Runlin Duan

dblp:272/5150 · DBLP profile ↗
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6ranked-venue papers
3as first author
6since 2021 · last 2026
0000-0001-8256-6419ORCID · corroborated

Domains — the database's venue-derived domains; a paper can count in several

Human-computer interaction and ubiquitous computing · 6 · 3 first-author · 6 since 2021
YearPublicationVenuePosition
2026 SketchConcept: Sketching-based Concept Composition for Product Design using Multimodal Large Language Model
abstract
Sketches are widely used in conceptual design to externalize early ideas and communicate intent. With the rise of generative AI, sketch-to-design workflows have advanced rapidly. However, sketches are limited for organizing component-level structure and intent: parts, functions, and relations are often implicit, making systematic design space exploration difficult. We present SketchConcept, a sketch-to-design system that enables multimodal exploration through sketching and language. It allows designers to sketch out the form, then use voice or text to articulate and refine component functions and structural organization. This enables designers to explore not only satisfying appearances, but also functional and structural alternatives that are essential for design. To support this workflow, SketchConcept introduces a function-to-visual mapping mechanism that connects visual components to functional properties for component-wise iteration. We demonstrate the system through a set of representative use cases and evaluate its efficacy and usability in a two-session user study.
Runlin Duan, Chenfei Zhu, Yuzhao Chen, Dizhi Ma, Jingyu Shi, Yichen Hu, Ziyi Liu 0004, Karthik Ramani
DIS1
2026 JustShape: Exploring Co-Speech Gestures for Multimodal LLM-Powered 3D Parametric Modeling
Runlin Duan, Yuzhao Chen, Yichen Hu, Ziyi Liu 0004, Chenfei Zhu, Xiyun Hu, Dizhi Ma, Karthik Ramani
CHI1
2026 AmIWrite: Exploring Scalable One-on-One Handwriting-Based Tutoring for Mathematical Problem-Solving with an LLM-Powered AI Tutor
abstract
Real-time handwriting interactions between tutors and students —where tutors observe individual problem-solving processes, provide personalized annotations, and adapt explanations based on students’ work—are fundamental to effective STEM tutoring. However, scaling such personalized handwriting-based tutoring remains challenging—human tutors cannot be available to every student on demand, and current online platforms often fail to recreate equivalent learning experiences. As an initial step toward tackling this challenge, we present AmIWrite, an LLM-powered AI tutoring system for mathematical problem-solving that provides real-time co-speech handwriting interactions on tablet devices, instantiated here as a case study in linear algebra. We conducted a within-subjects study (N = 40) comparing AmIWrite to a text-based AI tutor on two linear algebra topics. Our case study demonstrates how a multimodal AI tutor can preserve the pedagogical benefits of handwriting-based math tutoring and offer a potential path toward more scalable one-on-one STEM tutoring.
Ziyi Liu 0004, Yuzhao Chen, Runlin Duan, Zhengzhe Zhu, Xiyun Hu, Kylie Peppler, Karthik Ramani
CHI4
2026 Canvas3D: Empowering Precise Spatial Control for Image Generation with Constraints from a 3D Virtual Canvas
abstract
Generative AI (GenAI) has significantly advanced the ease and flexibility of image creation. However, it remains a challenge to precisely control spatial compositions, including object arrangement and scene conditions. To bridge this gap, we propose Canvas3D, an interactive system leveraging a 3D engine to enable precise spatial manipulation for image generation. Upon user prompt, Canvas3D automatically converts textual descriptions into interactive objects within a 3D engine-driven virtual canvas, empowering direct and precise spatial configuration. These user-defined arrangements generate explicit spatial constraints that guide generative models in accurately reflecting user intentions in the resulting images. We conducted a closed-ended comparative study between Canvas3D and a baseline system, and an open-ended, free-form study to assess overall system usability. The results indicate that Canvas3D outperforms the baseline on spatial control, interactivity, and overall user experience.
Yuzhao Chen, Runlin Duan, Rahul Jain 0018, Yichen Hu, Chenfei Zhu, Jingyu Shi, Karthik Ramani
IUI2
2025 DesignFromX: Empowering Consumer-Driven Design Space Exploration through Feature Composition of Referenced Products
abstract
Generated Design SpaceIteration-1 Iteration-2 Iteration-3Figure 1: Exploring the design space of a desk using DesignFromX.The process begins with the user selecting a component from a reference product image-here, the legs of a wooden chair.The system identifies and suggests design features of the selected component.The user then composes this feature, in this case, the structural form, into a designated part of the desk.Based on the user-defined composition, a Generative AI model generates a new design space for the desk.In subsequent iterations, the user can incorporate additional design features from other reference products to further explore the design space while retaining the features of their previous selections.
Runlin Duan, Chenfei Zhu, Yuzhao Chen, Yichen Hu, Jingyu Shi, Karthik Ramani
Conference on Designing Interactive Systems1
2023 Ubi-TOUCH: Ubiquitous Tangible Object Utilization through Consistent Hand-object interaction in Augmented Reality
abstract
Utilizing everyday objects as tangible proxies for Augmented Reality (AR) provides users with haptic feedback while interacting with virtual objects. Yet, existing methods focus on the attributes of the objects, constraining the possible proxies and yielding inconsistency in user experience. Therefore, we propose Ubi-TOUCH, an AR system that assists users in seeking a wider range of tangible proxies for AR applications based on the hand-object interaction (HOI) they desire. Given the target interaction with a virtual object, the system scans the users’ vicinity and recommends object proxies with similar interactions. Upon user selection, the system simultaneously tracks and maps users’ physical HOI to the virtual HOI, adaptively optimizing object 6 DoF and the hand gesture to provide consistency between the interactions. We showcase promising use cases of Ubi-TOUCH, such as remote tutorials, AR gaming, and Smart Home control. Finally, we evaluate the performance and usability of Ubi-TOUCH with a user study.
Rahul Jain 0018, Jingyu Shi, Runlin Duan, Zhengzhe Zhu, Xun Qian, Karthik Ramani
UIST3