Demo Data from VLDB 2026 / reviewers in the wild / expert
Tommaso Campari
dblp:273/3679
· DBLP profile ↗
8ranked-venue papers
1as first author
8since 2021 · last 2026
0000-0002-0435-4397ORCID · verified
Domains — the database's venue-derived domains; a paper can count in several
Artificial intelligence and machine learning · 7 · 1 first-author · 7 since 2021Graphics, computer vision, multimedia, augmented reality and games · 5 · 1 first-author · 5 since 2021Theory of computation · 1 · 1 since 2021
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Artificial intelligence
6 papers |
Robot navigation and mapping · 46% Knowledge representation and reasoning · 10% 3D vision · 8% |
Topics — the 13 heaviest of 15, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Robotics › Robot navigation and mapping
embodied navigation |
2.5 | 3 | 2026 | Personal-3D: A Comprehensive Benchmark for Personalized Embodied AI Agents · Int. J. Comput. Vis. 2026 TANGO: Training-free Embodied AI Agents for Open-world Tasks · CVPR 2025 Exploiting Proximity-Aware Tasks for Embodied Social Navigation · ICCV 2023 |
Robotics › Robot navigation and mapping
social navigation |
1.5 | 2 | 2025 | Following the Human Thread in Social Navigation · ICLR 2025 Exploiting Proximity-Aware Tasks for Embodied Social Navigation · ICCV 2023 |
Robotics › Robot navigation and mapping
object goal navigation |
1.4 | 2 | 2025 | TANGO: Training-free Embodied AI Agents for Open-world Tasks · CVPR 2025 Online Learning of Reusable Abstract Models for Object Goal Navigation · CVPR 2022 |
Computer vision › 3D vision
3d scene understanding |
1.0 | 1 | 2026 | Personal-3D: A Comprehensive Benchmark for Personalized Embodied AI Agents · Int. J. Comput. Vis. 2026 |
Knowledge, reasoning and agents › Multi-agent systems › autonomous agents
embodied agent |
0.9 | 1 | 2025 | TANGO: Training-free Embodied AI Agents for Open-world Tasks · CVPR 2025 |
Natural language and speech › Language models and text generation
LLM agents |
0.9 | 1 | 2025 | TANGO: Training-free Embodied AI Agents for Open-world Tasks · CVPR 2025 |
Machine learning › Trustworthy machine learning › interpretability
interpretable representation learning |
0.7 | 1 | 2023 | Deep Symbolic Learning: Discovering Symbols and Rules from Perceptions · IJCAI 2023 |
Knowledge, reasoning and agents › Knowledge representation and reasoning
neuro-symbolic reasoning |
0.7 | 1 | 2023 | Deep Symbolic Learning: Discovering Symbols and Rules from Perceptions · IJCAI 2023 |
Machine learning › Representation and self-supervised learning › structured representation
symbolic representation learning |
0.7 | 1 | 2023 | Deep Symbolic Learning: Discovering Symbols and Rules from Perceptions · IJCAI 2023 |
Knowledge, reasoning and agents › Knowledge representation and reasoning › rule learning
symbolic rule learning |
0.7 | 1 | 2023 | Deep Symbolic Learning: Discovering Symbols and Rules from Perceptions · IJCAI 2023 |
Computer vision › Vision and language › visual grounding
instruction grounding |
0.3 | 1 | 2026 | Personal-3D: A Comprehensive Benchmark for Personalized Embodied AI Agents · Int. J. Comput. Vis. 2026 |
Natural language and speech › Question answering and dialogue systems › multimodal question answering
embodied question answering |
0.3 | 1 | 2025 | TANGO: Training-free Embodied AI Agents for Open-world Tasks · CVPR 2025 |
Computer vision › Segmentation and scene understanding
image segmentation |
0.2 | 1 | 2022 | Online Learning of Reusable Abstract Models for Object Goal Navigation · CVPR 2022 |
Methods — techniques the papers use, named apart from their topics
reinforcement learning · 1.5pointgoal navigation · 0.9memory-based exploration · 0.9large language model · 0.9in-context learning · 0.9symbolic reasoning · 0.7end-to-end architecture · 0.7differentiable neural network · 0.7taskonomy model bank · 0.6finite state machine · 0.6
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2026 | Personal-3D: A Comprehensive Benchmark for Personalized Embodied AI AgentsabstractAbstract Despite significant progress in Embodied AI, current agents largely operate under generic task specifications and struggle to reason about user-specific semantics that naturally arise in human-centered environments. In domestic settings, objects are often associated with particular individuals, requiring agents to interpret personalized instructions such as ownership and preference when navigating and acting in 3D spaces. We introduce PersONAL-3D ( PERS onalized O bject N avigation A nd L ocalization), a benchmark designed to study personalized spatial reasoning in embodied environments. PersONAL-3D focuses on domestic scenarios in which an agent must navigate to target objects associated with specific individuals, given natural-language instructions such as “find Lily’s backpack” . The benchmark includes 2,000+ curated evaluation episodes across 30+ photorealistic HM3D homes. Each episode pairs a natural-language scene description that specifies object ownership with a user-specific query, requiring models to ground personalized semantics in 3D space. PersONAL-3D supports two evaluation settings: (1) Personalized Active Navigation in previously unseen environments, and (2) Personalized Object Grounding in pre-explored scenes or directly on 3D point clouds. Experiments with state-of-the-art baselines reveal a substantial gap to human performance, with the best navigation model underperforming humans by about 45 percentage points in Success Rate and 25 percentage points in Path Efficiency, indicating that current methods struggle to perceive, act, and reason over personalized information in embodied contexts. This work highlights personalization as a critical and largely unsolved challenge for embodied AI systems operating in real-world assistive scenarios. Filippo Ziliotto, Jelin Raphael Akkara, Alessandro Daniele, Lamberto Ballan, Luciano Serafini, Tommaso Campari |
Int. J. Comput. Vis. | 6 |
| 2025 | TANGO: Training-free Embodied AI Agents for Open-world TasksabstractLarge Language Models (LLMs) have demonstrated excellent capabilities in composing various modules together to create programs that can perform complex reasoning tasks on images. In this paper, we propose TANGO, an approach that extends the program composition via LLMs already observed for images, aiming to integrate those capabilities into embodied agents capable of observing and acting in the world. Specifically, by employing a simple PointGoal Navigation model combined with a memory-based exploration policy as a foundational primitive for guiding an agent through the world, we show how a single model can address diverse tasks without additional training. We task an LLM with composing the provided primitives to solve a specific task, using only a few in-context examples in the prompt. We evaluate our approach on three key Embodied AI tasks: Open-Set ObjectGoal Navigation, Multi-Modal Lifelong Navigation, and Open Embodied Question Answering, achieving state-of-the-art results without any specific fine-tuning in challenging zero-shot scenarios. Filippo Ziliotto, Tommaso Campari, Luciano Serafini, Lamberto Ballan |
CVPR | 2 |
| 2025 | Following the Human Thread in Social NavigationabstractThe success of collaboration between humans and robots in shared environments relies on the robot's real-time adaptation to human motion. Specifically, in Social Navigation, the agent should be close enough to assist but ready to back up to let the human move freely, avoiding collisions. Human trajectories emerge as crucial cues in Social Navigation, but they are partially observable from the robot's egocentric view and computationally complex to process.
We present the first Social Dynamics Adaptation model (SDA) based on the robot's state-action history to infer the social dynamics. We propose a two-stage Reinforcement Learning framework: the first learns to encode the human trajectories into social dynamics and learns a motion policy conditioned on this encoded information, the current status, and the previous action. Here, the trajectories are fully visible, i.e., assumed as privileged information. In the second stage, the trained policy operates without direct access to trajectories. Instead, the model infers the social dynamics solely from the history of previous actions and statuses in real-time.
Tested on the novel Habitat 3.0 platform, SDA sets a novel state-of-the-art (SotA) performance in finding and following humans.
The code can be found at https://github.com/L-Scofano/SDA. Luca Scofano, Alessio Sampieri, Tommaso Campari, Valentino Sacco, Indro Spinelli, Lamberto Ballan, Fabio Galasso |
ICLR | 3 |
| 2024 | Simple and Effective Transfer Learning for Neuro-Symbolic Integration
Alessandro Daniele, Tommaso Campari, Sagar Malhotra, Luciano Serafini |
NeSy (1) | 2 |
| 2024 | MOPA: Modular Object Navigation with PointGoal AgentsabstractWe propose a simple but effective modular approach MOPA (Modular ObjectNav with PointGoal agents) to systematically investigate the inherent modularity of the object navigation task in Embodied AI. MOPA consists of four modules: (a) an object detection module trained to identify objects from RGB images, (b) a map building module to build a semantic map of the observed objects, (c) an exploration module enabling the agent to explore the environment, and (d) a navigation module to move to identified target objects. We show that we can effectively reuse a pretrained PointGoal agent as the navigation model instead of learning to navigate from scratch, thus saving time and compute. We also compare various exploration strategies for MOPA and find that a simple uniform strategy significantly outperforms more advanced exploration methods. Sonia Raychaudhuri, Tommaso Campari, Unnat Jain, Manolis Savva, Angel X. Chang |
WACV | 2 |
| 2023 | Exploiting Proximity-Aware Tasks for Embodied Social NavigationabstractLearning how to navigate among humans in an occluded and spatially constrained indoor environment, is a key ability required to embodied agents to be integrated into our society. In this paper, we propose an end-to-end architecture that exploits Proximity-Aware Tasks (referred as to Risk and Proximity Compass) to inject into a reinforcement learning navigation policy the ability to infer common-sense social behaviours. To this end, our tasks exploit the notion of immediate and future dangers of collision. Furthermore, we propose an evaluation protocol specifically designed for the Social Navigation Task in simulated environments. This is done to capture fine-grained features and characteristics of the policy by analyzing the minimal unit of human-robot spatial interaction, called Encounter. We validate our approach on Gibson4+ and Habitat-Matterport3D datasets. Enrico Cancelli, Tommaso Campari, Luciano Serafini, Angel X. Chang, Lamberto Ballan |
ICCV | 2 |
| 2023 | Deep Symbolic Learning: Discovering Symbols and Rules from PerceptionsabstractNeuro-Symbolic (NeSy) integration combines symbolic reasoning with Neural Networks (NNs) for tasks requiring perception and reasoning. Most NeSy systems rely on continuous relaxation of logical knowledge, and no discrete decisions are made within the model pipeline. Furthermore, these methods assume that the symbolic rules are given. In this paper, we propose Deep Symboilic Learning (DSL), a NeSy system that learns NeSy-functions, i.e., the composition of a (set of) perception functions which map continuous data to discrete symbols, and a symbolic function over the set of symbols. DSL simultaneously learns the perception and symbolic functions while being trained only on their composition (NeSy-function). The key novelty of DSL is that it can create internal (interpretable) symbolic representations and map them to perception inputs within a differentiable NN learning pipeline. The created symbols are automatically selected to generate symbolic functions that best explain the data. We provide experimental analysis to substantiate the efficacy of DSL in simultaneously learning perception and symbolic functions. Alessandro Daniele, Tommaso Campari, Sagar Malhotra, Luciano Serafini |
IJCAI | 2 |
| 2022 | Online Learning of Reusable Abstract Models for Object Goal NavigationabstractIn this paper, we present a novel approach to incrementally learn an Abstract Model of an unknown environment, and show how an agent can reuse the learned model for tackling the Object Goal Navigation task. The Abstract Model is a finite state machine in which each state is an abstraction of a state of the environment, as perceived by the agent in a certain position and orientation. The perceptions are high-dimensional sensory data (e.g., RGB-D images), and the abstraction is reached by exploiting image segmentation and the Taskonomy model bank. The learning of the Abstract Model is accomplished by executing actions, observing the reached state, and updating the Abstract Model with the acquired information. The learned models are memorized by the agent, and they are reused whenever it recognizes to be in an environment that corresponds to the stored model. We investigate the effectiveness of the proposed approach for the Object Goal Navigation task, relying on public benchmarks. Our results show that the reuse of learned Abstract Models can boost performance on Object Goal Navigation. Tommaso Campari, Leonardo Lamanna 0001, Paolo Traverso, Luciano Serafini, Lamberto Ballan |
CVPR | 1 |