VLDB 2026 Research / reviewers in the wild / expert
Yongwei Chen
dblp:270/4333
· DBLP profile ↗
9ranked-venue papers
4as first author
9since 2021 · last 2026
—ORCID · conflict
Domains — the database's venue-derived domains; a paper can count in several
Artificial intelligence and machine learning · 7 · 4 first-author · 7 since 2021Graphics, computer vision, multimedia, augmented reality and games · 7 · 3 first-author · 7 since 2021Human-computer interaction and ubiquitous computing · 1 · 1 since 2021
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2026 | FASTMESH: Efficient Artistic Mesh Generation Via Component DecouplingabstractRecent mesh generation approaches typically tokenize triangle meshes into sequences of tokens and train autoregressive models to generate these tokens sequentially. Despite substantial progress, such token sequences inevitably reuse vertices multiple times to fully represent manifold meshes, as each vertex is shared by multiple faces. This redundancy leads to excessively long token sequences and inefficient generation processes. In this paper, we propose an efficient framework that generates artistic meshes by treating vertices and faces separately, significantly reducing redundancy. We employ an autoregressive model solely for vertex generation, decreasing the token count to approximately 23% of that required by the most compact existing tokenizer. Next, we leverage a bidirectional transformer to complete the mesh in a single step by capturing intervertex relationships and constructing the adjacency matrix that defines the mesh faces. To further improve the generation quality, we introduce a fidelity enhancer to refine vertex positioning into more natural arrangements and propose a post-processing framework to remove undesirable edge connections. Experimental results show that our method achieves more than$8 \times$faster speed on mesh generation compared to state-of-the-art approaches, while producing higher mesh quality. Yushi Lan, Armando Fortes, Yongwei Chen, Xingang Pan |
3DV | 4 |
| 2026 | LN3Diff++: Scalable Latent Neural Fields Diffusion for Speedy 3D GenerationabstractThe field of neural rendering has seen remarkable progress, driven by advancements in generative models and differentiable rendering techniques. While 2D diffusion has achieved notable success, the development of a unified 3D diffusion pipeline remains an open challenge. This paper presents a novel framework, LN3Diff++, designed to bridge this gap and facilitate fast, high-quality, and versatile conditional 3D generation. Our method leverages a 3D-aware architecture and a variational autoencoder (VAE) to encode input image(s) into a structured, compact 3D latent space. The latent representation is then decoded by a transformer-based decoder into a high-capacity 3D neural field. By training a diffusion model on this 3D-aware latent space, our method achieves superior performance for category-specific 3D generation on ShapeNet and FFHQ, as well as category-free image/text-conditioned 3D generation over Objaverse. Moreover, it surpasses existing 3D diffusion methods in inference speed, requiring no per-instance optimization. Yushi Lan, Fangzhou Hong, Shangchen Zhou, Shuai Yang 0001, Xuyi Meng, Yongwei Chen, Zhaoyang Lyu, Bo Dai 0002, Xingang Pan, Chen Change Loy |
IEEE Trans. Pattern Anal. Mach. Intell. | 6 |
| 2025 | SAR3D: Autoregressive 3D Object Generation and Understanding via Multi-scale 3D VQVAEabstractAutoregressive models have demonstrated remarkable success across various fields, from large language models (LLMs) to large multimodal models (LMMs) and 2D content generation, moving closer to artificial general intelligence (AGI). Despite these advances, applying autoregres-sive approaches to 3D object generation and understanding remains largely unexplored. This paper introduces Scale AutoRegressive 3D (SAR3D), a novel framework that leverages a multi-scale 3D vector-quantized variational autoencoder (VQVAE) to tokenize 3D objects for efficient autoregressive generation and detailed understanding. By predicting the next scale in a multi-scale latent representation instead of the next single token, SAR3D reduces generation time significantly, achieving fast 3D object generation in just 0.82 seconds on an A6000 GPU. Additionally, given the tokens enriched with hierarchical 3D-aware information, we finetune a pretrained LLM on them, enabling multimodal comprehension of 3D content. Our experiments show that SAR3D surpasses current 3D generation methods in both speed and quality and allows LLMs to interpret and caption 3D models comprehensively. Yongwei Chen, Yushi Lan, Shangchen Zhou, Tengfei Wang 0002, Xingang Pan |
CVPR | 1 |
| 2025 | ArtiLatent: Realistic Articulated 3D Object Generation via Structured LatentsabstractWe propose ArtiLatent, a generative framework that synthesizes human-made 3D objects with fine-grained geometry, accurate articulation, and realistic appearance. Our approach jointly models part geometry and articulation dynamics by embedding sparse voxel representations and associated articulation properties—including joint type, axis, origin, range, and part category—into a unified latent space via a variational autoencoder. A latent diffusion model is then trained over this space to enable diverse yet physically plausible sampling. To reconstruct photorealistic 3D shapes, we introduce an articulation-aware Gaussian decoder that accounts for articulation-dependent visibility changes (e.g., revealing the interior of a drawer when opened). By conditioning appearance decoding on articulation state, our method assigns plausible texture features to regions that are typically occluded in static poses, significantly improving visual realism across articulation configurations. Extensive experiments on furniture-like objects from PartNet-Mobility and ACD datasets demonstrate that ArtiLatent outperforms existing approaches in geometric consistency and appearance fidelity. Our framework provides a scalable solution for articulated 3D object synthesis and manipulation. Honghua Chen, Yushi Lan, Yongwei Chen, Xingang Pan |
SIGGRAPH Asia | 3 |
| 2024 | ComboVerse: Compositional 3D Assets Creation Using Spatially-Aware Diffusion Guidance
Yongwei Chen, Tengfei Wang 0002, Xingang Pan, Kui Jia, Ziwei Liu 0002 |
ECCV (24) | 1 |
| 2023 | Fantasia3D: Disentangling Geometry and Appearance for High-quality Text-to-3D Content CreationabstractAutomatic 3D content creation has achieved rapid progress recently due to the availability of pre-trained, large language models and image diffusion models, forming the emerging topic of text-to-3D content creation. Existing text-to-3D methods commonly use implicit scene representations, which couple the geometry and appearance via volume rendering and are suboptimal in terms of recovering finer geometries and achieving photorealistic rendering; consequently, they are less effective for generating high-quality 3D assets. In this work, we propose a new method of Fantasia3D for high-quality text-to-3D content creation. Key to Fantasia3D is the disentangled modeling and learning of geometry and appearance. For geometry learning, we rely on a hybrid scene representation, and propose to encode surface normal extracted from the representation as the input of the image diffusion model. For appearance modeling, we introduce the spatially varying bidirectional reflectance distribution function (BRDF) into the text-to-3D task, and learn the surface material for photorealistic rendering of the generated surface. Our disentangled framework is more compatible with popular graphics engines, supporting relighting, editing, and physical simulation of the generated 3D assets. We conduct thorough experiments that show the advantages of our method over existing ones under different text-to-3D task settings. Project page and source codes: https://fantasia3d.github.io/. Yongwei Chen, Ningxin Jiao, Kui Jia |
ICCV | 2 |
| 2022 | Quasi-Balanced Self-Training on Noise-Aware Synthesis of Object Point Clouds for Closing Domain Gap
Yongwei Chen, Longkun Zou, Ke Chen 0004, Kui Jia |
ECCV (33) | 1 |
| 2022 | TANGO: Text-driven Photorealistic and Robust 3D Stylization via Lighting DecompositionabstractCreation of 3D content by stylization is a promising yet challenging problem in computer vision and graphics research. In this work, we focus on stylizing photorealistic appearance renderings of a given surface mesh of arbitrary topology. Motivated by the recent surge of cross-modal supervision of the Contrastive Language-Image Pre-training (CLIP) model, we propose TANGO, which transfers the appearance style of a given 3D shape according to a text prompt in a photorealistic manner. Technically, we propose to disentangle the appearance style as the spatially varying bidirectional reflectance distribution function, the local geometric variation, and the lighting condition, which are jointly optimized, via supervision of the CLIP loss, by a spherical Gaussians based differentiable renderer. As such, TANGO enables photorealistic 3D style transfer by automatically predicting reflectance effects even for bare, low-quality meshes, without training on a task-specific dataset. Extensive experiments show that TANGO outperforms existing methods of text-driven 3D style transfer in terms of photorealistic quality, consistency of 3D geometry, and robustness when stylizing low-quality meshes. Our codes and results are available at our project webpage https://cyw-3d.github.io/tango/. Yongwei Chen, Jiabao Lei, Yabin Zhang 0001, Kui Jia |
NeurIPS | 1 |
| 2021 | Deep Optimized Priors for 3D Shape Modeling and ReconstructionabstractMany learning-based approaches have difficulty scaling to unseen data, as the generality of its learned prior is limited to the scale and variations of the training samples. This holds particularly true with 3D learning tasks, given the sparsity of 3D datasets available. We introduce a new learning framework for 3D modeling and reconstruction that greatly improves the generalization ability of a deep generator. Our approach strives to connect the good ends of both learning-based and optimization-based methods. In particular, unlike the common practice that fixes the pre-trained priors at test time, we propose to further optimize the learned prior and latent code according to the input physical measurements after the training. We show that the proposed strategy effectively breaks the barriers constrained by the pre-trained priors and could lead to high-quality adaptation to unseen data. We realize our framework using the implicit surface representation and validate the efficacy of our approach in a variety of challenging tasks that take highly sparse or collapsed observations as input. Experimental results show that our approach compares favorably with the state-of-the-art methods in terms of both generality and accuracy. Yuxin Wen, Weikai Chen 0001, Yongwei Chen, Kui Jia |
CVPR | 4 |