Demo Data from VLDB 2026 / reviewers in the wild / expert
Jinke He
dblp:274/6365
· DBLP profile ↗
8ranked-venue papers
3as first author
6since 2021 · last 2025
—ORCID · conflict
Domains — the database's venue-derived domains; a paper can count in several
Artificial intelligence and machine learning · 8 · 3 first-author · 6 since 2021Graphics, computer vision, multimedia, augmented reality and games · 2 · 2 first-author · 2 since 2021
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Artificial intelligence
5 papers |
Planning, search and constraint satisfaction · 40% Reinforcement learning · 40% Efficient and distributed learning · 14% | |
| Computer architecture, parallel and distributed computing, and storage systems
1 paper |
Performance modeling and evaluation · 100% |
Topics — the 14 heaviest of 17, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Knowledge, reasoning and agents › Planning, search and constraint satisfaction › game tree search
monte carlo tree search |
0.9 | 1 | 2025 | Trust-Region Twisted Policy Improvement · ICML 2025 |
Machine learning › Reinforcement learning
deep reinforcement learning |
0.6 | 1 | 2022 | Influence-Augmented Local Simulators: a Scalable Solution for Fast Deep RL in Large Networked Systems · ICML 2022 |
Machine learning › Reinforcement learning
model-based reinforcement learning |
0.6 | 1 | 2022 | Online Planning in POMDPs with Self-Improving Simulators · IJCAI 2022 |
Machine learning › Reinforcement learning
multi-agent reinforcement learning |
0.6 | 1 | 2022 | Distributed Influence-Augmented Local Simulators for Parallel MARL in Large Networked Systems · NeurIPS 2022 |
Knowledge, reasoning and agents › Planning, search and constraint satisfaction
planning under uncertainty |
0.6 | 1 | 2022 | Online Planning in POMDPs with Self-Improving Simulators · IJCAI 2022 |
Knowledge, reasoning and agents › Planning, search and constraint satisfaction › planning under uncertainty
POMDP planning |
0.6 | 1 | 2022 | Online Planning in POMDPs with Self-Improving Simulators · IJCAI 2022 |
Machine learning › Efficient and distributed learning › data-efficient learning
sample-efficient training |
0.6 | 1 | 2022 | Distributed Influence-Augmented Local Simulators for Parallel MARL in Large Networked Systems · NeurIPS 2022 |
Machine learning › Reinforcement learning
simulation-based training |
0.6 | 1 | 2022 | Influence-Augmented Local Simulators: a Scalable Solution for Fast Deep RL in Large Networked Systems · ICML 2022 |
Machine learning › Efficient and distributed learning › efficient training
training acceleration |
0.6 | 1 | 2022 | Influence-Augmented Local Simulators: a Scalable Solution for Fast Deep RL in Large Networked Systems · ICML 2022 |
Knowledge, reasoning and agents › Planning, search and constraint satisfaction › planning under uncertainty
monte carlo planning |
0.4 | 1 | 2020 | Influence-Augmented Online Planning for Complex Environments · NeurIPS 2020 |
Knowledge, reasoning and agents › Planning, search and constraint satisfaction
multi-agent planning |
0.4 | 1 | 2020 | Influence-Augmented Online Planning for Complex Environments · NeurIPS 2020 |
Knowledge, reasoning and agents › Planning, search and constraint satisfaction › planning
online planning |
0.4 | 1 | 2020 | Influence-Augmented Online Planning for Complex Environments · NeurIPS 2020 |
Performance modeling and evaluation › simulation › parallel and distributed simulation
distributed simulation |
0.2 | 1 | 2022 | Distributed Influence-Augmented Local Simulators for Parallel MARL in Large Networked Systems · NeurIPS 2022 |
Machine learning › Reinforcement learning
partially observable reinforcement learning |
0.1 | 1 | 2020 | Influence-Augmented Online Planning for Complex Environments · NeurIPS 2020 |
Methods — techniques the papers use, named apart from their topics
parallel simulation · 1.1influence-augmented local simulators · 1.1POMCP · 1.0twisted sequential monte carlo · 0.9trust-region policy improvement · 0.9particle filter · 0.9monte carlo tree search · 0.6learned influence models · 0.6learned dynamics models · 0.6learned dynamics model · 0.6deep RL · 0.6
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2025 | Trust-Region Twisted Policy ImprovementabstractMonte-Carlo tree search (MCTS) has driven many recent breakthroughs in deep reinforcement learning (RL). However, scaling MCTS to parallel compute has proven challenging in practice which has motivated alternative planners like sequential Monte-Carlo (SMC). Many of these SMC methods adopt particle filters for smoothing through a reformulation of RL as a policy inference problem. Yet, persisting design choices of these particle filters often conflict with the aim of online planning in RL, which is to obtain a policy improvement at the start of planning. Drawing inspiration from MCTS, we tailor SMC planners specifically to RL by improving data generation within the planner through constrained action sampling and explicit terminal state handling, as well as improving policy and value target estimation. This leads to our Trust-Region Twisted SMC (TRT-SMC), which shows improved runtime and sample-efficiency over baseline MCTS and SMC methods in both discrete and continuous domains. Joery A. de Vries, Jinke He, Yaniv Oren, Matthijs T. J. Spaan |
ICML | 2 |
| 2025 | Influence-aware memory architectures for deep reinforcement learning in POMDPsabstractAbstract Due to its perceptual limitations, an agent may have too little information about the environment to act optimally. In such cases, it is important to keep track of the action-observation history to uncover hidden state information. Recent deep reinforcement learning methods use recurrent neural networks (RNN) to memorize past observations. However, these models are expensive to train and have convergence difficulties, especially when dealing with high dimensional data. In this paper, we propose influence-aware memory, a theoretically inspired memory architecture that alleviates the training difficulties by restricting the input of the recurrent layers to those variables that influence the hidden state information. Moreover, as opposed to standard RNNs, in which every piece of information used for estimating Q values is inevitably fed back into the network for the next prediction, our model allows information to flow without being necessarily stored in the RNN’s internal memory. Results indicate that, by letting the recurrent layers focus on a small fraction of the observation variables while processing the rest of the information with a feedforward neural network, we can outperform standard recurrent architectures both in training speed and policy performance. This approach also reduces runtime and obtains better scores than methods that stack multiple observations to remove partial observability. Miguel Suau, Jinke He, Elena Congeduti, Rolf Starre, Aleksander Czechowski, Frans A. Oliehoek |
Neural Comput. Appl. | 2 |
| 2024 | What Model Does MuZero Learn?abstractModel-based reinforcement learning (MBRL) has drawn considerable interest in recent years, given its promise to improve sample efficiency. Moreover, when using deep-learned models, it is possible to learn compact and generalizable models from data. In this work, we study MuZero, a state-of-the-art deep model-based reinforcement learning algorithm that distinguishes itself from existing algorithms by learning a value-equivalent model. Despite MuZero’s success and impact in the field of MBRL, existing literature has not thoroughly addressed why MuZero performs so well in practice. Specifically, there is a lack of in-depth investigation into the value-equivalent model learned by MuZero and its effectiveness in model-based credit assignment and policy improvement, which is vital for achieving sample efficiency in MBRL. To fill this gap, we explore two fundamental questions through our empirical analysis: 1) to what extent does MuZero achieve its learning objective of a value-equivalent model, and 2) how useful are these models for policy improvement? Among various other insights, we conclude that MuZero’s learned model cannot effectively generalize to evaluate unseen policies. This limitation constrains the extent to which we can additionally improve the current policy by planning with the model. Jinke He, Thomas M. Moerland, Joery A. de Vries, Frans A. Oliehoek |
ECAI | 1 |
| 2022 | Influence-Augmented Local Simulators: a Scalable Solution for Fast Deep RL in Large Networked SystemsabstractLearning effective policies for real-world problems is still an open challenge for the field of reinforcement learning (RL). The main limitation being the amount of data needed and the pace at which that data can be obtained. In this paper, we study how to build lightweight simulators of complicated systems that can run sufficiently fast for deep RL to be applicable. We focus on domains where agents interact with a reduced portion of a larger environment while still being affected by the global dynamics. Our method combines the use of local simulators with learned models that mimic the influence of the global system. The experiments reveal that incorporating this idea into the deep RL workflow can considerably accelerate the training process and presents several opportunities for the future. Miguel Suau, Jinke He, Matthijs T. J. Spaan, Frans A. Oliehoek |
ICML | 2 |
| 2022 | Online Planning in POMDPs with Self-Improving SimulatorsabstractHow can we plan efficiently in a large and complex environment when the time budget is limited? Given the original simulator of the environment, which may be computationally very demanding, we propose to learn online an approximate but much faster simulator that improves over time. To plan reliably and efficiently while the approximate simulator is learning, we develop a method that adaptively decides which simulator to use for every simulation, based on a statistic that measures the accuracy of the approximate simulator. This allows us to use the approximate simulator to replace the original simulator for faster simulations when it is accurate enough under the current context, thus trading off simulation speed and accuracy. Experimental results in two large domains show that when integrated with POMCP, our approach allows to plan with improving efficiency over time. Jinke He, Miguel Suau, Hendrik Baier, Michael Kaisers, Frans A. Oliehoek |
IJCAI | 1 |
| 2022 | Distributed Influence-Augmented Local Simulators for Parallel MARL in Large Networked SystemsabstractDue to its high sample complexity, simulation is, as of today, critical for the successful application of reinforcement learning. Many real-world problems, however, exhibit overly complex dynamics, making their full-scale simulation computationally slow. In this paper, we show how to factorize large networked systems of many agents into multiple local regions such that we can build separate simulators that run independently and in parallel. To monitor the influence that the different local regions exert on one another, each of these simulators is equipped with a learned model that is periodically trained on real trajectories. Our empirical results reveal that distributing the simulation among different processes not only makes it possible to train large multi-agent systems in just a few hours but also helps mitigate the negative effects of simultaneous learning. Miguel Suau, Jinke He, Mustafa Mert Çelikok, Matthijs T. J. Spaan, Frans A. Oliehoek |
NeurIPS | 2 |
| 2020 | Influence-Augmented Online Planning for Complex EnvironmentsabstractHow can we plan efficiently in real time to control an agent in a complex environment that may involve many other agents? While existing sample-based planners have enjoyed empirical success in large POMDPs, their performance heavily relies on a fast simulator. However, real-world scenarios are complex in nature and their simulators are often computationally demanding, which severely limits the performance of online planners. In this work, we propose influence-augmented online planning, a principled method to transform a factored simulator of the entire environment into a local simulator that samples only the state variables that are most relevant to the observation and reward of the planning agent and captures the incoming influence from the rest of the environment using machine learning methods. Our main experimental results show that planning on this less accurate but much faster local simulator with POMCP leads to higher real-time planning performance than planning on the simulator that models the entire environment. Jinke He, Miguel Suau, Frans A. Oliehoek |
NeurIPS | 1 |
| 2020 | Multitask Soft Option LearningabstractWe present Multitask Soft Option Learning (MSOL), a hierarchical multitask framework based on Planning as Inference. MSOL extends the concept of options, using separate variational posteriors for each task, regularized by a shared prior. This “soft” version of options avoids several instabilities during training in a multitask setting, and provides a natural way to learn both intra-option policies and their terminations. Furthermore, it allows fine-tuning of options for new tasks without forgetting their learned policies, leading to faster training without reducing the expressiveness of the hierarchical policy. We demonstrate empirically that MSOL significantly outperforms both hierarchical and flat transfer-learning baselines. Maximilian Igl, Andrew Gambardella, Jinke He, Nantas Nardelli, N. Siddharth 0001, Wendelin Böhmer, Shimon Whiteson |
UAI | 3 |