Jinjie Mai

dblp:272/0975 · DBLP profile ↗
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10ranked-venue papers
3as first author
9since 2021 · last 2025
0000-0002-3396-1970ORCID · corroborated

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 9 · 3 first-author · 8 since 2021Graphics, computer vision, multimedia, augmented reality and games · 7 · 3 first-author · 6 since 2021
YearPublicationVenuePosition
2025 Diffusion-Based Imaginative Coordination for Bimanual Manipulation
abstract
Bimanual manipulation is crucial in robotics, enabling complex tasks in industrial automation and household services. However, it poses significant challenges due to the high-dimensional action space and intricate coordination requirements. While video prediction has been recently studied for representation learning and control, leveraging its ability to capture rich dynamic and behavioral information, its potential for enhancing bimanual coordination remains underexplored. To bridge this gap, we propose a unified diffusion-based framework for the joint optimization of video and action prediction. Specifically, we propose a multi-frame latent prediction strategy that encodes future states in a compressed latent space, preserving task-relevant features. Furthermore, we introduce a unidirectional attention mechanism where video prediction is conditioned on the action, while action prediction remains independent of video prediction. This design allows us to omit video prediction during inference, significantly enhancing efficiency. Experiments on two simulated benchmarks and a real-world setting demonstrate a significant improvement in the success rate over the strong baseline ACT using our method, achieving a \textbf{24.9\%} increase on ALOHA, an \textbf{11.1\%} increase on RoboTwin, and a \textbf{32.5\%} increase in real-world experiments. Our models and code are publicly available at https://github.com/return-sleep/Diffusion_based_imaginative_Coordination.
Huilin Xu, Jian Ding 0001, Jiakun Xu, Jun Chen 0021, Jinjie Mai, Yanwei Fu 0001, Bernard Ghanem, Feng Xu 0001, Mohamed Elhoseiny 0001
ICCV6
2025 4D-Bench: Benchmarking Multi-Modal Large Language Models for 4D Object Understanding
Wenxuan Zhu, Bing Li 0024, Cheng Zheng 0002, Jinjie Mai, Jun Chen 0021, Letian Jiang, Abdullah Hamdi, Sara Rojas Martinez, Chia-Wen Lin, Mohamed Elhoseiny 0001, Bernard Ghanem
ICCV4
2025 Mindstorms in Natural Language-Based Societies of Mind
abstract
Inspired by Minsky's Society of Mind, Schmidhuber's Learning to Think, and other more recent works, this paper proposes and advocates for the concept of natural language-based societies of mind (NLSOMs). We imagine these societies as consisting of a collection of multimodal neural networks, including large language models, which engage in a “mindstorm” to solve problems using a shared natural language interface. Here, we work to identify and discuss key questions about the social structure, governance, and economic principles for NLSOMs, emphasizing their impact on the future of AI. Our demonstrations with NLSOMs-which feature up to 129 agents-show their effectiveness in various tasks, including visual question answering, image captioning, and prompt generation for text-to-image synthesis.
Mingchen Zhuge, Francesco Faccio, Dylan R. Ashley, Róbert Csordás, Anand Gopalakrishnan, Abdullah Hamdi, Hasan Hammoud, Vincent Herrmann, Kazuki Irie, Louis Kirsch, Bing Li 0024, Guohao Li 0001, Shuming Liu 0001, Jinjie Mai, Piotr Piekos, Aditya A. Ramesh, Imanol Schlag, Aleksandar Stanic, Yuhui Wang 0004, Mengmeng Xu 0006, Deng-Ping Fan, Bernard Ghanem, Jürgen Schmidhuber
Comput. Vis. Media15
2024 GES: Generalized Exponential Splatting for Efficient Radiance Field Rendering
abstract
Advancements in 3D Gaussian Splatting have significantly accelerated 3D reconstruction and generation. However, it may require a large number of Gaussians, which creates a substantial memory footprint. This paper introduces GES (Generalized Exponential Splatting), a novel representation that employs Generalized Exponential Function (GEF) to model 3D scenes, requiring far fewer parti-cles to represent a scene and thus significantly outperforming Gaussian Splatting methods in efficiency with a plug-and-play replacement ability for Gaussian-based utilities. GES is validated theoretically and empirically in both principled 1D setup and realistic 3D scenes. It is shown to represent signals with sharp edges more accurately, which are typically challenging for Gaussians due to their inherent low-pass characteristics. Our empirical analysis demonstrates that GEF outperforms Gaussians in fitting natural-occurring signals (e.g. squares, triangles, parabolic signals), thereby reducing the need for extensive splitting operations that increase the memory footprint of Gaussian Splatting. With the aid of a frequency-modulated loss, GES achieves competitive performance in novel-view syn-thesis benchmarks while requiring less than half the memory storage of Gaussian Splatting and increasing the rendering speed by up to 39%. The code is available on the project website https://abdullahamdi.com/ges.
Abdullah Hamdi, Luke Melas-Kyriazi, Jinjie Mai, Guocheng Qian, Ruoshi Liu, Carl Vondrick, Bernard Ghanem, Andrea Vedaldi
CVPR3
2024 TrackNeRF: Bundle Adjusting NeRF from Sparse and Noisy Views via Feature Tracks
Jinjie Mai, Wenxuan Zhu, Sara Rojas 0001, Jesus Zarzar, Abdullah Hamdi, Guocheng Qian, Bing Li 0024, Silvio Giancola, Bernard Ghanem
ECCV (12)1
2024 Magic123: One Image to High-Quality 3D Object Generation Using Both 2D and 3D Diffusion Priors
abstract
We present ``Magic123'', a two-stage coarse-to-fine approach for high-quality, textured 3D mesh generation from a single image in the wild using *both 2D and 3D priors*. In the first stage, we optimize a neural radiance field to produce a coarse geometry. In the second stage, we adopt a memory-efficient differentiable mesh representation to yield a high-resolution mesh with a visually appealing texture. In both stages, the 3D content is learned through reference-view supervision and novel-view guidance by a joint 2D and 3D diffusion prior. We introduce a trade-off parameter between the 2D and 3D priors to control the details and 3D consistencies of the generation. Magic123 demonstrates a significant improvement over previous image-to-3D techniques, as validated through extensive experiments on diverse synthetic and real-world images.
Guocheng Qian, Jinjie Mai, Abdullah Hamdi, Jian Ren 0005, Aliaksandr Siarohin, Bing Li 0024, Hsin-Ying Lee 0001, Ivan Skorokhodov, Peter Wonka, Sergey Tulyakov, Bernard Ghanem
ICLR2
2024 Vivid-ZOO: Multi-View Video Generation with Diffusion Model
abstract
While diffusion models have shown impressive performance in 2D image/video generation, diffusion-based Text-to-Multi-view-Video (T2MVid) generation remains underexplored. The new challenges posed by T2MVid generation lie in the lack of massive captioned multi-view videos and the complexity of modeling such multi-dimensional distribution. To this end, we propose a novel diffusion-based pipeline that generates high-quality multi-view videos centered around a dynamic 3D object from text. Specifically, we factor the T2MVid problem into viewpoint-space and time components. Such factorization allows us to combine and reuse layers of advanced pre-trained multi-view image and 2D video diffusion models to ensure multi-view consistency as well as temporal coherence for the generated multi-view videos, largely reducing the training cost. We further introduce alignment modules to align the latent spaces of layers from the pre-trained multi-view and the 2D video diffusion models, addressing the reused layers' incompatibility that arises from the domain gap between 2D and multi-view data. In support of this and future research, we further contribute a captioned multi-view video dataset. Experimental results demonstrate that our method generates high-quality multi-view videos, exhibiting vivid motions, temporal coherence, and multi-view consistency, given a variety of text prompts.
Bing Li 0024, Cheng Zheng 0002, Wenxuan Zhu, Jinjie Mai, Biao Zhang 0005, Peter Wonka, Bernard Ghanem
NeurIPS4
2023 EgoLoc: Revisiting 3D Object Localization from Egocentric Videos with Visual Queries
abstract
With the recent advances in video and 3D understanding, novel 4D spatio-temporal methods fusing both concepts have emerged. Towards this direction, the Ego4D Episodic Memory Benchmark proposed a task for Visual Queries with 3D Localization (VQ3D). Given an egocentric video clip and an image crop depicting a query object, the goal is to localize the 3D position of the center of that query object with respect to the camera pose of a query frame. Current methods tackle the problem of VQ3D by unprojecting the 2D localization results of the sibling task Visual Queries with 2D Localization (VQ2D) into 3D predictions. Yet, we point out that the low number of camera poses caused by camera re-localization from previous VQ3D methods severally hinders their overall success rate. In this work, we formalize a pipeline (we dub EgoLoc) that better entangles 3D multiview geometry with 2D object retrieval from egocentric videos. Our approach involves estimating more robust camera poses and aggregating multi-view 3D displacements by leveraging the 2D detection confidence, which enhances the success rate of object queries and leads to a significant improvement in the VQ3D baseline performance. Specifically, our approach achieves an overall success rate of up to 87.12%, which sets a new state-of-the-art result in the VQ3D task1. We provide a comprehensive empirical analysis of the VQ3D task and existing solutions, and highlight the remaining challenges in VQ3D. The code is available at https://github.com/Wayne-Mai/EgoLoc.
Jinjie Mai, Abdullah Hamdi, Silvio Giancola, Chen Zhao 0002, Bernard Ghanem
ICCV1
2022 PointNeXt: Revisiting PointNet++ with Improved Training and Scaling Strategies
abstract
PointNet++ is one of the most influential neural architectures for point cloud understanding. Although the accuracy of PointNet++ has been largely surpassed by recent networks such as PointMLP and Point Transformer, we find that a large portion of the performance gain is due to improved training strategies, i.e. data augmentation and optimization techniques, and increased model sizes rather than architectural innovations. Thus, the full potential of PointNet++ has yet to be explored. In this work, we revisit the classical PointNet++ through a systematic study of model training and scaling strategies, and offer two major contributions. First, we propose a set of improved training strategies that significantly improve PointNet++ performance. For example, we show that, without any change in architecture, the overall accuracy (OA) of PointNet++ on ScanObjectNN object classification can be raised from 77.9% to 86.1%, even outperforming state-of-the-art PointMLP. Second, we introduce an inverted residual bottleneck design and separable MLPs into PointNet++ to enable efficient and effective model scaling and propose PointNeXt, the next version of PointNets. PointNeXt can be flexibly scaled up and outperforms state-of-the-art methods on both 3D classification and segmentation tasks. For classification, PointNeXt reaches an overall accuracy of 87.7 on ScanObjectNN, surpassing PointMLP by 2.3%, while being 10x faster in inference. For semantic segmentation, PointNeXt establishes a new state-of-the-art performance with 74.9% mean IoU on S3DIS (6-fold cross-validation), being superior to the recent Point Transformer. The code and models are available at https://github.com/guochengqian/pointnext.
Guocheng Qian, Yuchen Li 0010, Houwen Peng, Jinjie Mai, Hasan Hammoud, Mohamed Elhoseiny 0001, Bernard Ghanem
NeurIPS4
2020 Erasing Integrated Learning: A Simple Yet Effective Approach for Weakly Supervised Object Localization
abstract
Weakly supervised object localization (WSOL) aims to localize object with only weak supervision like image-level labels. However, a long-standing problem for available techniques based on the classification network is that they often result in highlighting the most discriminative parts rather than the entire extent of object. Nevertheless, trying to explore the integral extent of the object could degrade the performance of image classification on the contrary. To remedy this, we propose a simple yet powerful approach by introducing a novel adversarial erasing technique, erasing integrated learning (EIL). By integrating discriminative region mining and adversarial erasing in a single forward-backward propagation in a vanilla CNN, the proposed EIL explores the high response class-specific area and the less discriminative region simultaneously, thus could maintain high performance in classification and jointly discover the full extent of the object. Furthermore, we apply multiple EIL (MEIL) modules at different levels of the network in a sequential manner, which for the first time integrates semantic features of multiple levels and multiple scales through adversarial erasing learning. In particular, the proposed EIL and advanced MEIL both achieve a new state-of-the-art performance in CUB-200-2011 and ILSVRC 2016 benchmark, making significant improvement in localization while advancing high performance in image classification.
Jinjie Mai, Meng Yang 0001, Wenfeng Luo
CVPR1