Demo Data from VLDB 2026 / reviewers in the wild / expert
Chengfeng Zhao
dblp:271/3252
· DBLP profile ↗
7ranked-venue papers
2as first author
7since 2021 · last 2025
0000-0002-8649-7470ORCID · reported
Domains — the database's venue-derived domains; a paper can count in several
Artificial intelligence and machine learning · 6 · 2 first-author · 6 since 2021Graphics, computer vision, multimedia, augmented reality and games · 5 · 1 first-author · 5 since 2021
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Artificial intelligence
7 papers |
3D vision · 69% Video understanding and tracking · 14% Knowledge representation and reasoning · 7% | |
| Computer graphics and multimedia
1 paper |
Geometric modeling and processing · 100% |
Topics — the 15 heaviest of 17, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Computer vision › 3D vision
motion capture |
1.6 | 3 | 2024 | HOI-M3: Capture Multiple Humans and Objects Interaction within Contextual Environment · CVPR 2024 HybridCap: Inertia-Aid Monocular Capture of Challenging Human Motions · AAAI 2023 LiveHPS: LiDAR-Based Scene-Level Human Pose and Shape Estimation in Free Environment · CVPR 2024 |
Computer vision › 3D vision › 3d scene understanding › object relation reasoning
human-object interaction |
1.5 | 2 | 2024 | I'M HOI: Inertia-Aware Monocular Capture of 3D Human-Object Interactions · CVPR 2024 HOI-M3: Capture Multiple Humans and Objects Interaction within Contextual Environment · CVPR 2024 |
Knowledge, reasoning and agents › Knowledge representation and reasoning
commonsense reasoning |
0.9 | 1 | 2025 | Why and How LLMs Benefit from Knowledge Introspection in Commonsense Reasoning · EMNLP 2025 |
Machine learning › Generative modeling
diffusion model |
0.9 | 1 | 2025 | SyncHuman: Synchronizing 2D and 3D Generative Models for Single-view Human Reconstruction · NeurIPS 2025 |
Geometric modeling and processing
3d reconstruction |
0.9 | 1 | 2025 | SyncHuman: Synchronizing 2D and 3D Generative Models for Single-view Human Reconstruction · NeurIPS 2025 |
Computer vision › 3D vision
3d human reconstruction |
0.8 | 1 | 2024 | LiveHPS: LiDAR-Based Scene-Level Human Pose and Shape Estimation in Free Environment · CVPR 2024 |
Computer vision › 3D vision
human mesh recovery |
0.8 | 1 | 2024 | LiveHPS: LiDAR-Based Scene-Level Human Pose and Shape Estimation in Free Environment · CVPR 2024 |
Computer vision › Video understanding and tracking › object tracking › 3d object tracking
monocular 3d tracking |
0.8 | 1 | 2024 | HOI-M3: Capture Multiple Humans and Objects Interaction within Contextual Environment · CVPR 2024 |
Computer vision › 3D vision › motion capture
human motion capture |
0.7 | 1 | 2023 | LiDAR-aid Inertial Poser: Large-scale Human Motion Capture by Sparse Inertial and LiDAR Sensors · IEEE Trans. Vis. Comput. Graph. 2023 |
Computer vision › 3D vision › motion capture
inertial motion capture |
0.7 | 1 | 2023 | LiDAR-aid Inertial Poser: Large-scale Human Motion Capture by Sparse Inertial and LiDAR Sensors · IEEE Trans. Vis. Comput. Graph. 2023 |
Computer vision › 3D vision › motion capture
monocular motion capture |
0.7 | 1 | 2023 | HybridCap: Inertia-Aid Monocular Capture of Challenging Human Motions · AAAI 2023 |
Computer vision › 3D vision
pose estimation |
0.7 | 1 | 2023 | HybridCap: Inertia-Aid Monocular Capture of Challenging Human Motions · AAAI 2023 |
Natural language and speech › Language models and text generation
in-context learning |
0.3 | 1 | 2025 | Why and How LLMs Benefit from Knowledge Introspection in Commonsense Reasoning · EMNLP 2025 |
Computer vision › 3D vision › 3d reconstruction
single-view 3d reconstruction |
0.3 | 1 | 2025 | SyncHuman: Synchronizing 2D and 3D Generative Models for Single-view Human Reconstruction · NeurIPS 2025 |
Computer vision › Video understanding and tracking › video analytics
behavior analysis |
0.2 | 1 | 2024 | HOI-M3: Capture Multiple Humans and Objects Interaction within Contextual Environment · CVPR 2024 |
Methods — techniques the papers use, named apart from their topics
pixel-aligned attention · 1.7fine-tuning · 1.7feature injection · 1.7IMU fusion · 1.5attention smoothing · 0.9adaptive introspection · 0.9temporal-spatial modeling · 0.8knowledge distillation · 0.8data-driven generation · 0.8RGB tracking · 0.8
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2025 | Why and How LLMs Benefit from Knowledge Introspection in Commonsense ReasoningabstractLarge Language Models (LLMs) can improve commonsense reasoning through generating intermediate knowledge.However, the effectiveness of this knowledge introspection is not always guaranteed.This paper first systematically investigates and reveals an introspection paradox: while simple introspection tends to benefit weaker models, it often degrades the performance of stronger ones, particularly on simpler tasks.Our deep analysis indicates that this paradox arises from a complex interplay among model capability, task difficulty and the quality of generated knowledge.Further interpretability analysis reveals the origins of low-quality knowledge generation.To better employ introspected knowledge in LLM, this paper proposes a training-free Adaptive Introspection Strategy that operates in two stages using only the model's internal states: Knowledge Detection, which dynamically identifies and discards potentially low-quality knowledge, and Knowledge Regeneration, which employs attention smoothing to guide the model away from harmful failure modes during knowledge generation.Extensive experiments on five Llama models with different sizes and eight commonsense reasoning benchmarks demonstrate that our approach effectively mitigates the limitations of standard introspection and has consistent performance gains across almost all settings. Chengfeng Zhao, Shizhu He, Shanshan Jiang 0001, Bin Dong 0003, Jun Zhao 0001, Kang Liu 0001 |
EMNLP | 1 |
| 2025 | SyncHuman: Synchronizing 2D and 3D Generative Models for Single-view Human ReconstructionabstractPhotorealistic 3D full-body human reconstruction from a single image is a critical yet challenging task for applications in films and video games due to inherent ambiguities and severe self-occlusions. While recent approaches leverage SMPL estimation and SMPL-conditioned image generative models to hallucinate novel views, they suffer from inaccurate 3D priors estimated from SMPL meshes and have difficulty in handling difficult human poses and reconstructing fine details.In this paper, we propose SyncHuman, a novel framework that combines 2D multiview generative model and 3D native generative model for the first time, enabling high-quality clothed human mesh reconstruction from single-view images even under challenging human poses.Multiview generative model excels at capturing fine 2D details but struggles with structural consistency, whereas 3D native generative model generates coarse yet structurally consistent 3D shapes. By integrating the complementary strengths of these two approaches, we develop a more effective generation framework. Specifically, we first jointly fine-tune the multiview generative model and the 3D native generative model with proposed pixel-aligned 2D-3D synchronization attention to produce geometrically aligned 3D shapes and 2D multiview images. To further improve details, we introduce a feature injection mechanism that lifts fine details from 2D multiview images onto the aligned 3D shapes, enabling accurate and high-fidelity reconstruction.Extensive experiments demonstrate that SyncHuman achieves robust and photorealistic 3D human reconstruction, even for images with challenging poses. Our method outperforms baseline methods in geometric accuracy and visual fidelity, demonstrating a promising direction for future 3D generation models. Wenyue Chen, Wangguandong Zheng, Chengfeng Zhao, Yaolong Zhu, Zhiyang Dou, Ronggang Wang, Yuan Liu 0025 |
NeurIPS | 4 |
| 2024 | LiveHPS: LiDAR-Based Scene-Level Human Pose and Shape Estimation in Free EnvironmentabstractFor human-centric large-scale scenes, fine-grained modeling for 3D human global pose and shape is significant for scene understanding and can benefit many real-world applications. In this paper, we present LiveHPS, a novel single-LiDAR-based approach for scene-level Human Pose and Shape estimation without any limitation of light conditions and wearable devices. In particular, we design a distillation mechanism to mitigate the distribution-varying effect of LiDAR point clouds and exploit the temporal-spatial geometric and dynamic information existing in consecutive frames to solve the occlusion and noise disturbance. LiveHPS, with its efficient configuration and high-quality output, is well-suited for real-world applications. More-over, we propose a huge human motion dataset, named FreeMotion, which is collected in various scenarios with diverse human poses, shapes and translations. It consists of multimodal and multi-view acquisition data from calibrated and synchronized LiDARs, cameras, and IMUs. Extensive experiments on our new dataset and other public datasets demonstrate the SOTA performance and robustness of our approach. Yiming Ren 0001, Chengfeng Zhao, Jingya Wang 0001, Lan Xu 0003, Jingyi Yu 0001, Yuexin Ma |
CVPR | 3 |
| 2024 | HOI-M3: Capture Multiple Humans and Objects Interaction within Contextual EnvironmentabstractHumans naturally interact with both others and the sur-rounding multiple objects, engaging in various social activi-ties. However, recent advances in modeling human-object interactions mostly focus on perceiving isolated individuals and objects, due to fundamental data scarcity. In this pa-per, we introduce HOI-M3, a novel large-scale dataset for modeling the interactions of Multiple huMans and Multiple objects. Notably, it provides accurate 3D tracking for both humans and objects from dense RGB and object-mounted IMU inputs, covering 199 sequences and 181M frames of diverse humans and objects under rich activities. With the unique HOI-M3dataset, we introduce two novel data-driven tasks with companion strong baselines: monocular capture and unstructured generation of multiple human-object interactions. Extensive experiments demonstrate that our dataset is challenging and worthy of further research about multiple human-object interactions and behavior analysis. Our HOI-M3 dataset, corresponding codes, and pre-trained models will be disseminated to the community for future research, which can be found at https://juzezhang.github.io/HOIM3_ProjectPage/ Juze Zhang, Zining Song, Zhanhe Shi, Chengfeng Zhao, Ye Shi 0001, Jingyi Yu 0001, Lan Xu 0003, Jingya Wang 0001 |
CVPR | 5 |
| 2024 | I'M HOI: Inertia-Aware Monocular Capture of 3D Human-Object InteractionsabstractWe are living in a world surrounded by diverse and “smart” devices with rich modalities of sensing ability. Conveniently capturing the interactions between us humans and these objects remains far-reaching. In this paper, we present I'm-HOI, a monocular scheme to faithfully capture the 3D motions of both the human and object in a novel setting: using a minimal amount of RGB camera and object-mounted Inertial Measurement Unit (IMU). It combines general motion inference and category-aware refinement. For the former, we introduce a holistic human-object tracking method to fuse the IMU signals and the RGB stream and progressively recover the human motions and subsequently the companion object motions. For the latter, we tailor a category-aware motion diffusion model, which is conditioned on both the raw IMU observations and the results from the previous stage under over-parameterization representation. It significantly refines the initial results and generates vivid body, hand, and object motions. Moreover, we contribute a large dataset with ground truth human and object motions, dense RGB inputs, and rich object-mounted IMU measurements. Exten-sive experiments demonstrate the effectiveness of I'm-HOI under a hybrid capture setting. Our dataset and code will be released to the community. Chengfeng Zhao, Juze Zhang, Jiashen Du, Ziwei Shan, Junye Wang, Jingyi Yu 0001, Jingya Wang 0001, Lan Xu 0003 |
CVPR | 1 |
| 2023 | HybridCap: Inertia-Aid Monocular Capture of Challenging Human MotionsabstractMonocular 3D motion capture (mocap) is beneficial to many applications. The use of a single camera, however, often fails to handle occlusions of different body parts and hence it is limited to capture relatively simple movements. We present a light-weight, hybrid mocap technique called HybridCap that augments the camera with only 4 Inertial Measurement Units (IMUs) in a novel learning-and-optimization framework. We first employ a weakly-supervised and hierarchical motion inference module based on cooperative pure residual recurrent blocks that serve as limb, body and root trackers as well as an inverse kinematics solver. Our network effectively narrows the search space of plausible motions via coarse-to-fine pose estimation and manages to tackle challenging movements with high efficiency. We further develop a hybrid optimization scheme that combines inertial feedback and visual cues to improve tracking accuracy. Extensive experiments on various datasets demonstrate HybridCap can robustly handle challenging movements ranging from fitness actions to Latin dance. It also achieves real-time performance up to 60 fps with state-of-the-art accuracy. Yannan He, Chengfeng Zhao, Mutian Li, Jingya Wang 0001, Jingyi Yu 0001, Lan Xu 0003 |
AAAI | 3 |
| 2023 | LiDAR-aid Inertial Poser: Large-scale Human Motion Capture by Sparse Inertial and LiDAR SensorsabstractWe propose a multi-sensor fusion method for capturing challenging 3D human motions with accurate consecutive local poses and global trajectories in large-scale scenarios, only using single LiDAR and 4 IMUs, which are set up conveniently and worn lightly. Specifically, to fully utilize the global geometry information captured by LiDAR and local dynamic motions captured by IMUs, we design a two-stage pose estimator in a coarse-to-fine manner, where point clouds provide the coarse body shape and IMU measurements optimize the local actions. Furthermore, considering the translation deviation caused by the view-dependent partial point cloud, we propose a pose-guided translation corrector. It predicts the offset between captured points and the real root locations, which makes the consecutive movements and trajectories more precise and natural. Moreover, we collect a LiDAR-IMU multi-modal mocap dataset, LIPD, with diverse human actions in long-range scenarios. Extensive quantitative and qualitative experiments on LIPD and other open datasets all demonstrate the capability of our approach for compelling motion capture in large-scale scenarios, which outperforms other methods by an obvious margin. We will release our code and captured dataset to stimulate future research. Yiming Ren 0001, Chengfeng Zhao, Yannan He, Peishan Cong, Jingyi Yu 0001, Lan Xu 0003, Yuexin Ma |
IEEE Trans. Vis. Comput. Graph. | 2 |