do so, we construct a curious agent building world models while visually exploring a 3D physical environment rich with distillations of representative real-world agents. We propose an AWML system driven by $\gamma$-Progress: a scalable and effective learning progress-based curiosity signal and show that $\gamma$-Progress naturally gives rise to an exploration policy that directs attention to complex but learnable dynamics in a balanced manner, as a result overcoming the “white noise problem”. As a result, our $\gamma$-Progress-driven controller achieves significantly higher AWML performance than baseline controllers equipped with state-of-the-art exploration strategies such as Random Network Distillation and Model Disagreement. Kuno Kim, Megumi Sano, Julian De Freitas, Nick Haber, Dan Yamins |
ICML | 1 |