VLDB 2026 Research / reviewers in the wild / expert
Sven Storck
dblp:274/3430
· DBLP profile ↗
2ranked-venue papers
0as first author
2since 2021 · last 2024
—ORCID · none
Domains — the database's venue-derived domains; a paper can count in several
Software engineering, systems software and programming languages · 2 · 2 since 2021
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2024 | Comic-Based Morphological Box: Enhancing Vision Design - A Research PreviewabstractThis research preview presents the idea of an approach to software project vision development through the application of a comic-based morphological box, addressing the need for inclusive and effective communication among stakeholders in requirements workshops. The primary motivation for this research stems from the challenge of establishing a shared vision in new software projects, especially when involving stakeholders who may not be software experts. Existing methods lack the accessibility and engagement required for inclusive visioning. To address this, we propose a combination of scenario-based techniques, specifically the use of comics as a storytelling medium, and morphological analysis, a systematic design approach to creative idea generation. This approach uses proto-personas and comics to articulate scenarios for the system to be built. The morphological box should aid people create these comics, even if they have no advanced drawing skills. In addition to the idea of the comic-based morphological box, our research preview proposes a design science-oriented research plan that emphasizes iterative design and practical application. The final goal of this research is to present a comic-based morphological box in the future that efficiently improves the design process and outcomes in software vision development. The work contributes to the field by offering a novel, engaging, and inclusive approach that potentially improves the quality of communication and alignment among diverse stakeholders in software projects. Nedo Bartels, Simon André Scherr, Bilgin Gültekin, Stefanie Ludborzs, Sven Storck, Annika Zepp |
RE | 5 |
| 2021 | From Screenplays to Podcasts - New Perspectives on Improving Requirements Communication in Interdisciplinary TeamsabstractSoftware engineering projects are highly collaborative. They require interdisciplinary teams to cooperate and exchange information efficiently and effectively to successfully achieve their project goals within time and budget. In this collaborative context, the communication of requirements plays an important role in enabling all team members to accomplish their engineering activities. However, establishing a shared understanding of the requirements is challenging. In this perspective paper, we reflect on such challenges, which we experienced in an ongoing software development project, and propose novel approaches that seem promising for tackling the identified challenges. These ideas stem from best practices of non- SE disciplines such as criminology, film studies & dramatics, journalism & authoring, and psychology. Moreover, we outline our future research agenda, which comprises research questions and activities that aim to further elaborate on the envisioned ideas and to apply, respectively evaluate, their effect on improving requirements communication. This research agenda is intended to motivate the RE community to contribute to our research activities and to encourage both practitioners and researchers to get inspired by other disciplines as this is surely beneficial when it comes to addressing current challenges. Anne Hess, Jill Tamanini, Sven Storck |
RE | 3 |