Subin Jeon

dblp:270/8345 · DBLP profile ↗
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5ranked-venue papers
2as first author
4since 2021 · last 2025
0000-0003-1651-2249ORCID · corroborated

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 5 · 2 first-author · 4 since 2021Graphics, computer vision, multimedia, augmented reality and games · 4 · 2 first-author · 3 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Artificial intelligence
5 papers
3D vision · 61% Generative modeling · 22% Face, body and person analysis · 15%
Computer graphics and multimedia
2 papers
Computer animation and physical simulation · 100%

Topics — the 10 heaviest of 14, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Machine learning › Generative modeling › diffusion model
3d diffusion models
0.912025
Representing 3D Shapes with 64 Latent Vectors for 3D Diffusion Models · ICCV 2025
Computer vision › 3D vision › neural rendering
3d gaussian splatting
0.912025
ExploreGS: Explorable 3D Scene Reconstruction with Virtual Camera Samplings and Diffusion Priors · ICCV 2025
Computer vision › 3D vision
3d reconstruction
0.912025
ExploreGS: Explorable 3D Scene Reconstruction with Virtual Camera Samplings and Diffusion Priors · ICCV 2025
Computer vision › 3D vision
3d scene reconstruction
0.912025
ExploreGS: Explorable 3D Scene Reconstruction with Virtual Camera Samplings and Diffusion Priors · ICCV 2025
Computer vision › 3D vision
3d shape representation
0.912025
Representing 3D Shapes with 64 Latent Vectors for 3D Diffusion Models · ICCV 2025
Machine learning › Generative modeling
diffusion model
0.912025
Representing 3D Shapes with 64 Latent Vectors for 3D Diffusion Models · ICCV 2025
Computer vision › 3D vision
novel view synthesis
0.912025
ExploreGS: Explorable 3D Scene Reconstruction with Virtual Camera Samplings and Diffusion Priors · ICCV 2025
Computer vision › Face, body and person analysis › face recognition › face representation
face embedding
0.612022
Dense Interspecies Face Embedding · NeurIPS 2022
Computer animation and physical simulation
motion transfer
0.412020
Cross-Identity Motion Transfer for Arbitrary Objects Through Pose-Attentive Video Reassembling · ECCV (24) 2020
Computer vision › 3D vision › correspondence estimation
dense correspondence
0.212022
Dense Interspecies Face Embedding · NeurIPS 2022

Methods — techniques the papers use, named apart from their topics

neural bones · 1.5hierarchical structure · 1.5virtual camera sampling · 0.9video diffusion prior · 0.9variational autoencoder · 0.9uncertainty-guided token pruning · 0.9triplane decoder · 0.9semantic matching loss · 0.6multi-teacher knowledge distillation · 0.6StyleGAN2 latent space exploration · 0.6pose-attentive reassembling · 0.4
YearPublicationVenuePosition
2025 Representing 3D Shapes with 64 Latent Vectors for 3D Diffusion Models
abstract
Constructing a compressed latent space through a variational autoencoder (VAE) is the key for efficient 3D diffusion models. This paper introduces COD-VAE that encodes 3D shapes into a COmpact set of 1D latent vectors without sacrificing quality. COD-VAE introduces a two-stage autoencoder scheme to improve compression and decoding efficiency. First, our encoder block progressively compresses point clouds into compact latent vectors via intermediate point patches. Second, our triplane-based decoder reconstructs dense triplanes from latent vectors instead of directly decoding neural fields, significantly reducing computational overhead of neural fields decoding. Finally, we propose uncertainty-guided token pruning, which allocates resources adaptively by skipping computations in simpler regions and improves the decoder efficiency. Experimental results demonstrate that COD-VAE achieves 16x compression compared to the baseline while maintaining quality. This enables 20.8x speedup in generation, highlighting that a large number of latent vectors is not a prerequisite for high-quality reconstruction and generation. The code is available at https://github.com/join16/COD-VAE.
In Cho, Youngbeom Yoo, Subin Jeon, Seon Joo Kim
ICCV3
2025 ExploreGS: Explorable 3D Scene Reconstruction with Virtual Camera Samplings and Diffusion Priors
abstract
Recent advances in novel view synthesis (NVS) have enabled real-time rendering with 3D Gaussian Splatting (3DGS). However, existing methods struggle with artifacts and missing regions when rendering from viewpoints that deviate from the training trajectory, limiting seamless scene exploration. To address this, we propose a 3DGS-based pipeline that generates additional training views to enhance reconstruction. We introduce an information-gain-driven virtual camera placement strategy to maximize scene coverage, followed by video diffusion priors to refine rendered results. Fine-tuning 3D Gaussians with these enhanced views significantly improves reconstruction quality. To evaluate our method, we present Wild-Explore, a benchmark designed for challenging scene exploration. Experiments demonstrate that our approach outperforms existing 3DGS-based methods, enabling high-quality, artifact-free rendering from arbitrary viewpoints. https://exploregs.github.io
Subin Jeon, In Cho, Mijin Yoo, Seon Joo Kim
ICCV2
2024 Hierarchically Structured Neural Bones for Reconstructing Animatable Objects from Casual Videos
Subin Jeon, In Cho, Woong Oh Cho, Seon Joo Kim
ECCV (10)1
2022 Dense Interspecies Face Embedding
abstract
Dense Interspecies Face Embedding (DIFE) is a new direction for understanding faces of various animals by extracting common features among animal faces including human face. There are three main obstacles for interspecies face understanding: (1) lack of animal data compared to human, (2) ambiguous connection between faces of various animals, and (3) extreme shape and style variance. To cope with the lack of data, we utilize multi-teacher knowledge distillation of CSE and StyleGAN2 requiring no additional data or label. Then we synthesize pseudo pair images through the latent space exploration of StyleGAN2 to find implicit associations between different animal faces. Finally, we introduce the semantic matching loss to overcome the problem of extreme shape differences between species. To quantitatively evaluate our method over possible previous methodologies like unsupervised keypoint detection, we perform interspecies facial keypoint transfer on MAFL and AP-10K. Furthermore, the results of other applications like interspecies face image manipulation and dense keypoint transfer are provided. The code is available at https://github.com/kingsj0405/dife.
Sejong Yang, Subin Jeon, Seonghyeon Nam, Seon Joo Kim
NeurIPS2
2020 Cross-Identity Motion Transfer for Arbitrary Objects Through Pose-Attentive Video Reassembling
Subin Jeon, Seonghyeon Nam, Seoung Wug Oh, Seon Joo Kim
ECCV (24)1