Akash Sengupta

dblp:274/7194 · DBLP profile ↗
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7ranked-venue papers
6as first author
6since 2021 · last 2024
0009-0001-9647-0837ORCID · corroborated

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 6 · 6 first-author · 5 since 2021Graphics, computer vision, multimedia, augmented reality and games · 6 · 6 first-author · 5 since 2021Theory of computation · 1 · 1 since 2021
YearPublicationVenuePosition
2024 DiffHuman: Probabilistic Photorealistic 3D Reconstruction of Humans
abstract
We present DiffHuman, a probabilistic method for photo-realistic 3D human reconstruction from a single RGB image. Despite the ill-posed nature of this problem, most methods are deterministic and output a single solution, often resulting in a lack of geometric detail and blurriness in unseen or uncertain regions. In contrast, DiffHuman predicts a proba-bility distribution over 3D reconstructions conditioned on an input 2D image, which allows us to sample multiple detailed 3D avatars that are consistent with the image. DiffHuman is implemented as a conditional diffusion model that denoises pixel-aligned 2D observations of an underlying 3D shape representation. During inference, we may sample 3D avatars by iteratively denoising 2D renders of the predicted 3D repre-sentation. Furthermore, we introduce a generator neural net-work that approximates rendering with considerably reduced runtime (55 x speed up), resulting in a novel dual-branch diffusion framework. Our experiments show that DiffHuman can produce diverse and detailed reconstructions for the parts of the person that are unseen or uncertain in the input image, while remaining competitive with the state-of-the-art when reconstructing visible surfaces.
Akash Sengupta, Thiemo Alldieck, Nikos Kolotouros, Enric Corona, Andrei Zanfir, Cristian Sminchisescu
CVPR1
2023 HuManiFlow: Ancestor-Conditioned Normalising Flows on SO(3) Manifolds for Human Pose and Shape Distribution Estimation
abstract
Monocular 3D human pose and shape estimation is an illposed problem since multiple 3D solutions can explain a 2D image of a subject. Recent approaches predict a probability distribution over plausible 3D pose and shape parameters conditioned on the image. We show that these approaches exhibit a trade-off between three key properties: (i) accuracy - the likelihood of the ground-truth 3D solution under the predicted distribution, (ii) sample-input consistency - the extent to which 3D samples from the predicted distribution match the visible 2D image evidence, and (iii) sample diversity - the range of plausible 3D solutions modelled by the predicted distribution. Our method, HuManiFlow, predicts simultaneously accurate, consistent and diverse distributions. We use the human kinematic tree to factorise full body pose into ancestor-conditioned per-body-part pose distributions in an autoregressive manner. Per-body-part distributions are implemented using normalising flows that respect the manifold structure of SO(3), the Lie group of per-body-part poses. We show that ill-posed, but ubiquitous, 3D point estimate losses reduce sample diversity, and employ only probabilistic training losses. HuManiFlow outperforms state-of-the-art probabilistic approaches on the 3DPW and SSP-3D datasets.
Akash Sengupta, Ignas Budvytis, Roberto Cipolla
CVPR1
2022 Using Reinforcement Learning to Perform Qubit Routing in Quantum Compilers
abstract
‘‘Qubit routing” refers to the task of modifying quantum circuits so that they satisfy the connectivity constraints of a target quantum computer. This involves inserting SWAP gates into the circuit so that the logical gates only ever occur between adjacent physical qubits. The goal is to minimise the circuit depth added by the SWAP gates. In this article, we propose a qubit routing procedure that uses a modified version of the deep Q-learning paradigm. The system is able to outperform the qubit routing procedures from two of the most advanced quantum compilers currently available (Qiskit and t \( | \) ket \( \rangle \) ), on both random and realistic circuits, across a range of near-term architecture sizes (with up to 50 qubits).
Matteo G. Pozzi, Steven Herbert, Akash Sengupta, Robert Mullins 0001
ACM Trans. Quantum Comput.3
2021 Probabilistic Estimation of 3D Human Shape and Pose with a Semantic Local Parametric Model
Akash Sengupta, Ignas Budvytis, Roberto Cipolla
BMVC1
2021 Probabilistic 3D Human Shape and Pose Estimation From Multiple Unconstrained Images in the Wild
abstract
This paper addresses the problem of 3D human body shape and pose estimation from RGB images. Recent progress in this field has focused on single images, video or multi-view images as inputs. In contrast, we propose a new task: shape and pose estimation from a group of multiple images of a human subject, without constraints on subject pose, camera viewpoint or background conditions between images in the group. Our solution to this task predicts distributions over SMPL body shape and pose parameters conditioned on the input images in the group. We probabilistically combine predicted body shape distributions from each image to obtain a final multi-image shape prediction. We show that the additional body shape information present in multi-image input groups improves 3D human shape estimation metrics compared to single-image inputs on the SSP-3D dataset and a private dataset of tape-measured humans. In addition, predicting distributions over 3D bodies allows us to quantify pose prediction uncertainty, which is useful when faced with challenging input images with significant occlusion. Our method demonstrates meaningful pose uncertainty on the 3DPW dataset and is competitive with the state-of-the-art in terms of pose estimation metrics.
Akash Sengupta, Ignas Budvytis, Roberto Cipolla
CVPR1
2021 Hierarchical Kinematic Probability Distributions for 3D Human Shape and Pose Estimation from Images in the Wild
abstract
This paper addresses the problem of 3D human body shape and pose estimation from an RGB image. This is often an ill-posed problem, since multiple plausible 3D bodies may match the visual evidence present in the input - particularly when the subject is occluded. Thus, it is desirable to estimate a distribution over 3D body shape and pose conditioned on the input image instead of a single 3D re-construction. We train a deep neural network to estimate a hierarchical matrix-Fisher distribution over relative 3D joint rotation matrices (i.e. body pose), which exploits the human body’s kinematic tree structure, as well as a Gaussian distribution over SMPL body shape parameters. To further ensure that the predicted shape and pose distributions match the visual evidence in the input image, we implement a differentiable rejection sampler to impose a reprojection loss between ground-truth 2D joint coordinates and samples from the predicted distributions, projected onto the image plane. We show that our method is competitive with the state-of-the-art in terms of 3D shape and pose metrics on the SSP-3D and 3DPW datasets, while also yielding a structured probability distribution over 3D body shape and pose, with which we can meaningfully quantify prediction uncertainty and sample multiple plausible 3D reconstructions to explain a given input image.
Akash Sengupta, Ignas Budvytis, Roberto Cipolla
ICCV1
2020 Synthetic Training for Accurate 3D Human Pose and Shape Estimation in the Wild
Akash Sengupta, Roberto Cipolla, Ignas Budvytis
BMVC1