Zhixiang Min

dblp:272/0791 · DBLP profile ↗
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7ranked-venue papers
5as first author
6since 2021 · last 2025
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 7 · 5 first-author · 6 since 2021Graphics, computer vision, multimedia, augmented reality and games · 6 · 4 first-author · 5 since 2021Systems, architecture and hardware · 1 · 1 first-author · 1 since 2021
YearPublicationVenuePosition
2025 DRaM-LHM: A Quaternion Framework for Iterative Camera Pose Estimation
Weizhi Du, Zhixiang Min, Baochen She, Enrique Dunn, Sonya M. Hanson
ICCV3
2023 NeurOCS: Neural NOCS Supervision for Monocular 3D Object Localization
abstract
Monocular 3D object localization in driving scenes is a crucial task, but challenging due to its ill-posed nature. Estimating 3D coordinates for each pixel on the object surface holds great potential as it provides dense 2D-3D geometric constraints for the underlying PnP problem. However, high-quality ground truth supervision is not available in driving scenes due to sparsity and various artifacts of Lidar data, as well as the practical infeasibility of collecting per-instance CAD models. In this work, we present NeurOCS, a framework that uses instance masks and 3D boxes as input to learn 3D object shapes by means of differentiable rendering, which further serves as supervision for learning dense object coordinates. Our approach rests on insights in learning a category-level shape prior directly from real driving scenes, while properly handling single-view ambiguities. Furthermore, we study and make critical design choices to learn object coordinates more effectively from an object-centric view. Altogether, our framework leads to new state-of-the-art in monocular 3D localization that ranks 1st on the KITTI-Object [16] benchmark among published monocular methods.
Zhixiang Min, Bingbing Zhuang, Samuel Schulter, Buyu Liu, Enrique Dunn, Manmohan Krishna Chandraker
CVPR1
2023 General Planar Motion from a Pair of 3D Correspondences
abstract
We present a novel 2-point method for estimating the relative pose of a camera undergoing planar motion from 3D data (e.g. from a calibrated stereo setup or an RGBD sensor). Unlike prior art, our formulation does not assume knowledge of the plane of motion, (e.g. parallelism between the optical axis and motion plane) to resolve the under-constrained nature of SE(3) motion estimation in this context. Instead, we enforce geometric constraints identifying, in closed-form, a unique planar motion solution from an orbital set of geometrically consistent SE(3) motion estimates. We explore the set of special and degenerate geometric cases arising from our formulation. Experiments on synthetic data characterize the sensitivity of our estimation framework to measurement noise and different types of observed motion. We integrate our solver within a RANSAC framework and demonstrate robust operation on standard benchmark sequences of real-world imagery. Code is available at: https://github.com/jdibenes/gpm.
Juan Carlos Dibene, Zhixiang Min, Enrique Dunn
ICCV2
2023 Geometric Viewpoint Learning with Hyper-Rays and Harmonics Encoding
abstract
Viewpoint is a fundamental modality that carries the interaction between observers and their environment. This paper proposes the first deep-learning framework for the viewpoint modality. The challenge in formulating learning frameworks for viewpoints resides in a suitable multimodal representation that links across the camera viewing space and 3D environment. Traditional approaches reduce the problem to image analysis instances, making them computationally expensive and not adequately modelling the intrinsic geometry and environmental context of 6DoF viewpoints. We improve these issues in two ways. 1) We propose a generalized viewpoint representation forgoing the analysis of photometric pixels in favor of encoded viewing ray embeddings attained from point cloud learning frameworks. 2) We propose a novel SE(3)-bijective 6D viewing ray, hyper-ray, that addresses the DoF deficiency problem of using 5DoF viewing rays representing 6DoF viewpoints. We demonstrate our approach has both efficiency and accuracy superiority over existing methods in novel real-world environments.
Zhixiang Min, Juan Carlos Dibene, Enrique Dunn
ICCV1
2022 LASER: LAtent SpacE Rendering for 2D Visual Localization
abstract
We present LASER, an image-based Monte Carlo Localization (MCL) framework for 2D floor maps. LASER introduces the concept of latent space rendering, where 2D pose hypotheses on the floor map are directly rendered into a geometrically-structured latent space by aggregating viewing ray features. Through a tightly coupled rendering codebook scheme, the viewing ray features are dynamically determined at rendering-time based on their geometries (i.e. length, incident-angle), endowing our representation with view-dependent fine-grain variability. Our codebook scheme effectively disentangles feature encoding from rendering, allowing the latent space rendering to run at speeds above 10KHz. Moreover, through metric learning, our geometrically-structured latent space is common to both pose hypotheses and query images with arbitrary field of views. As a result, LASER achieves state-of-the-art performance on large-scale indoor localization datasets (i. e. ZInD [5] and Structured3D [38]) for both panorama and perspective image queries, while significantly outperforming existing learning-based methods in speed.
Zhixiang Min, Naji Khosravan, Zachary Bessinger, Manjunath Narayana, Sing Bing Kang, Enrique Dunn, Ivaylo Boyadzhiev
CVPR1
2021 VOLDOR+SLAM: For the times when feature-based or direct methods are not good enough
abstract
We present a dense-indirect SLAM system using external dense optical flows as input. We extend the recent probabilistic visual odometry model VOLDOR [1], by incorporating the use of geometric priors to 1) robustly bootstrap estimation from monocular capture, while 2) seamlessly supporting stereo and/or RGB-D input imagery. Our customized back-end tightly couples our intermediate geometric estimates with an adaptive priority scheme managing the connectivity of an incremental pose graph. We leverage recent advances in dense optical flow methods to achieve accurate and robust camera pose estimates, while constructing fine-grain globally-consistent dense environmental maps. Our open source implementation [https://github.com/htkseason/VOLDOR] operates online at around 15 FPS on a single GTX1080Ti GPU.
Zhixiang Min, Enrique Dunn
ICRA1
2020 VOLDOR: Visual Odometry From Log-Logistic Dense Optical Flow Residuals
abstract
We propose a dense indirect visual odometry method taking as input externally estimated optical flow fields instead of hand-crafted feature correspondences. We define our problem as a probabilistic model and develop a generalized-EM formulation for the joint inference of camera motion, pixel depth, and motion-track confidence. Contrary to traditional methods assuming Gaussian-distributed observation errors, we supervise our inference framework under an (empirically validated) adaptive log-logistic distribution model. Moreover, the log-logistic residual model generalizes well to different state-of-the-art optical flow methods, making our approach modular and agnostic to the choice of optical flow estimators. Our method achieved top-ranking results on both TUM RGB-D and KITTI odometry benchmarks. Our open-sourced implementation is inherently GPU-friendly with only linear computational and storage growth.
Zhixiang Min, Yiding Yang, Enrique Dunn
CVPR1