VLDB 2026 Research / reviewers in the wild / expert
Manuel Rebol
dblp:271/8357
· DBLP profile ↗
9ranked-venue papers
6as first author
9since 2021 · last 2023
0000-0003-3846-4356ORCID · verified
Domains — the database's venue-derived domains; a paper can count in several
Human-computer interaction and ubiquitous computing · 7 · 5 first-author · 7 since 2021Graphics, computer vision, multimedia, augmented reality and games · 4 · 3 first-author · 4 since 2021Applied, interdisciplinary, general and emerging computing · 2 · 2 first-author · 2 since 2021
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2023 | CPR Emergency Assistance Through Mixed Reality Communication
Manuel Rebol, Alexander Steinmaurer, Florian Gamillscheg, Krzysztof Pietroszek, Christian Gütl, Claudia Ranniger, Colton Hood, Adam Rutenberg, Neal Sikka |
ITS | 1 |
| 2023 | Evaluating Augmented Reality Communication: How Can We Teach Procedural Skill in AR?abstractAugmented reality (AR) has great potential for use in healthcare applications, especially remote medical training and supervision. In this paper, we analyze the usage of an AR communication system to teach a medical procedure, the placement of a central venous catheter (CVC) under ultrasound guidance. We examine various AR communication and collaboration components, including gestural communication, volumetric information, annotations, augmented objects, and augmented screens. We compare how teaching in AR differs from teaching through videoconferencing-based communication. Our results include a detailed medical training steps analysis in which we compare how verbal and visual communication differs between video and AR training. We identify procedural steps in which medical experts give visual instructions utilizing AR components. We examine the change in AR usage and interaction over time and recognize patterns between users. Moreover, AR design recommendations are given based on post-training interviews. Manuel Rebol, Krzysztof Pietroszek, Neal Sikka, Claudia Ranniger, Colton Hood, Adam Rutenberg, Puja Sasankan, Christian Gütl |
VRST | 1 |
| 2022 | Interactive Volumetric Stories Across Immersive DisplaysabstractWe describe three interactive augmented reality stories for children that we showed at the Cannes Film Festival “Marche du Film” in July 2021. The stories were developed using a novel technique: 3D modeling and animation from within the Virtual Reality. The audience at Cannes viewed and interacted with these stories using mixed reality glasses, a prototype of the Sony Spatial Display, and an AR-enabled tablet. We report on the technical development process and the feedback from the Cannes audience. Krzysztof Pietroszek, Manuel Rebol, Liudmila Tahai |
AVI | 2 |
| 2022 | Mixed Reality Communication System for Procedural TasksabstractWe design a volumetric communication system for remote assistance of procedural medical tasks. The system allows a remote expert to spatially guide a local operator using a real-time volumetric representation of the patient. Guidance is provided by voice, virtual hand metaphor, and annotations performed in situ. We include the feedback we received from the medical professionals and early NASA TLX [5] data on the cognitive load of the system. Manuel Rebol, Claudia Ranniger, Colton Hood, Erin Maria Horan, Adam Rutenberg, Neal Sikka, Yasser Ajabnoor, Safinaz Alshikah, Krzysztof Pietroszek |
AVI | 1 |
| 2022 | The Meeting: Volumetric Participatory theatre Play in Mixed RealityabstractWe present “The Meeting”, an immersive volumetric theatre experience in mixed reality. The user takes on the role of Vera, a woman reconnecting with a former partner, Robert. The actor playing Robert was volumetrically captured. The user can move around the “stage”, performing lines of dialogue using prompting or in-air text. Robert reacts to users’ utterances accordingly. “The Meeting” is one of the first interactive theatre plays that uses volumetric capture technology in an interactive manner and places the actors in an interactive mixed-reality space. Krzysztof Pietroszek, Manuel Rebol, Becky Lake |
HAI | 2 |
| 2022 | Work-in-Progress-Volumetric Communication for Remote Assistance Giving Cardiopulmonary ResuscitationabstractWe present our work in progress, a real-time mixed reality communication system for remote assistance in medical emergency situations. 3D cameras capture the emergency situa-tion and send volumetric data to a remote expert. The remote expert sees the volumetric scene through mixed reality glasses and guides an operator at the patient. The local operator receives audio and visual guidance augmented onto the mixed reality headset. We compare the mixed reality system against traditional video communication in a user study on a CPR emergency simulation. We evaluate task performance, cognitive load, and user interaction. The results will help to better understand the benefits of using augmented and volumetric information in medical emergency procedures. Manuel Rebol, Krzysztof Pietroszek, Claudia Ranniger, Colton Hood, Adam Rutenberg, Neal Sikka, Alexander Steinmaurer, Christian Gütl |
iLRN | 1 |
| 2022 | Mixed Reality Communication for Medical Procedures: Teaching the Placement of a Central Venous CatheterabstractMedical procedures are an essential part of healthcare delivery, and the acquisition of procedural skills is a critical component of medical education. Unfortunately, procedural skill is not evenly distributed among medical providers. Skills may vary within departments or institutions, and across geographic regions, depending on the provider’s training and ongoing experience. We present a mixed reality real-time communication system to increase access to procedural skill training and to improve remote emergency assistance. Our system allows a remote expert to guide a local operator through a medical procedure. RGBD cameras capture a volumetric view of the local scene including the patient, the operator, and the medical equipment. The volumetric capture is augmented onto the remote expert’s view to allow the expert to spatially guide the local operator using visual and verbal instructions. We evaluated our mixed reality communication system in a study in which experts teach the ultrasound-guided placement of a central venous catheter (CVC) to students in a simulation setting. The study compares state-of-the-art video communication against our system. The results indicate that our system enhances and offers new possibilities for visual communication compared to video teleconference-based training. Manuel Rebol, Krzysztof Pietroszek, Claudia Ranniger, Colton Hood, Adam Rutenberg, Neal Sikka, Christian Gütl |
ISMAR | 1 |
| 2022 | Dill Pickle: Interactive Theatre Play in Virtual Realityabstract“Dill Pickle”, is the first interactive immersive theatre experience in virtual reality that uses volumetric capture. In the play, a volumetrically captured actor plays the character of Robert. The user interacts with Robert through utterances that are memorized or prompted with text or audio. The set was recreated through a process of photogrammetry. Krzysztof Pietroszek, Manuel Rebol, Becky Lake |
VRST | 2 |
| 2021 | Passing a Non-verbal Turing Test: Evaluatina Gesture Animations Generated from SpeechabstractIn real life, people communicate using both speech and non-verbal signals such as gestures, face expression or body pose. Non-verbal signals impact the meaning of the spoken utterance in an abundance of ways. An absence of non-verbal signals impoverishes the process of communication. Yet, when users are represented as avatars, it is difficult to translate non-verbal signals along with the speech into the virtual world without specialized motion-capture hardware. In this paper, we propose a novel, data-driven technique for generating gestures directly from speech. Our approach is based on the application of Generative Adversarial Neural Networks (GANs) to model the correlation rather than causation between speech and gestures. This approach approximates neuroscience findings on how non-verbal communication and speech are correlated. We create a large dataset which consists of speech and corresponding gestures in a 3D human pose format from which our model learns the speaker-specific correlation. We evaluate the proposed technique in a user study that is inspired by the Turing test. For the study, we animate the generated gestures on a virtual character. We find that users are not able to distinguish between the generated and the recorded gestures. Moreover, users are able to identify our synthesized gestures as related or not related to a given utterance. Manuel Rebol, Christian Gütl, Krzysztof Pietroszek |
VR | 1 |