Md. Touhidul Islam

dblp:274/6576 · DBLP profile ↗
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7ranked-venue papers
5as first author
7since 2021 · last 2026
0000-0002-6075-2832ORCID · verified

Domains — the database's venue-derived domains; a paper can count in several

Human-computer interaction and ubiquitous computing · 6 · 5 first-author · 6 since 2021Systems, architecture and hardware · 1 · 1 since 2021Applied, interdisciplinary, general and emerging computing · 1 · 1 first-author · 1 since 2021
YearPublicationVenuePosition
2026 Shaping Credibility Judgments in Human-GenAI Partnership via Weaker LLMs: A Transactive Memory Perspective on AI Literacy
Md. Touhidul Islam, Mahir Akgun, Syed Masum Billah
AIED (5)1
2026 AI-Assisted Hardware Security Verification: A Survey and AI Accelerator Case Study
Khan Thamid Hasan, Md. Ajoad Hasan, Nashmin Alam, Md. Touhidul Islam, Upoma Das, Farimah Farahmandi
VTS4
2025 IKIWISI: An Interactive Visual Pattern Generator for Evaluating the Reliability of Vision-Language Models Without Ground Truth
abstract
We present IKIWISI ("I Know It When I See It"), an interactive visual pattern generator for assessing vision-language models in video object recognition when ground truth is unavailable. IKIWISI transforms model outputs into a binary heatmap where green cells indicate object presence and red cells indicate object absence. This visualization leverages humans' innate pattern recognition abilities to evaluate model reliability. IKIWISI introduces "spy objects": adversarial instances users know are absent, to discern models hallucinating on nonexistent items. The tool functions as a cognitive audit mechanism, surfacing mismatches between human and machine perception by visualizing where models diverge from human understanding. Our study with 15 participants found that users considered IKIWISI easy to use, made assessments that correlated with objective metrics when available, and reached informed conclusions by examining only a small fraction of heatmap cells. This approach not only complements traditional evaluation methods through visual assessment of model behavior with custom object sets, but also reveals opportunities for improving alignment between human perception and machine understanding in vision-language systems.
Md. Touhidul Islam, Imran Kabir, Md. Alimoor Reza, Syed Masum Billah
Conference on Designing Interactive Systems1
2024 Identifying Crucial Objects in Blind and Low-Vision Individuals' Navigation
abstract
This paper presents a curated list of 90 objects essential for the navigation of blind and low-vision (BLV) individuals, encompassing road, sidewalk, and indoor environments. We develop the initial list by analyzing 21 publicly available videos featuring BLV individuals navigating various settings. Then, we refine the list through feedback from a focus group study involving blind, low-vision, and sighted companions of BLV individuals. A subsequent analysis reveals that most contemporary datasets used to train recent computer vision models contain only a small subset of the objects in our proposed list. Furthermore, we provide detailed object labeling for these 90 objects across 31 video segments derived from the original 21 videos. Finally, we make the object list, the 21 videos, and object labeling in the 31 video segments publicly available. This paper aims to fill the existing gap and foster the development of more inclusive and effective navigation aids for the BLV community.
Md. Touhidul Islam, Imran Kabir, Elena Ariel Pearce, Md. Alimoor Reza, Syed Masum Billah
ASSETS1
2024 Wheeler: A Three-Wheeled Input Device for Usable, Efficient, and Versatile Non-Visual Interaction
abstract
Blind users rely on keyboards and assistive technologies like screen readers to interact with user interface (UI) elements. In modern applications with complex UI hierarchies, navigating to different UI elements poses a significant accessibility challenge. Users must listen to screen reader audio descriptions and press relevant keyboard keys one at a time. This paper introduces Wheeler, a novel three-wheeled, mouse-shaped stationary input device, to address this issue. Informed by participatory sessions, Wheeler enables blind users to navigate up to three hierarchical levels in an app independently using three wheels instead of navigating just one level at a time using a keyboard. The three wheels also offer versatility, allowing users to repurpose them for other tasks, such as 2D cursor manipulation. A study with 12 blind users indicates a significant reduction (40%) in navigation time compared to using a keyboard. Further, a diary study with our blind co-author highlights Wheeler’s additional benefits, such as accessing UI elements with partial metadata and facilitating mixed-ability collaboration.
Md. Touhidul Islam, Noushad Sojib, Imran Kabir, Ashiqur Rahman Amit, Mohammad Ruhul Amin, Syed Masum Billah
UIST1
2023 A Probabilistic Model and Metrics for Estimating Perceived Accessibility of Desktop Applications in Keystroke-Based Non-Visual Interactions
abstract
Perceived accessibility of an application is a subjective measure of how well an individual with a particular disability, skills, and goals experiences the application via assistive technology. This paper first presents a study with 11 blind users to report how they perceive the accessibility of desktop applications while interacting via assistive technology such as screen readers and a keyboard. The study identifies the low navigational complexity of the user interface (UI) elements as the primary contributor to higher perceived accessibility of different applications. Informed by this study, we develop a probabilistic model that accounts for the number of user actions needed to navigate between any two arbitrary UI elements within an application. This model contributes to the area of computational interaction for non-visual interaction. Next, we derive three metrics from this model: complexity, coverage, and reachability, which reveal important statistical characteristics of an application indicative of its perceived accessibility. The proposed metrics are appropriate for comparing similar applications and can be fine-tuned for individual users to cater to their skills and goals. Finally, we present five use cases, demonstrating how blind users, application developers, and accessibility practitioners can benefit from our model and metrics.
Md. Touhidul Islam, Donald E. Porter, Syed Masum Billah
CHI1
2021 Understanding Screen Readers' Plugins
abstract
Screen reader plugins are small pieces of code that blind users can download and install to enhance the capabilities of their screen readers. In this paper, we aim to understand the user experience of screen readers’ plugins, as well as their developers, distribution model, and maintenance. To this end, we conducted a study with 14 blind screen reader users. Our study revealed that screen reader users rely on plugins for various reasons, e.g., to improve the usability of both screen readers and application software, to make partially accessible applications accessible, and to enable custom shortcuts and commands. Furthermore, installing plugins is easy; uninstalling them is unlikely; and finding them online is ad hoc, challenging, and poses security threats. In addition, developing screen reader plugins is technically demanding; only a handful of people develop plugins, and they are well-recognized in the community. Finally, there is no central repository for plugins for most screen readers, and most plugins do not receive updates from their developers and become obsolete. The lack of financial incentives plays in the slow growth of the plugin ecosystem. Based on our findings, we recommend creating a central repository for all plugins, engaging third-party developers, and raising general awareness about the benefits and dangers of plugins. We believe our findings will inspire researchers to embrace the plugin-based distribution model as an effective way to combat application-level accessibility issues.
Farhani Momotaz, Md. Touhidul Islam, Md Ehtesham-Ul-Haque, Syed Masum Billah
ASSETS2