Jiayi Hong

dblp:271/7791 · DBLP profile ↗
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8ranked-venue papers
6as first author
8since 2021 · last 2025
0000-0002-1332-5045ORCID · corroborated

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 6 · 5 first-author · 6 since 2021Human-computer interaction and ubiquitous computing · 3 · 2 first-author · 3 since 2021
YearPublicationVenuePosition
2025 Do LLMs Have Visualization Literacy? An Evaluation on Modified Visualizations to Test Generalization in Data Interpretation
abstract
In this article, we assess the visualization literacy of two prominent Large Language Models (LLMs): OpenAI's Generative Pretrained Transformers (GPT), the backend of ChatGPT, and Google's Gemini, previously known as Bard, to establish benchmarks for assessing their visualization capabilities. While LLMs have shown promise in generating chart descriptions, captions, and design suggestions, their potential for evaluating visualizations remains under-explored. Collecting data from humans for evaluations has been a bottleneck for visualization research in terms of both time and money, and if LLMs were able to serve, even in some limited role, as evaluators, they could be a significant resource. To investigate the feasibility of using LLMs in the visualization evaluation process, we explore the extent to which LLMs possess visualization literacy-a crucial factor for their effective utility in the field. We conducted a series of experiments using a modified 53-item Visualization Literacy Assessment Test (VLAT) for and . Our findings indicate that the LLMs we explored currently fail to achieve the same levels of visualization literacy when compared to data from the general public reported in VLAT, and LLMs heavily relied on their pre-existing knowledge to answer questions instead of utilizing the information provided by the visualization when answering questions.
Jiayi Hong, Christian Seto, Arlen Fan, Ross Maciejewski
IEEE Trans. Vis. Comput. Graph.1
2025 A Simulation-Based Approach for Quantifying the Impact of Interactive Label Correction for Machine Learning
abstract
Recent years have witnessed growing interest in understanding the sensitivity of machine learning to training data characteristics. While researchers have claimed the benefits of activities such as a human-in-the-loop approach of interactive label correction for improving model performance, there have been limited studies to quantitatively probe the relationship between the cost of label correction and the associated benefit in model performance. We employ a simulation-based approach to explore the efficacy of label correction under diverse task conditions, namely different datasets, noise properties, and machine learning algorithms. We measure the impact of label correction on model performance under the best-case scenario assumption: perfect correction (perfect human and visual systems), serving as an upper-bound estimation of the benefits derived from visual interactive label correction. The simulation results reveal a trade-off between the label correction effort expended and model performance improvement. Notably, task conditions play a crucial role in shaping the trade-off. Based on the simulation results, we develop a set of recommendations to help practitioners determine conditions under which interactive label correction is an effective mechanism for improving model performance.
Jieqiong Zhao, Jiayi Hong, Ronald G. Askin, Ross Maciejewski
IEEE Trans. Vis. Comput. Graph.3
2024 Capturing Cancer as Music: Cancer Mechanisms Expressed through Musification
abstract
The development of cancer is difficult to express on a simple and intuitive level due to its complexity. Since cancer is so widespread, raising public awareness about its mechanisms can help those affected cope with its realities, as well as inspire others to make lifestyle adjustments and screen for the disease. Unfortunately, studies have shown that cancer literature is too technical for the general public to understand. We found that musification, the process of turning data into music, remains an unexplored avenue for conveying this information. We explore the pedagogical effectiveness of musification through the use of an algorithm that manipulates a piece of music in a manner analogous to the development of cancer. We conducted two lab studies and found that our approach is marginally more effective at promoting cancer literacy when accompanied by a text-based article than text-based articles alone.
Rostyslav Hnatyshyn, Jiayi Hong, Ross Maciejewski, Christopher Norby, Carlo C. Maley
CHI2
2024 A Survey of Designs for Combined 2D+3D Visual Representations
abstract
We examine visual representations of data that make use of combinations of both 2D and 3D data mappings. Combining 2D and 3D representations is a common technique that allows viewers to understand multiple facets of the data with which they are interacting. While 3D representations focus on the spatial character of the data or the dedicated 3D data mapping, 2D representations often show abstract data properties and take advantage of the unique benefits of mapping to a plane. Many systems have used unique combinations of both types of data mappings effectively. Yet there are no systematic reviews of the methods in linking 2D and 3D representations. We systematically survey the relationships between 2D and 3D visual representations in major visualization publications-IEEE VIS, IEEE TVCG, and EuroVis-from 2012 to 2022. We closely examined 105 articles where 2D and 3D representations are connected visually, interactively, or through animation. These approaches are designed based on their visual environment, the relationships between their visual representations, and their possible layouts. Through our analysis, we introduce a design space as well as provide design guidelines for effectively linking 2D and 3D visual representations.
Jiayi Hong, Rostyslav Hnatyshyn, Ebrar A. D. Santos, Ross Maciejewski, Tobias Isenberg 0001
IEEE Trans. Vis. Comput. Graph.1
2024 Visualizing and Comparing Machine Learning Predictions to Improve Human-AI Teaming on the Example of Cell Lineage
abstract
We visualize the predictions of multiple machine learning models to help biologists as they interactively make decisions about cell lineage-the development of a (plant) embryo from a single ovum cell. Based on a confocal microscopy dataset, traditionally biologists manually constructed the cell lineage, starting from this observation and reasoning backward in time to establish their inheritance. To speed up this tedious process, we make use of machine learning (ML) models trained on a database of manually established cell lineages to assist the biologist in cell assignment. Most biologists, however, are not familiar with ML, nor is it clear to them which model best predicts the embryo's development. We thus have developed a visualization system that is designed to support biologists in exploring and comparing ML models, checking the model predictions, detecting possible ML model mistakes, and deciding on the most likely embryo development. To evaluate our proposed system, we deployed our interface with six biologists in an observational study. Our results show that the visual representations of machine learning are easily understandable, and our tool, LineageD+, could potentially increase biologists' working efficiency and enhance the understanding of embryos.
Jiayi Hong, Ross Maciejewski, Alain Trubuil, Tobias Isenberg 0001
IEEE Trans. Vis. Comput. Graph.1
2023 Interacting with actuated walls: Exploring applications and input types
Jiayi Hong, Aluna Everitt, Anne Roudaut
Int. J. Hum. Comput. Stud.1
2022 LineageD: An Interactive Visual System for Plant Cell Lineage Assignments based on Correctable Machine Learning
abstract
Abstract We describe LineageD—a hybrid web‐based system to predict, visualize, and interactively adjust plant embryo cell lineages. Currently, plant biologists explore the development of an embryo and its hierarchical cell lineage manually, based on a 3D dataset that represents the embryo status at one point in time. This human decision‐making process, however, is time‐consuming, tedious, and error‐prone due to the lack of integrated graphical support for specifying the cell lineage. To fill this gap, we developed a new system to support the biologists in their tasks using an interactive combination of 3D visualization, abstract data visualization, and correctable machine learning to modify the proposed cell lineage. We use existing manually established cell lineages to obtain a neural network model. We then allow biologists to use this model to repeatedly predict assignments of a single cell division stage. After each hierarchy level prediction, we allow them to interactively adjust the machine learning based assignment, which we then integrate into the pool of verified assignments for further predictions. In addition to building the hierarchy this way in a bottom‐up fashion, we also offer users to divide the whole embryo and create the hierarchy tree in a top‐down fashion for a few steps, improving the ML‐based assignments by reducing the potential for wrong predictions. We visualize the continuously updated embryo and its hierarchical development using both 3D spatial and abstract tree representations, together with information about the model's confidence and spatial properties. We conducted case study validations with five expert biologists to explore the utility of our approach and to assess the potential for LineageD to be used in their daily workflow. We found that the visualizations of both 3D representations and abstract representations help with decision making and the hierarchy tree top‐down building approach can reduce assignments errors in real practice.
Jiayi Hong, Alain Trubuil, Tobias Isenberg 0001
Comput. Graph. Forum1
2021 Design and Evaluation of Three Selection Techniques for Tightly Packed 3D Objects in Cell Lineage Specification in Botany
abstract
We report on a controlled user study in which we investigated and compared three selection techniques in discovering and traversing 3D objects in densely packed environments. We apply this to cell division history marking as required by plant biologists who study the development of embryos, for whom existing selection techniques do not work due to the occlusion and tight packing of the cells to be selected. We specifically compared a list-based technique with an additional 3D view, a 3D selection technique that relies on an exploded view, and a combination of both techniques. Our results indicate that the combination was most preferred. List selection has advantages for traversing cells, while we did not find differences for surface cells. Our participants appreciated the combination because it supports discovering 3D objects with the 3D explosion technique while using the lists to traverse 3D cells.
Jiayi Hong, Ferran Argelaguet, Alain Trubuil, Tobias Isenberg 0001
Graphics Interface1