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Jim James

dblp:271/6071 · DBLP profile ↗
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3ranked-venue papers
1as first author
3since 2021 · last 2026
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 2 · 2 since 2021Graphics, computer vision, multimedia, augmented reality and games · 1 · 1 first-author · 1 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Artificial intelligence
1 paper
Question answering and dialogue systems · 77% Language models and text generation · 23%

Topics — the 1 heaviest of 2, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Natural language and speech › Language models and text generation
reasoning chains
0.312026
GeoRC: A Benchmark for Geolocation Reasoning Chains · ACL (1) 2026
YearPublicationVenuePosition
2026 GeoRC: A Benchmark for Geolocation Reasoning Chains
abstract
Mohit Talreja, Joshua Diao, Jim James, Radu Casapu, Tejas Santanam, Ethan Mendes, Alan Ritter, Wei Xu, James Hays. Proceedings of the 64th Annual Meeting of the Association for Computational Linguistics (Volume 1: Long Papers). 2026.
Mohit Talreja, Joshua Diao, Jim James, Radu Casapu, Tejas Santanam, Ethan Mendes, Alan Ritter, Wei Xu 0004, James Hays
ACL (1)3
2026 3D Gaussian Point Encoders
abstract
In this work, we introduce the 3D Gaussian Point Encoder, an explicit per-point embedding built on mixtures of learned 3D Gaussians. This explicit geometric representation for 3D recognition tasks is a departure from widely used implicit representations such as PointNet. However, it is difficult to learn 3D Gaussian encoders in end-to-end fashion with standard optimizers. We develop optimization techniques based on natural gradients and distillation from PointNets to find a Gaussian Basis that can reconstruct PointNet activations. The resulting 3D Gaussian Point Encoders are faster and more parameter efficient than traditional PointNets. As in the 3D reconstruction literature where there has been considerable interest in the move from implicit (e.g., NeRF) to explicit (e.g., Gaussian Splatting) representations, we can take advantage of computational geometry heuristics to accelerate 3D Gaussian Point Encoders further. We extend filtering techniques from 3D Gaussian Splatting to construct encoders that run 2.7× faster as a comparable accuracy PointNet while using 46% less memory and 88% fewer FLOPs. Furthermore, we demonstrate the effectiveness of 3D Gaussian Point Encoders as a component in Mamba3D, running 1.27× faster and achieving a reduction in memory and FLOPs by 42% and 54% respectively. 3D Gaussian Point Encoders are lightweight enough to achieve high framerates on CPU-only devices.
Jim James, Benjamin Wilson 0001, Simon Lucey, James Hays
WACV1
2024 One Shot Inverse Reinforcement Learning for Stochastic Linear Bandits
abstract
The paradigm of inverse reinforcement learning (IRL) is used to specify the reward function of an agent purely from its actions and is critical for value alignment and AI safety. While IRL is successful in practice, theoretical guarantees remain nascent. Motivated by the need for IRL in large action spaces with limited data, we consider as a first step the problem of learning from a single sequence of actions (i.e., a demonstration) of a stochastic linear bandit algorithm. When the demonstrator employs the Phased Elimination algorithm, we develop a simple inverse learning procedure that estimates the linear reward function consistently in the time horizon with just a single demonstration. In particular, we show that our inverse learner approximates the true reward parameter within a error of $\mathcal{O}(T^{-\frac{\omega - 1}{2\omega }})$ (where $T$ is the length of the demonstrator’s trajectory and $\omega$ is a constant that depends on the geometry of the action set). We complement this result with an information-theoretic lower bound for any inverse learning procedure. We corroborate our theoretical results with simulations on synthetic data and a demonstration constructed from the MovieLens dataset.
Etash Guha, Jim James, Krishna Acharya, Vidya Muthukumar, Ashwin Pananjady
UAI2