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Alexandre Carlier

dblp:271/0428 · DBLP profile ↗
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2ranked-venue papers
1as first author
1since 2021 · last 2022
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 2 · 1 first-author · 1 since 2021Graphics, computer vision, multimedia, augmented reality and games · 1 · 1 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Artificial intelligence
2 papers
3D vision · 66% Probabilistic and Bayesian machine learning · 17% Deep learning architectures and training · 17%
Computer graphics and multimedia
1 paper
Visual content generation and editing · 100%

Topics — the 6 heaviest of 6, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Computer vision › 3D vision
3d reconstruction
0.612022
KeyTr: Keypoint Transporter for 3D Reconstruction of Deformable Objects in Videos · CVPR 2022
Computer vision › 3D vision › 3d reconstruction › dynamic 3d reconstruction
dynamic object reconstruction
0.612022
KeyTr: Keypoint Transporter for 3D Reconstruction of Deformable Objects in Videos · CVPR 2022
Computer vision › 3D vision › structure from motion
non-rigid structure from motion
0.612022
KeyTr: Keypoint Transporter for 3D Reconstruction of Deformable Objects in Videos · CVPR 2022
Machine learning › Probabilistic and Bayesian machine learning › structured models › latent variable model › deep latent variable model
hierarchical generative network
0.412020
DeepSVG: A Hierarchical Generative Network for Vector Graphics Animation · NeurIPS 2020
Machine learning › Deep learning architectures and training › sequence modeling › sequence generation
non-autoregressive generation
0.412020
DeepSVG: A Hierarchical Generative Network for Vector Graphics Animation · NeurIPS 2020
Visual content generation and editing
vector graphics generation
0.412020
DeepSVG: A Hierarchical Generative Network for Vector Graphics Animation · NeurIPS 2020

Methods — techniques the papers use, named apart from their topics

deep learning · 0.9sinkhorn's algorithm · 0.6monocular depth estimation · 0.6differentiable rendering · 0.6
YearPublicationVenuePosition
2022 KeyTr: Keypoint Transporter for 3D Reconstruction of Deformable Objects in Videos
abstract
We consider the problem of reconstructing the depth of dynamic objects from videos. Recent progress in dynamic video depth prediction has focused on improving the output of monocular depth estimators by means of multi-view constraints while imposing little to no restrictions on the deformation of the dynamic parts of the scene. However, the theory of Non-Rigid Structure from Motion prescribes to constrain the deformations for 3D reconstruction. We thus propose a new model that departs significantly from this prior work. The idea is to fit a dynamic point cloud to the video data using Sinkhorn's algorithm to associate the 3D points to 2D pixels and use a differentiable point renderer to ensure the compatibility of the 3D deformations with the measured optical flow. In this manner, our algorithm, called Keypoint Transporter, models the overall deformation of the object within the entire video, so it can constrain the reconstruction correspondingly. Compared to weaker deformation models, this significantly reduces the reconstruction ambiguity and, for dynamic objects, allows Keypoint Transporter to obtain reconstructions of the quality superior or at least comparable to prior approaches while being much faster and reliant on a pre-trained monocular depth estimator network. To assess the method, we evaluate on new datasets of synthetic videos depicting dynamic humans and animals with ground-truth depth. We also show qualitative results on crowd-sourced real-world videos of pets.
David Novotný, Ignacio Rocco, Samarth Sinha, Alexandre Carlier, Gael Kerchenbaum, Roman Shapovalov, Nikita Smetanin, Natalia Neverova, Benjamin Graham, Andrea Vedaldi
CVPR4
2020 DeepSVG: A Hierarchical Generative Network for Vector Graphics Animation
abstract
Scalable Vector Graphics (SVG) are ubiquitous in modern 2D interfaces due to their ability to scale to different resolutions. However, despite the success of deep learning-based models applied to rasterized images, the problem of vector graphics representation learning and generation remains largely unexplored. In this work, we propose a novel hierarchical generative network, called DeepSVG, for complex SVG icons generation and interpolation. Our architecture effectively disentangles high-level shapes from the low-level commands that encode the shape itself. The network directly predicts a set of shapes in a non-autoregressive fashion. We introduce the task of complex SVG icons generation by releasing a new large-scale dataset along with an open-source library for SVG manipulation. We demonstrate that our network learns to accurately reconstruct diverse vector graphics, and can serve as a powerful animation tool by performing interpolations and other latent space operations. Our code is available at https://github.com/alexandre01/deepsvg.
Alexandre Carlier, Martin Danelljan, Alexandre Alahi, Radu Timofte
NeurIPS1