Wenzheng Zeng

dblp:273/0766 · DBLP profile ↗
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9ranked-venue papers
4as first author
9since 2021 · last 2026
0000-0001-8467-5862ORCID · corroborated

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 7 · 3 first-author · 7 since 2021Graphics, computer vision, multimedia, augmented reality and games · 7 · 3 first-author · 7 since 2021Security and privacy · 1 · 1 first-author · 1 since 2021
YearPublicationVenuePosition
2026 DeFB: Decomposed Feature Learning for Real-Time Multi-Person Eyeblink Detection in Untrimmed In-the-Wild Videos
abstract
Multi-person eyeblink detection in untrimmed in-the-wild videos is a recently emerged and challenging task. Due to its significant spatio-temporal fine-grained characteristics compared to general actions, we empirically find that general action detectors, though effective in general domains, struggle with this task (i.e., Blink-AP < 2%). Specialized eyeblink detection methods alleviate it through fine-grained spatio-temporal operations. SOTA method proposes a unified model combining instance-aware face localization and eyeblink detection through joint multi-task learning and feature sharing. While effective, it exhibits two critical limitations that may contribute to its unsatisfactory performance (i.e., Blink-AP=10.11%): (1) Face localization and eyeblink detection require distinct spatio-temporal feature granularities, making joint modeling in a unified feature space suboptimal. (2) Eyeblink task training could be largely affected by unstable face-eye feature learning under the joint training paradigm. To address this, we propose DeFB, a decomposed feature learning paradigm with favorable effectiveness and efficiency: (1) We model faces and eyes in granularity-specific feature spaces, which enhances fine-grained perception while reducing computational costs compared to a unified feature space. (2) To mitigate face-eye feature learning instability, we adopt an asynchronous learning mechanism where eye feature learning refines well-trained coarse face features, with shared queries acting as a bridge between stages to retain the efficient feature sharing of existing unified models. Compared with SOTA method, DeFB doubles the performance (Blink-AP: 24.65% v.s. 10.11%) while boosting efficiency by nearly 35%. DeFB can also be integrated as a plug-in to substantially augment the eyeblink detection capabilities of general action detectors.
Jinfang Gan, Wenzheng Zeng, Yang Xiao 0007, Xintao Zhang, Chaoyang Zheng, Ran Wang 0005, Zhiguo Cao 0001
AAAI2
2026 SlideTailor: Personalized Presentation Slide Generation for Scientific Papers
abstract
Automatic presentation slide generation can greatly streamline content creation. However, since preferences of each user may vary, existing under-specified formulations often lead to suboptimal results that fail to align with individual user needs. We introduce a novel task that conditions paper-to-slides generation on user-specified preferences. We propose a human behavior-inspired agentic framework, SlideTailor, that progressively generates editable slides in a user-aligned manner. Instead of requiring users to write their preferences in detailed textual form, our system only asks for a paper-slides example pair and a visual template—natural and easy-to-provide artifacts that implicitly encode rich user preferences across content and visual style. Despite the implicit and unlabeled nature of these inputs, our framework effectively distills and generalizes the preferences to guide customized slide generation. We also introduce a novel chain-of-speech mechanism to align slide content with planned oral narration. Such a design significantly enhances the quality of generated slides and enables downstream applications like video presentations. To support this new task, we construct a benchmark dataset that captures diverse user preferences, with carefully designed interpretable metrics for robust evaluation. Extensive experiments demonstrate the effectiveness of our framework.
Wenzheng Zeng, Mingyu Ouyang, Langyuan Cui, Hwee Tou Ng
AAAI1
2025 Factorized Learning for Temporally Grounded Video-Language Models
Wenzheng Zeng, Difei Gao, Zheng Shou 0001, Hwee Tou Ng
ICCV1
2025 MP-Mat: A 3D-and-Instance-Aware Human Matting and Editing Framework with Multiplane Representation
abstract
Human instance matting aims to estimate an alpha matte for each human instance in an image, which is challenging as it easily fails in complex cases requiring disentangling mingled pixels belonging to multiple instances along hairy and thin boundary structures. In this work, we address this by introducing MP-Mat, a novel 3D-and-instance-aware matting framework with multiplane representation, where the multiplane concept is designed from two different perspectives: scene geometry level and instance level. Specifically, we first build feature-level multiplane representations to split the scene into multiple planes based on depth differences. This approach makes the scene representation 3D-aware, and can serve as an effective clue for splitting instances in different 3D positions, thereby improving interpretability and boundary handling ability especially in occlusion areas. Then, we introduce another multiplane representation that splits the scene in an instance-level perspective, and represents each instance with both matte and color. We also treat background as a special instance, which is often overlooked by existing methods. Such an instance-level representation facilitates both foreground and background content awareness, and is useful for other down-stream tasks like image editing. Once built, the representation can be reused to realize controllable instance-level image editing with high efficiency. Extensive experiments validate the clear advantage of MP-Mat in matting task. We also demonstrate its superiority in image editing tasks, an area under-explored by existing matting-focused methods, where our approach under zero-shot inference even outperforms trained specialized image editing techniques by large margins. Code is open-sourced at https://github.com/JiaoSiyi/MPMat.git.
Siyi Jiao, Wenzheng Zeng, Yerong Li, Changxin Gao, Nong Sang, Zheng Shou 0001
ICLR2
2024 DFIMat: Decoupled Flexible Interactive Matting in Multi-person Scenarios
Siyi Jiao, Wenzheng Zeng, Changxin Gao, Nong Sang
ACCV (10)2
2024 CrossGLG: LLM Guides One-Shot Skeleton-Based 3D Action Recognition in a Cross-Level Manner
Tingbing Yan, Wenzheng Zeng, Yang Xiao 0007, Xingyu Tong 0002, Zhiwen Fang, Zhiguo Cao 0001, Joey Tianyi Zhou
ECCV (20)2
2023 Real-time Multi-person Eyeblink Detection in the Wild for Untrimmed Video
abstract
Real-time eyeblink detection in the wild can widely serve for fatigue detection, face anti-spoofing, emotion analysis, etc. The existing research efforts generally focus on single-person cases towards trimmed video. However, multi-person scenario within untrimmed videos is also important for practical applications, which has not been well concerned yet. To address this, we shed light on this research field for the first time with essential contributions on dataset, theory, and practices. In particular, a large-scale dataset termed MPEblink that involves 686 untrimmed videos with 8748 eyeblink events is proposed under multi-person conditions. The samples are captured from uncon-strainedfilms to reveal “in the wild“ characteristics. Meanwhile, a real-time multi-person eyeblink detection method is also proposed. Being different from the existing counter-parts, our proposition runs in a one-stage spatio-temporal way with end-to-end learning capacity. Specifically, it simultaneously addresses the sub-tasks of face detection, face tracking, and human instance-level eyeblink detection. This paradigm holds 2 main advantages: (1) eyeblink features can be facilitated via the face's global context (e.g., head pose and illumination condition) with joint optimization and interaction, and (2) addressing these sub-tasks in parallel instead of sequential manner can save time remarkably to meet the real-time running requirement. Experiments on MPEblink verify the essential challenges of real-time multi-person eyeblink detection in the wild for untrimmed video. Our method also outperforms existing approaches by large margins and with a high inference speed.
Wenzheng Zeng, Yang Xiao 0007, Sicheng Wei, Jinfang Gan, Xintao Zhang, Zhiguo Cao 0001, Zhiwen Fang, Joey Tianyi Zhou
CVPR1
2023 End-to-End Video Gaze Estimation via Capturing Head-Face-Eye Spatial-Temporal Interaction Context
abstract
In this letter, we propose a new method, Multi-Clue Gaze (MCGaze), to facilitate video gaze estimation via capturing spatial-temporal interaction context among head, face, and eye in an end-to-end learning way, which has not been well concerned yet. The main advantage of MCGaze is that the tasks of clue localization of head, face, and eye can be solved jointly for gaze estimation in a one-step way, with joint optimization to seek optimal performance. During this, spatial-temporal context exchange happens among the clues on the head, face, and eye. Accordingly, the final gazes obtained by fusing features from various queries can be aware of global clues from heads and faces, and local clues from eyes simultaneously, which essentially leverages performance. Meanwhile, the one-step running way also ensures high running efficiency. Experiments on the challenging Gaze360 dataset verify the superiority of our proposition. The source code will be released athttps://github.com/zgchen33/MCGaze.
Yiran Guan, Zhuoguang Chen, Wenzheng Zeng, Zhiguo Cao 0001, Yang Xiao 0007
IEEE Signal Process. Lett.3
2023 Eyelid's Intrinsic Motion-Aware Feature Learning for Real-Time Eyeblink Detection in the Wild
abstract
Real-time eyeblink detection in the wild is a recently emerged challenging task that suffers from dramatic variations in face attribute, pose, illumination, camera view and distance, etc. One key issue is to well characterize eyelid’s intrinsic motion (i.e., approaching and departure between upper and lower eyelid) robustly, under unconstrained conditions. Towards this, a novel eyelid’s intrinsic motion-aware feature learning approach is proposed. Our proposition lies in 3 folds. First, the feature extractor is led to focus on informative eye region adaptively via introducing visual attention in a coarse-to-fine way, to guarantee robustness and fine-grained descriptive ability jointly. Then, 2 constraints are proposed to make feature learning be aware of eyelid’s intrinsic motion. Particularly, one concerns the fact that the inter-frame feature divergence within eyeblink processes should be greater than non-eyeblink ones to better reveal eyelid’s intrinsic motion. The other constraint minimizes the inter-frame feature divergence of non-eyeblink samples, to suppress motion clues due to head or camera movement, illumination change, etc. Meanwhile, concerning the high ambiguity between eyeblink and non-eyeblink samples, soft sample labels are acquired via self-knowledge distillation to conduct feature learning with finer supervision than the hard ones. The experiments verify that, our proposition is significantly superior to the state-of-the-art ones (i.e., advantage on F1-score over 7%) and with real-time running efficiency. It is also of strong generalization capacity towards constrained conditions. The source code is available athttps://github.com/wenzhengzeng/blink_eyelid.
Wenzheng Zeng, Yang Xiao 0007, Guilei Hu, Zhiguo Cao 0001, Sicheng Wei, Zhiwen Fang, Joey Tianyi Zhou, Junsong Yuan 0001
IEEE Trans. Inf. Forensics Secur.1