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Nick Bishop

dblp:270/8051 · DBLP profile ↗
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2ranked-venue papers
2as first author
0since 2021 · last 2020
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 2 · 2 first-author

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Artificial intelligence
2 papers
Reinforcement learning · 60% Learning theory · 20% Optimization for machine learning · 20%
Theoretical computer science
2 papers
Algorithmic game theory and mechanism design · 50% Approximation and online algorithms · 38% Mathematical optimization · 12%

Topics — the 8 heaviest of 9, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Machine learning › Reinforcement learning › multi-armed bandit
adversarial bandit
0.412020
Adversarial Blocking Bandits · NeurIPS 2020
Machine learning › Reinforcement learning › multi-armed bandit
blocking bandits
0.412020
Adversarial Blocking Bandits · NeurIPS 2020
Machine learning › Reinforcement learning
multi-armed bandit
0.412020
Adversarial Blocking Bandits · NeurIPS 2020
Machine learning › Optimization for machine learning
non-convex optimization
0.412020
Optimal Learning from Verified Training Data · NeurIPS 2020
Approximation and online algorithms
online algorithms
0.412020
Adversarial Blocking Bandits · NeurIPS 2020
Algorithmic game theory and mechanism design
regret minimization
0.412020
Adversarial Blocking Bandits · NeurIPS 2020
Mathematical optimization
combinatorial optimization
0.112020
Adversarial Blocking Bandits · NeurIPS 2020
Algorithmic game theory and mechanism design
stackelberg game
0.112020
Optimal Learning from Verified Training Data · NeurIPS 2020

Methods — techniques the papers use, named apart from their topics

least squares regression · 0.9greedy algorithm · 0.9gradient descent · 0.9adversarial bandit algorithms · 0.9
YearPublicationVenuePosition
2020 Adversarial Blocking Bandits
abstract
We consider a general adversarial multi-armed blocking bandit setting where each played arm can be blocked (unavailable) for some time periods and the reward per arm is given at each time period adversarially without obeying any distribution. The setting models scenarios of allocating scarce limited supplies (e.g., arms) where the supplies replenish and can be reused only after certain time periods. We first show that, in the optimization setting, when the blocking durations and rewards are known in advance, finding an optimal policy (e.g., determining which arm per round) that maximises the cumulative reward is strongly NP-hard, eliminating the possibility of a fully polynomial-time approximation scheme (FPTAS) for the problem unless P = NP. To complement our result, we show that a greedy algorithm that plays the best available arm at each round provides an approximation guarantee that depends on the blocking durations and the path variance of the rewards. In the bandit setting, when the blocking durations and rewards are not known, we design two algorithms, RGA and RGA-META, for the case of bounded duration an path variation. In particular, when the variation budget BT is known in advance, RGA can achieve O(\sqrt{T(2\tilde{D}+K)B{T}}) dynamic approximate regret. On the other hand, when B_T is not known, we show that the dynamic approximate regret of RGA-META is at most O((K+\tilde{D})^{1/4}\tilde{B}^{1/2}T^{3/4}) where \tilde{B} is the maximal path variation budget within each batch of RGA-META (which is provably in order of o(\sqrt{T}). We also prove that if either the variation budget or the maximal blocking duration is unbounded, the approximate regret will be at least Theta(T). We also show that the regret upper bound of RGA is tight if the blocking durations are bounded above by an order of O(1).
Nick Bishop, Hau Chan, Debmalya Mandal, Long Tran-Thanh
NeurIPS1
2020 Optimal Learning from Verified Training Data
abstract
Standard machine learning algorithms typically assume that data is sampled independently from the distribution of interest. In attempts to relax this assumption, fields such as adversarial learning typically assume that data is provided by an adversary, whose sole objective is to fool a learning algorithm. However, in reality, it is often the case that data comes from self-interested agents, with less malicious goals and intentions which lie somewhere between the two settings described above. To tackle this problem, we present a Stackelberg competition model for least squares regression, in which data is provided by agents who wish to achieve specific predictions for their data. Although the resulting optimisation problem is nonconvex, we derive an algorithm which converges globally, outperforming current approaches which only guarantee convergence to local optima. We also provide empirical results on two real-world datasets, the medical personal costs dataset and the red wine dataset, showcasing the performance of our algorithm relative to algorithms which are optimal under adversarial assumptions, outperforming the state of the art.
Nick Bishop, Long Tran-Thanh, Enrico H. Gerding
NeurIPS1