VLDB 2026 Research / reviewers in the wild / expert
Shun Iwase
dblp:271/4356
· DBLP profile ↗
8ranked-venue papers
5as first author
8since 2021 · last 2025
0009-0007-3610-0109ORCID · corroborated
Domains — the database's venue-derived domains; a paper can count in several
Artificial intelligence and machine learning · 8 · 5 first-author · 8 since 2021Graphics, computer vision, multimedia, augmented reality and games · 6 · 5 first-author · 6 since 2021Systems, architecture and hardware · 1 · 1 since 2021
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2025 | ZeroGrasp: Zero-Shot Shape Reconstruction Enabled Robotic GraspingabstractRobotic grasping is a cornerstone capability of embodied systems. Many methods directly output grasps from partial information without modeling the geometry of the scene, leading to suboptimal motion and even collisions. To address these issues, we introduce ZeroGrasp, a novel framework that simultaneously performs 3D reconstruction and grasp pose prediction in near real-time. A key insight of our method is that occlusion reasoning and modeling the spatial relationships between objects is beneficial for both accurate reconstruction and grasping. We couple our method with a novel large-scale synthetic dataset, which comprises 1M photo-realistic images, high-resolution 3D reconstructions and 11.3B physically-valid grasp pose annotations for 12K objects from the Objaverse-LVIS dataset. We evaluate Zero-Grasp on the GraspNet-1B benchmark as well as through real-world robot experiments. ZeroGrasp achieves state-of-the-art performance and generalizes to novel real-world objects by leveraging synthetic data. https://sh8.io/#/zerograsp Shun Iwase, Muhammad Zubair Irshad, Katherine Liu, Vitor Campagnolo Guizilini, Robert Lee, Takuya Ikeda, Ayako Amma, Koichi Nishiwaki, Kris Makoto Kitani, Rares Ambrus, Sergey Zakharov |
CVPR | 1 |
| 2024 | Zero-Shot Multi-object Scene Completion
Shun Iwase, Katherine Liu, Vitor Campagnolo Guizilini, Adrien Gaidon, Kris Makoto Kitani, Rares Ambrus, Sergey Zakharov |
ECCV (3) | 1 |
| 2024 | On the Relationship Between Double Descent of CNNs and Shape/Texture Bias Under Learning Process
Shun Iwase, Shuya Takahashi, Nakamasa Inoue, Rio Yokota, Hirokatsu Kataoka, Eisaku Maeda |
ICPR (25) | 1 |
| 2023 | RelightableHands: Efficient Neural Relighting of Articulated Hand ModelsabstractWe present the first neural relighting approach for rendering high-fidelity personalized hands that can be animated in real-time under novel illumination. Our approach adopts a teacher-student framework, where the teacher learns appearance under a single point light from images captured in a light-stage, allowing us to synthesize hands in arbitrary illuminations but with heavy compute. Using images rendered by the teacher model as training data, an efficient student model directly predicts appearance under natural illuminations in real-time. To achieve generalization, we condition the student model with physics-inspired illumination features such as visibility, diffuse shading, and specular reflections computed on a coarse proxy geometry, maintaining a small computational overhead. Our key insight is that these features have strong correlation with subsequent global light transport effects, which proves sufficient as conditioning data for the neural relighting network. Moreover, in contrast to bottleneck illumination conditioning, these features are spatially aligned based on underlying geometry, leading to better generalization to unseen illuminations and poses. In our experiments, we demonstrate the efficacy of our illumination feature representations, outperforming baseline approaches. We also show that our approach can photorealistically relight two interacting hands at real-time speeds. https://sh8.io/#/relightable_hands Shun Iwase, Shunsuke Saito, Tomas Simon, Stephen Lombardi, Timur M. Bagautdinov, Rohan Joshi, Fabian Prada, Takaaki Shiratori, Yaser Sheikh, Jason M. Saragih |
CVPR | 1 |
| 2022 | Embodied Scene-aware Human Pose EstimationabstractWe propose embodied scene-aware human pose estimation where we estimate 3D poses based on a simulated agent's proprioception and scene awareness, along with external third-person observations. Unlike prior methods that often resort to multistage optimization, non-causal inference, and complex contact modeling to estimate human pose and human scene interactions, our method is one-stage, causal, and recovers global 3D human poses in a simulated environment. Since 2D third-person observations are coupled with the camera pose, we propose to disentangle the camera pose and use a multi-step projection gradient defined in the global coordinate frame as the movement cue for our embodied agent. Leveraging a physics simulation and prescanned scenes (e.g., 3D mesh), we simulate our agent in everyday environments (library, office, bedroom, etc.) and equip our agent with environmental sensors to intelligently navigate and interact with the geometries of the scene. Our method also relies only on 2D keypoints and can be trained on synthetic datasets derived from popular human motion databases. To evaluate, we use the popular H36M and PROX datasets and achieve high quality pose estimation on the challenging PROX dataset without ever using PROX motion sequences for training. Code and videos are available on the project page. Zhengyi Luo 0002, Shun Iwase, Ye Yuan 0007, Kris Makoto Kitani |
NeurIPS | 2 |
| 2021 | RePOSE: Fast 6D Object Pose Refinement via Deep Texture RenderingabstractWe present RePOSE, a fast iterative refinement method for 6D object pose estimation. Prior methods perform refinement by feeding zoomed-in input and rendered RGB images into a CNN and directly regressing an update of a refined pose. Their runtime is slow due to the computational cost of CNN, which is especially prominent in multiple-object pose refinement. To overcome this problem, RePOSE leverages image rendering for fast feature extraction using a 3D model with a learnable texture. We call this deep texture rendering, which uses a shallow multilayer perceptron to directly regress a view-invariant image representation of an object. Furthermore, we utilize differentiable Levenberg-Marquardt (LM) optimization to refine a pose fast and accurately by minimizing the distance between the input and rendered image representations without the need of zooming in. These image representations are trained such that differentiable LM optimization converges within few iterations. Consequently, RePOSE runs at 92 FPS and achieves state-of-the-art accuracy of 51.6% on the Occlusion LineMOD dataset - a 4.1% absolute improvement over the prior art, and comparable result on the YCB-Video dataset with a much faster runtime. The code is available at https://github.com/sh8/repose. Shun Iwase, Xingyu Liu 0001, Rawal Khirodkar, Rio Yokota, Kris Makoto Kitani |
ICCV | 1 |
| 2021 | StereOBJ-1M: Large-scale Stereo Image Dataset for 6D Object Pose EstimationabstractWe present a large-scale stereo RGB image object pose estimation dataset named the StereOBJ-1M dataset. The dataset is designed to address challenging cases such as object transparency, translucency, and specular reflection, in addition to the common challenges of occlusion, symmetry, and variations in illumination and environments. In order to collect data of sufficient scale for modern deep learning models, we propose a novel method for efficiently annotating pose data in a multi-view fashion that allows data capturing in complex and flexible environments. Fully annotated with 6D object poses, our dataset contains over 396K frames and over 1.5M annotations of 18 objects recorded in 183 scenes constructed in 11 different environments. The 18 objects include 8 symmetric objects, 7 transparent objects, and 8 reflective objects. We benchmark two state-of-the-art pose estimation frameworks on StereOBJ-1M as baselines for future work. We also propose a novel object-level pose optimization method for computing 6D pose from keypoint predictions in multiple images. Xingyu Liu 0001, Shun Iwase, Kris Makoto Kitani |
ICCV | 2 |
| 2021 | KDFNet: Learning Keypoint Distance Field for 6D Object Pose EstimationabstractWe present KDFNet, a novel method for 6D object pose estimation from RGB images. To handle occlusion, many recent works have proposed to localize 2D keypoints through pixel-wise voting and solve a Perspective-n-Point (PnP) problem for pose estimation, which achieves leading performance. However, such voting process is direction-based and cannot handle long and thin objects where the direction intersections cannot be robustly found. To address this problem, we propose a novel continuous representation called Keypoint Distance Field (KDF) for projected 2D keypoint locations. Formulated as a 2D array, each element of the KDF stores the 2D Euclidean distance between the corresponding image pixel and a specified projected 2D keypoint. We use a fully convolutional neural network to regress the KDF for each keypoint. Using this KDF encoding of projected object keypoint locations, we propose to use a distance-based voting scheme to localize the keypoints by calculating circle intersections in a RANSAC fashion. We validate the design choices of our framework by extensive ablation experiments. Our proposed method achieves state-of-the-art performance on Occlusion LINEMOD dataset with an average ADD(-S) accuracy of 50.3% and TOD dataset mug subset with an average ADD accuracy of 75.72%. Extensive experiments and visualizations demonstrate that the proposed method is able to robustly estimate the 6D pose in challenging scenarios including occlusion. Xingyu Liu 0001, Shun Iwase, Kris Makoto Kitani |
IROS | 2 |