VLDB 2026 Research / reviewers in the wild / expert
Nathalia Campreguer França
dblp:270/1205
· DBLP profile ↗
4ranked-venue papers
1as first author
4since 2021 · last 2025
0000-0003-2421-6562ORCID · corroborated
Domains — the database's venue-derived domains; a paper can count in several
Human-computer interaction and ubiquitous computing · 4 · 1 first-author · 4 since 2021
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2025 | Interacting Like a Girl: Considering Body Comportment in the Design of Embodied InteractionsabstractRecently, design research has embraced more-than-human perspectives to explore the complex entanglements of our world, decentering the human subject and eliminating dualistic thinking.Despite these advances, further progress is needed to develop a future that equally considers all beings.This paper examines the impact of body comportment on the design of embodied, interactive technologies.Drawing on Iris Marion Young's essay, we argue that the assumption of a universal body standard can lead to a disconnect between a person's intentions and their interactions with technology.We relate three modalities of body comportment-ambiguous transcendence, inhibited intentionality, and discontinuous unity-to embodied interaction.These modalities offer a perspective on how embodied being-in-the-world extends beyond physical capabilities, facilitating a pluralist view of the human body.We discuss the implications of Young's essay for research and design, reflecting on how the designer's own 'feminine existence' may influence the spatial scope of embodied interactions. Dorothé Smit, Nathalia Campreguer França, Verena Fuchsberger-Staufer |
Conference on Designing Interactive Systems | 2 |
| 2025 | Potentials for Friction: Exploring the Design Space Between Playfulness and AgonismabstractAbstract In this paper, we investigate how everyday playfulness can create opportunities for agonism. Playfulness and agonism have only rarely intersected in HCI research, such as using game design elements in Agonistic Participatory Design, or proposing agonism as a theoretical foundation for Political Play. Building on these foundations, our work aims to broaden the design space where playfulness and agonism meet. Drawing on methods from Situated and Emergent Play, we created a design intervention that prompted reflection and empathy among participants, while establishing a shared understanding of the latent conflict the intervention aimed to address. Based on our findings, we propose considerations for designers seeking to use playfulness to create opportunities for agonism. Grounded in Situated and Emergent Play, we furthermore contribute the method of tracing frictions, which offers a new avenue for designing at the intersection of playfulness and agonism. Nathalia Campreguer França, Alina Itzlinger, Bernhard Maurer, Christopher Frauenberger |
INTERACT (3) | 1 |
| 2024 | Making It Work - Experiences of Women Who Engage in Technological Making at HomeabstractAbstract This paper presents the results of a 5-month diary study into the practices and routines that develop around technological making in the home, particularly focused on the experiences of women, as they continue to be an underrepresented group in the maker community. In this study, we provided participants with an entry-level electronics making kit. Over the course of twenty weeks, the participants documented their making activities via photos, videos, text messages and taking part in interviews. By means of interpretative phenomenological analysis, we identified six core themes related to women’s experiences with technological making in the home. These experiences ranged from positive—feeling challenged, proud of accomplishments, inspired; to negative—feeling frustrated, guilty due to lack of progress or confused and overwhelmed. These experiences are discussed and contextualized by aspects related to hurdles experienced by the participants, and success factors that contribute to proactive engagement with making in the home. Research Highlights Twenty-week photo diary study and interpretative phenomenological analysis. Identification of six core themes based on empirical data on experiences with technological making in the home context. Discourse around thresholds to engage women in technological making and the maker community. Design and research directions to reduce barriers in technological making. Georg Regal, Dorothé Smit, Nathalia Campreguer França, Verena Fuchsberger-Staufer, Manfred Tscheligi |
Interact. Comput. | 3 |
| 2021 | Tales from the Materialverse: Comic-Based Narratives and Character Cut-Outs for Co-Design Fiction
Eléni Economidou, Susanna Vogel, Nathalia Campreguer França, Bernhard Maurer, Manfred Tscheligi |
INTERACT (2) | 3 |