Demo Data from VLDB 2026 / reviewers in the wild / expert
Youxin Pang
dblp:272/7234
· DBLP profile ↗
6ranked-venue papers
3as first author
6since 2021 · last 2026
0009-0005-3563-7671ORCID · corroborated
Domains — the database's venue-derived domains; a paper can count in several
Graphics, computer vision, multimedia, augmented reality and games · 5 · 2 first-author · 5 since 2021Artificial intelligence and machine learning · 3 · 3 first-author · 3 since 2021Human-computer interaction and ubiquitous computing · 1 · 1 since 2021
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Computer graphics and multimedia
4 papers |
Visual content generation and editing · 88% Computer animation and physical simulation · 8% Virtual and augmented reality · 4% | |
| Artificial intelligence
3 papers |
Generative modeling · 58% 3D vision · 23% Robot manipulation · 14% |
Topics — the 15 heaviest of 18, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Computer vision › 3D vision › 3d scene understanding › occlusion reasoning
occlusion modeling |
0.9 | 1 | 2025 | ManiVideo: Generating Hand-Object Manipulation Video with Dexterous and Generalizable Grasping · CVPR 2025 |
Visual content generation and editing
video generation |
0.9 | 1 | 2025 | ManiVideo: Generating Hand-Object Manipulation Video with Dexterous and Generalizable Grasping · CVPR 2025 |
Machine learning › Generative modeling
diffusion model |
0.8 | 1 | 2024 | 360-degree Human Video Generation with 4D Diffusion Transformer · ACM Trans. Graph. 2024 |
Machine learning › Generative modeling › diffusion model
diffusion transformer |
0.8 | 1 | 2024 | 360-degree Human Video Generation with 4D Diffusion Transformer · ACM Trans. Graph. 2024 |
Visual content generation and editing › video generation
human video generation |
0.8 | 1 | 2024 | 360-degree Human Video Generation with 4D Diffusion Transformer · ACM Trans. Graph. 2024 |
Machine learning › Generative modeling › face synthesis
talking face generation |
0.7 | 1 | 2023 | DPE: Disentanglement of Pose and Expression for General Video Portrait Editing · CVPR 2023 |
Visual content generation and editing
controllable generation |
0.7 | 1 | 2023 | Interactive Story Visualization with Multiple Characters · SIGGRAPH Asia 2023 |
Visual content generation and editing
face editing |
0.7 | 1 | 2023 | DPE: Disentanglement of Pose and Expression for General Video Portrait Editing · CVPR 2023 |
Visual content generation and editing › video editing
portrait video editing |
0.7 | 1 | 2023 | DPE: Disentanglement of Pose and Expression for General Video Portrait Editing · CVPR 2023 |
Visual content generation and editing › multimodal content generation
story visualization |
0.7 | 1 | 2023 | Interactive Story Visualization with Multiple Characters · SIGGRAPH Asia 2023 |
Visual content generation and editing › image generation
text-to-image generation |
0.7 | 1 | 2023 | Interactive Story Visualization with Multiple Characters · SIGGRAPH Asia 2023 |
Robotics › Robot manipulation
grasping |
0.3 | 1 | 2025 | ManiVideo: Generating Hand-Object Manipulation Video with Dexterous and Generalizable Grasping · CVPR 2025 |
Robotics › Robot manipulation › grasping
multifingered grasping |
0.3 | 1 | 2025 | ManiVideo: Generating Hand-Object Manipulation Video with Dexterous and Generalizable Grasping · CVPR 2025 |
Computer animation and physical simulation › motion synthesis
human motion synthesis |
0.2 | 1 | 2024 | 360-degree Human Video Generation with 4D Diffusion Transformer · ACM Trans. Graph. 2024 |
Machine learning › Representation and self-supervised learning › representation learning
disentangled representation learning |
0.2 | 1 | 2023 | DPE: Disentanglement of Pose and Expression for General Video Portrait Editing · CVPR 2023 |
Methods — techniques the papers use, named apart from their topics
u-net · 1.7multi-layer occlusion representation · 1.7diffusion model · 1.7self-attention factorization · 1.5CNN conditioning · 1.54d transformer · 1.5self-supervised learning · 1.3bidirectional cyclic training · 1.33d morphable model · 1.3large language model · 0.7
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2026 | DevilSight: Augmenting Monocular Human Avatar Reconstruction Through a Virtual PerspectiveabstractWe present a novel framework to reconstruct human avatars from monocular videos. Recent approaches have struggled either to capture the fine-grained dynamic details from the input or to generate plausible details at novel viewpoints, which mainly stem from the limited representational capacity of the avatar model and insufficient observational data. To overcome these challenges, we propose to leverage the advanced video generative model, Human4DiT, to generate the human motions from alternative perspective as an additional supervision signal. This approach not only enriches the details in previously unseen regions but also effectively regularizes the avatar representation to mitigate artifacts. Furthermore, we introduce two complementary strategies to enhance video generation: To ensure consistent reproduction of human motion, we inject the physical identity into the model through video finetuning. For higher-resolution outputs with finer details, a patch-based denoising algorithm is employed. Experimental results demonstrate that our method outperforms recent state-of-the-art approaches and validate the effectiveness of our proposed strategies. Yushuo Chen 0001, Ruizhi Shao, Youxin Pang, Hongwen Zhang 0001, Rihui Wu, Yebin Liu |
3DV | 3 |
| 2025 | ManiVideo: Generating Hand-Object Manipulation Video with Dexterous and Generalizable GraspingabstractIn this paper, we introduce ManiVideo, a novel method for generating consistent and temporally coherent bimanual hand-object manipulation videos from given motion sequences of hands and objects. The core idea of ManiVideo is the construction of a multi-layer occlusion (MLO) representation that learns 3D occlusion relationships from occlusion-free normal maps and occlusion confidence maps. By embedding the MLO structure into the UNet in two forms, the model enhances the 3D consistency of dexterous hand-object manipulation. To further achieve the generalizable grasping of objects, we integrate Objaverse, a large-scale 3D object dataset, to address the scarcity of video data, thereby facilitating the learning of extensive object consistency. Additionally, we propose an innovative training strategy that effectively integrates multiple datasets, supporting downstream tasks such as human-centric hand-object manipulation video generation. Through extensive experiments, we demonstrate that our approach not only achieves video generation with plausible hand-object interaction and generalizable objects, but also outperforms existing SOTA methods. Project: https://carlyx.github.io/manivideo/ Youxin Pang, Ruizhi Shao, Jiajun Zhang 0012, Hanzhang Tu, Yun Liu 0018, Boyao Zhou, Hongwen Zhang 0001, Yebin Liu |
CVPR | 1 |
| 2024 | 360-degree Human Video Generation with 4D Diffusion TransformerabstractWe present a novel approach for generating 360-degree high-quality, spatiotemporally coherent human videos from a single image. Our framework combines the strengths of diffusion transformers for capturing global correlations across viewpoints and time, and CNNs for accurate condition injection. The core is a hierarchical 4D transformer architecture that factorizes self-attention across views, time steps, and spatial dimensions, enabling efficient modeling of the 4D space. Precise conditioning is achieved by injecting human identity, camera parameters, and temporal signals into the respective transformers. To train this model, we collect a multi-dimensional dataset spanning images, videos, multi-view data, and limited 4D footage, along with a tailored multi-dimensional training strategy. Our approach overcomes the limitations of previous methods based on generative adversarial networks or vanilla diffusion models, which struggle with complex motions, viewpoint changes, and generalization. Through extensive experiments, we demonstrate our method's ability to synthesize 360-degree realistic, coherent human motion videos, paving the way for advanced multimedia applications in areas such as virtual reality and animation. Ruizhi Shao, Youxin Pang, Zerong Zheng, Jingxiang Sun, Yebin Liu |
ACM Trans. Graph. | 2 |
| 2023 | DPE: Disentanglement of Pose and Expression for General Video Portrait EditingabstractOne-shot video-driven talking face generation aims at producing a synthetic talking video by transferring the facial motion from a video to an arbitrary portrait image. Head pose and facial expression are always entangled in facial motion and transferred simultaneously. However, the entanglement sets up a barrier for these methods to be used in video portrait editing directly, where it may require to modify the expression only while maintaining the pose unchanged. One challenge of decoupling pose and expression is the lack of paired data, such as the same pose but different expressions. Only a few methods attempt to tackle this challenge with the feat of 3D Morphable Models (3DMMs) for explicit disentanglement. But 3DMMs are not accurate enough to capture facial details due to the limited number of Blend-shapes, which has side effects on motion transfer. In this paper, we introduce a novel self-supervised disentanglement framework to decouple pose and expression without 3DMMs and paired data, which consists of a motion editing module, a pose generator, and an expression generator. The editing module projects faces into a latent space where pose motion and expression motion can be disentangled, and the pose or expression transfer can be performed in the latent space conveniently via addition. The two generators render the modified latent codes to images, respectively. Moreover, to guarantee the disentanglement, we propose a bidirectional cyclic training strategy with well-designed constraints. Evaluations demonstrate our method can control pose or expression independently and be used for general video editing. Code: https://github.com/Carlyx/DPE Youxin Pang, Yong Zhang 0034, Weize Quan, Yanbo Fan, Xiaodong Cun, Ying Shan, Dong-Ming Yan 0001 |
CVPR | 1 |
| 2023 | Interactive Story Visualization with Multiple CharactersabstractAccurate Story visualization requires several necessary elements, such as identity consistency across frames, the alignment between plain text and visual content, and a reasonable layout of objects in images. Most previous works endeavor to meet these requirements by fitting a text-to-image (T2I) model on a set of videos in the same style and with the same characters, e.g., the FlintstonesSV dataset. However, the learned T2I models typically struggle to adapt to new characters, scenes, and styles, and often lack the flexibility to revise the layout of the synthesized images. This paper proposes a system for generic interactive story visualization, capable of handling multiple novel characters and supporting the editing of layout and local structure. It is developed by leveraging the prior knowledge of large language and T2I models, trained on massive corpora. The system comprises four interconnected components: story-to-prompt generation (S2P), text-to-layout generation (T2L), controllable text-to-image generation (C-T2I), and image-to-video animation (I2V). First, the S2P module converts concise story information into detailed prompts required for subsequent stages. Next, T2L generates diverse and reasonable layouts based on the prompts, offering users the ability to adjust and refine the layout to their preferences. The core component, C-T2I, enables the creation of images guided by layouts, sketches, and actor-specific identifiers to maintain consistency and detail across visualizations. Finally, I2V enriches the visualization process by animating the generated images. Extensive experiments and a user study are conducted to validate the effectiveness and flexibility of interactive editing of the proposed system. Yuan Gong 0002, Youxin Pang, Xiaodong Cun, Menghan Xia, Yingqing He, Haoxin Chen, Longyue Wang, Yong Zhang 0034, Xintao Wang 0002, Ying Shan, Yujiu Yang 0001 |
SIGGRAPH Asia | 2 |
| 2022 | Progressive polarization based reflection removal via realistic training data generation
Youxin Pang, Mengke Yuan, Qiang Fu 0002, Peiran Ren, Dong-Ming Yan 0001 |
Pattern Recognit. | 1 |