Marios Loizou

dblp:270/1573 · DBLP profile ↗
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6ranked-venue papers
2as first author
5since 2021 · last 2025
0000-0002-2920-0087ORCID · corroborated

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 6 · 2 first-author · 5 since 2021Artificial intelligence and machine learning · 1 · 1 since 2021
YearPublicationVenuePosition
2025 Im2SurfTex: Surface Texture Generation via Neural Backprojection of Multi-View Images
abstract
Abstract We present Im2SurfTex, a method that generates textures for input 3D shapes by learning to aggregate multi‐view image outputs produced by 2D image diffusion models onto the shapes' texture space. Unlike existing texture generation techniques that use ad hoc backprojection and averaging schemes to blend multiview images into textures, often resulting in texture seams and artifacts, our approach employs a trained neural module to boost texture coherency. The key ingredient of our module is to leverage neural attention and appropriate positional encodings of image pixels based on their corresponding 3D point positions, normals, and surface‐aware coordinates as encoded in geodesic distances within surface patches. These encodings capture texture correlations between neighboring surface points, ensuring better texture continuity. Experimental results show that our module improves texture quality, achieving superior performance in high‐resolution texture generation.
Yiangos Georgiou, Marios Loizou, Melinos Averkiou, Evangelos Kalogerakis
Comput. Graph. Forum2
2024 FacadeNet: Conditional Facade Synthesis via Selective Editing
abstract
We introduce FacadeNet, a deep learning approach for synthesizing building facade images from diverse viewpoints. Our method employs a conditional GAN, taking a single view of a facade along with the desired viewpoint information and generates an image of the facade from the distinct viewpoint. To precisely modify view-dependent elements like windows and doors while preserving the structure of view-independent components such as walls, we introduce a selective editing module. This module leverages image embeddings extracted from a pretrained vision transformer. Our experiments demonstrated state-of-the-art performance on building facade generation, surpassing alternative methods.
Yiangos Georgiou, Marios Loizou, Melinos Averkiou
WACV2
2023 Cross-Shape Attention for Part Segmentation of 3D Point Clouds
abstract
Abstract We present a deep learning method that propagates point‐wise feature representations across shapes within a collection for the purpose of 3D shape segmentation. We propose a cross‐shape attention mechanism to enable interactions between a shape's point‐wise features and those of other shapes. The mechanism assesses both the degree of interaction between points and also mediates feature propagation across shapes, improving the accuracy and consistency of the resulting point‐wise feature representations for shape segmentation. Our method also proposes a shape retrieval measure to select suitable shapes for cross‐shape attention operations for each test shape. Our experiments demonstrate that our approach yields state‐of‐the‐art results in the popular PartNet dataset.
Marios Loizou, Siddhant Garg, Dmitry Petrov, Melinos Averkiou, Evangelos Kalogerakis
Comput. Graph. Forum1
2022 PriFit: Learning to Fit Primitives Improves Few Shot Point Cloud Segmentation
abstract
Abstract We present PriFit, a semi‐supervised approach for label‐efficient learning of 3D point cloud segmentation networks. PriFit combines geometric primitive fitting with point‐based representation learning. Its key idea is to learn point representations whose clustering reveals shape regions that can be approximated well by basic geometric primitives, such as cuboids and ellipsoids. The learned point representations can then be re‐used in existing network architectures for 3D point cloud segmentation, and improves their performance in the few‐shot setting. According to our experiments on the widely used ShapeNet and PartNet benchmarks, PriFit outperforms several state‐of‐the‐art methods in this setting, suggesting that decomposability into primitives is a useful prior for learning representations predictive of semantic parts. We present a number of ablative experiments varying the choice of geometric primitives and downstream tasks to demonstrate the effectiveness of the method.
Gopal Sharma, Bidya Dash, Aruni Roy Chowdhury, Matheus Gadelha, Marios Loizou, Liangliang Cao, Rui Wang 0003, Erik G. Learned-Miller, Subhransu Maji, Evangelos Kalogerakis
Comput. Graph. Forum5
2021 BuildingNet: Learning to Label 3D Buildings
abstract
We introduce BuildingNet: (a) a large-scale dataset of 3D building models whose exteriors are consistently labeled, and (b) a graph neural network that labels building meshes by analyzing spatial and structural relations of their geometric primitives. To create our dataset, we used crowdsourcing combined with expert guidance, resulting in 513K annotated mesh primitives, grouped into 292K semantic part components across 2K building models. The dataset covers several building categories, such as houses, churches, skyscrapers, town halls, libraries, and castles. We include a benchmark for evaluating mesh and point cloud labeling. Buildings have more challenging structural complexity compared to objects in existing benchmarks (e.g., ShapeNet, PartNet), thus, we hope that our dataset can nurture the development of algorithms that are able to cope with such large-scale geometric data for both vision and graphics tasks e.g., 3D semantic segmentation, part-based generative models, correspondences, texturing, and analysis of point cloud data acquired from real-world buildings. Finally, we show that our mesh-based graph neural network significantly improves performance over several baselines for labeling 3D meshes. Our project page www.buildingnet.org includes our dataset and code.
Pratheba Selvaraju, Mohamed Nabail, Marios Loizou, Maria Maslioukova, Melinos Averkiou, Andreas Andreou, Siddhartha Chaudhuri, Evangelos Kalogerakis
ICCV3
2020 Learning Part Boundaries from 3D Point Clouds
abstract
Abstract We present a method that detects boundaries of parts in 3D shapes represented as point clouds. Our method is based on a graph convolutional network architecture that outputs a probability for a point to lie in an area that separates two or more parts in a 3D shape. Our boundary detector is quite generic: it can be trained to localize boundaries of semantic parts or geometric primitives commonly used in 3D modeling. Our experiments demonstrate that our method can extract more accurate boundaries that are closer to ground‐truth ones compared to alternatives. We also demonstrate an application of our network to fine‐grained semantic shape segmentation, where we also show improvements in terms of part labeling performance.
Marios Loizou, Melinos Averkiou, Evangelos Kalogerakis
Comput. Graph. Forum1