VLDB 2026 Research / reviewers in the wild / expert
Saleh Kalantari
dblp:274/4716
· DBLP profile ↗
6ranked-venue papers
0as first author
6since 2021 · last 2026
0000-0002-0472-5493ORCID · corroborated
Domains — the database's venue-derived domains; a paper can count in several
Human-computer interaction and ubiquitous computing · 4 · 4 since 2021Databases, data management, data science and information retrieval · 2 · 2 since 2021
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2026 | Designing for Wayfinding in VR: Linking Navigation Interfaces to Spatial Learning and Cognitive MappingabstractVarious virtual locomotion techniques and visual transition methods are used in VR-based navigation research, yet few studies have systematically examined their effects on spatial learning, cognitive map formation, and navigational performance in complex indoor environments. We conducted a between-subjects study (N=142) in two high-fidelity VR hospital contexts, including free exploration and task-based wayfinding, while treating locomotion and viewpoint transitions as experimental factors. Spatial learning was measured through pointing, distance estimation, and sketch-map accuracy; performance was measured through completion time and distance traveled; and experience was measured through cybersickness, perceived presence, and usability. Locomotion techniques affected task completion time, with teleportation associated with faster performance in the task-based context. Spatial learning effects were mixed, with patterns indicating that techniques without viewpoint transitions may better support cognitive mapping. Empirical insights and guidelines are provided to improve the reliability and real-world applicability of VR-based wayfinding research. Armin Mostafavi, Zhiwen Qiu, Tong Bill Xu, Wenqian Niu, Saleh Kalantari |
CHI | 5 |
| 2024 | Advancing Patient-Centered Shared Decision-Making with AI Systems for Older Adult Cancer PatientsabstractShared decision making (SDM) plays a vital role in clinical practice guidelines, fostering enduring therapeutic communication and patient-clinician relationships. Previous research indicates that active patient participation in decision-making improves satisfaction and treatment outcomes. However, medical decision-making can be intricate and multifaceted. To help make SDM more accessible, we designed a patient-centered Artificial Intelligence (AI) SDM system for older adult cancer patients who lack high health literacy to become more involved in the clinical decision-making process and to improve comprehension toward treatment outcomes. We conducted a pilot feasibility study through 12 preliminary interviews followed by 25 usability testing interviews after the system development, with older adult cancer survivors and clinicians. Results indicated promise in the AI system’s ability to enhance SDM, providing personalized healthcare experiences and education for cancer patients. Clinician responses also provided useful suggestions for SDM’s new design and research opportunities in mitigating medical errors and improving clinical efficiency. Yuexing Hao, Robert N. Riter, Saleh Kalantari |
CHI | 4 |
| 2024 | NavMarkAR: A landmark-based augmented reality (AR) wayfinding system for enhancing older Adults' spatial learning
Zhiwen Qiu, Mojtaba Ashour, Xiaohe Zhou, Saleh Kalantari |
Adv. Eng. Informatics | 4 |
| 2024 | Design with myself: A brain-computer interface design tool that predicts live emotion to enhance metacognitive monitoring of designers
Tianlin Zhao, Saleh Kalantari |
Int. J. Hum. Comput. Stud. | 4 |
| 2023 | Designing Virtual Environments for Social Engagement in Older Adults: A Qualitative Multi-site StudyabstractVirtual reality (VR) is increasingly used as a platform for social interaction, including as a means for elders to maintain engagement. However, not many empirical studies have been conducted to examine features of social VR that are most relevant to elders’ experiences. The current study qualitatively analyzed the behavior of older adults in a collaborative VR environment and evaluated aspects of design that affected their engagement outcomes. We paired 36 participants over the age of 60 from three diverse geographic locations to interact in collaborative VR modules. Video-based observation methods and thematic analyses were used to study their interactions. The results indicated a strong link between conversations about personal lives in VR and social engagement, highlighting the need for social VR to encourage users to create their own stories and share their life experiences. The study provides new insights into design guidelines that could improve social VR for older adults. Tong Bill Xu, Armin Mostafavi, Benjamin C. Kim, Angella Lee, Walter R. Boot, Sara J. Czaja, Saleh Kalantari |
CHI | 7 |
| 2022 | Identifying uncertainty states during wayfinding in indoor environments: An EEG classification study
Bingzhao Zhu, Jesus Cruz-Garza, Mahsa Shoaran, Saleh Kalantari |
Adv. Eng. Informatics | 5 |