Hung Vinh Tran

dblp:274/6673 · DBLP profile ↗
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4ranked-venue papers
3as first author
3since 2021 · last 2026
0009-0000-7615-3167ORCID · corroborated

Domains — the database's venue-derived domains; a paper can count in several

Databases, data management, data science and information retrieval · 3 · 3 first-author · 3 since 2021Applied, interdisciplinary, general and emerging computing · 2 · 2 first-author · 2 since 2021Artificial intelligence and machine learning · 1Graphics, computer vision, multimedia, augmented reality and games · 1
YearPublicationVenuePosition
2026 Efficient Content-based Recommendation Model Training via Noise-aware Coreset Selection
Hung Vinh Tran, Tong Chen 0005, Hechuan Wen, Nguyen Quoc Viet Hung, Bin Cui 0001, Hongzhi Yin
WWW1
2025 On-device Content-based Recommendation with Single-shot Embedding Pruning: A Cooperative Game Perspective
abstract
Content-based Recommender Systems (CRSs) play a crucial role in shaping user experiences in e-commerce, online advertising, and personalized recommendations. However, due to the vast amount of categorical features, the embedding tables used in CRS models pose a significant storage bottleneck for real-world deployment, especially on resource-constrained devices. To address this problem, various embedding pruning methods have been proposed, but most existing ones require expensive retraining steps for each target parameter budget, leading to enormous computation costs. In reality, this computation cost is a major hurdle in real-world applications with diverse storage requirements, such as federated learning and streaming settings. In this paper, we propose Shapley Value-guided Embedding Reduction (Shaver) as our response. With Shaver, we view the problem from a cooperative game perspective, and quantify each embedding parameter's contribution with Shapley values to facilitate contribution-based parameter pruning. To address the inherently high computation costs of Shapley values, we propose an efficient and unbiased method to estimate Shapley values of a CRS's embedding parameters. Moreover, in the pruning stage, we put forward a field-aware codebook to mitigate the information loss in the traditional zero-out treatment. Through extensive experiments on three real-world datasets, Shaver has demonstrated competitive performance with lightweight recommendation models across various parameter budgets. The source code is available at https://github.com/chenxing1999/shaver.
Hung Vinh Tran, Tong Chen 0005, Guanhua Ye, Nguyen Quoc Viet Hung, Kai Zheng 0001, Hongzhi Yin
WWW1
2025 A Thorough Performance Benchmarking on Lightweight Embedding-based Recommender Systems
abstract
Since the creation of the Web, recommender systems (RSs) have been an indispensable personalization mechanism in information filtering. Most state-of-the-art RSs primarily depend on categorical features such as user and item IDs, and use embedding vectors to encode their information for accurate recommendations, resulting in an excessively large embedding table owing to the immense feature corpus. To prevent the heavily parameterized embedding table from harming RSs’ scalability, both academia and industry have seen increasing efforts compressing RS embeddings, and this trend is further amplified by the recent uptake in edge computing for online services. However, despite the prosperity of existing lightweight embedding-based RSs (LERSs), a strong diversity is seen in the evaluation protocols adopted across publications, resulting in obstacles when relating the reported performance of those LERSs to their real-world usability. On the other hand, among the two fundamental recommendation tasks, namely traditional collaborative filtering and content-based recommendation, despite their common goal of achieving lightweight embeddings, the outgoing LERSs are designed and evaluated with a straightforward “either-or” choice between the two tasks. Consequently, the lack of discussions on a method’s cross-task transferability will likely hinder the development of unified, more scalable solutions for production environments. Motivated by these unresolved issues, this study aims to systematically investigate existing LERSs’ performance, efficiency, and cross-task transferability via a thorough benchmarking process. To create a generic, task-independent baseline, we propose an efficient embedding compression approach based on magnitude pruning, which is proven to be an easy-to-deploy yet highly competitive baseline that outperforms various complex LERSs. Our study reveals the distinct performance of different LERSs across the two recommendation tasks, shedding light on their effectiveness and generalizability under different settings. Furthermore, to account for edge-based recommendation—an increasingly popular use case of LERSs, we have also deployed and tested all LERSs on a Raspberry Pi 4, where their efficiency bottleneck is exposed compared with GPU-based deployment. Finally, we conclude this article with critical summaries on the performance comparison, suggestions on model selection based on task objectives, and underexplored challenges around the applicability of existing LERSs for future research. To encourage and support future LERS research, we publish all source codes and data, checkpoints, and documentation at https://github.com/chenxing1999/recsys-benchmark .
Hung Vinh Tran, Tong Chen 0005, Nguyen Quoc Viet Hung, Zi Huang, Li-Zhen Cui 0001, Hongzhi Yin
ACM Trans. Inf. Syst.1
2020 LODENet: A Holistic Approach to Offline Handwritten Chinese and Japanese Text Line Recognition
abstract
One of the biggest obstacles in Chinese and Japanese text line recognition is how to present their enormous character sets. The most common solution is to merely choose and represent a small subset of characters using one-hot encoding. However, such an approach is costly to describe huge character sets, and ignores their semantic relationships. Recent studies have attempted to utilize different encoding methods, but they struggle to build a bijection mapping. In this work, we propose a novel encoding method, called LOgographic DEComposition encoding (LODEC), that can efficiently perform a 1-to-1 mapping for all Chinese and Japanese characters. As such, LODEC enables to encode over 21,000 Chinese and Japanese characters by 520 fundamental elements. Moreover, to handle the vast style variety of handwritten texts in the two languages, we propose a novel deep learning (DL) architecture, called LODENet, together with an end-to-end training scheme, that leverages auxiliary ground truths generated by LODEC or other radical-based encoding methods. We systematically performed experiments on both Chinese and Japanese datasets, and found that our approach surpassed the performance of state-of-the-art baselines. Furthermore, empirical evidence shows that our method can gain significantly improvement using synthesized text line images without the need for domain knowledge.
Huu-Tin Hoang, Chun-Jen Peng, Hung Vinh Tran, Hung Le 0002
ICPR3