Demo Data from VLDB 2026 / reviewers in the wild / expert
Param Hanji
dblp:274/7377
· DBLP profile ↗
5ranked-venue papers
0as first author
5since 2021 · last 2024
0000-0002-7985-4177ORCID · corroborated
Domains — the database's venue-derived domains; a paper can count in several
Graphics, computer vision, multimedia, augmented reality and games · 4 · 4 since 2021Artificial intelligence and machine learning · 2 · 2 since 2021
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Computer graphics and multimedia
2 papers |
Virtual and augmented reality · 48% Multimedia systems and quality of experience · 26% Image and video coding · 26% | |
| Artificial intelligence
2 papers |
3D vision · 50% Generative modeling · 27% Deep learning architectures and training · 23% |
Topics — the 8 heaviest of 10, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Machine learning › Generative modeling
diffusion model |
0.8 | 1 | 2024 | FrePolad: Frequency-Rectified Point Latent Diffusion for Point Cloud Generation · ECCV (67) 2024 |
Computer vision › 3D vision › 3d generation
point cloud generation |
0.8 | 1 | 2024 | FrePolad: Frequency-Rectified Point Latent Diffusion for Point Cloud Generation · ECCV (67) 2024 |
Image and video coding › image quality assessment
image quality metric |
0.8 | 1 | 2024 | ColorVideoVDP: A visual difference predictor for image, video and display distortions · ACM Trans. Graph. 2024 |
Multimedia systems and quality of experience
video quality assessment |
0.8 | 1 | 2024 | ColorVideoVDP: A visual difference predictor for image, video and display distortions · ACM Trans. Graph. 2024 |
Computer vision › 3D vision › implicit neural representation
neural field |
0.7 | 1 | 2023 | Neural Fields with Hard Constraints of Arbitrary Differential Order · NeurIPS 2023 |
Virtual and augmented reality
near-eye display |
0.5 | 1 | 2021 | Reproducing reality with a high-dynamic-range multi-focal stereo display · ACM Trans. Graph. 2021 |
Virtual and augmented reality
visual realism |
0.5 | 1 | 2021 | Reproducing reality with a high-dynamic-range multi-focal stereo display · ACM Trans. Graph. 2021 |
Virtual and augmented reality › depth perception
depth cues |
0.1 | 1 | 2021 | Reproducing reality with a high-dynamic-range multi-focal stereo display · ACM Trans. Graph. 2021 |
Methods — techniques the papers use, named apart from their topics
psychophysical model · 0.8latent diffusion · 0.8frequency rectification · 0.8cross-channel contrast masking · 0.8chromatic spatiotemporal contrast sensitivity · 0.8spectral collocation · 0.7meshless interpolation · 0.7multi-focal display · 0.5binocular presentation · 0.5HDR imaging · 0.5
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2024 | FrePolad: Frequency-Rectified Point Latent Diffusion for Point Cloud Generation
Chenliang Zhou, Fangcheng Zhong, Param Hanji, Zhilin Guo 0001, Kyle Fogarty, Alejandro Sztrajman, Hongyun Gao 0001, A. Cengiz Öztireli |
ECCV (67) | 3 |
| 2024 | Perceptual Quality Assessment of NeRF and Neural View Synthesis Methods for Front-Facing ViewsabstractAbstract Neural view synthesis (NVS) is one of the most successful techniques for synthesizing free viewpoint videos, capable of achieving high fidelity from only a sparse set of captured images. This success has led to many variants of the techniques, each evaluated on a set of test views typically using image quality metrics such as PSNR, SSIM, or LPIPS. There has been a lack of research on how NVS methods perform with respect to perceived video quality. We present the first study on perceptual evaluation of NVS and NeRF variants. For this study, we collected two datasets of scenes captured in a controlled lab environment as well as in‐the‐wild. In contrast to existing datasets, these scenes come with reference video sequences, allowing us to test for temporal artifacts and subtle distortions that are easily overlooked when viewing only static images. We measured the quality of videos synthesized by several NVS methods in a well‐controlled perceptual quality assessment experiment as well as with many existing state‐of‐the‐art image/video quality metrics. We present a detailed analysis of the results and recommendations for dataset and metric selection for NVS evaluation. Hanxue Liang, Tianhao Wu 0003, Param Hanji, Francesco Banterle, Hongyun Gao 0001, Rafal Mantiuk, A. Cengiz Öztireli |
Comput. Graph. Forum | 3 |
| 2024 | ColorVideoVDP: A visual difference predictor for image, video and display distortionsabstractColorVideoVDP is a video and image quality metric that models spatial and temporal aspects of vision for both luminance and color. The metric is built on novel psychophysical models of chromatic spatiotemporal contrast sensitivity and cross-channel contrast masking. It accounts for the viewing conditions, geometric, and photometric characteristics of the display. It was trained to predict common video-streaming distortions (e.g., video compression, rescaling, and transmission errors) and also 8 new distortion types related to AR/VR displays (e.g., light source and waveguide non-uniformities). To address the latter application, we collected our novel XR-Display-Artifact-Video quality dataset (XR-DAVID), comprised of 336 distorted videos. Extensive testing on XR-DAVID, as well as several datasets from the literature, indicate a significant gain in prediction performance compared to existing metrics. ColorVideoVDP opens the doors to many novel applications that require the joint automated spatiotemporal assessment of luminance and color distortions, including video streaming, display specification, and design, visual comparison of results, and perceptually-guided quality optimization. The code for the metric can be found at https://github.com/gfxdisp/ColorVideoVDP. Rafal Mantiuk, Param Hanji, Maliha Ashraf, Yuta Asano, Alexandre Chapiro |
ACM Trans. Graph. | 2 |
| 2023 | Neural Fields with Hard Constraints of Arbitrary Differential OrderabstractWhile deep learning techniques have become extremely popular for solving a broad range of optimization problems, methods to enforce hard constraints during optimization, particularly on deep neural networks, remain underdeveloped. Inspired by the rich literature on meshless interpolation and its extension to spectral collocation methods in scientific computing, we develop a series of approaches for enforcing hard constraints on neural fields, which we refer to as Constrained Neural Fields (CNF). The constraints can be specified as a linear operator applied to the neural field and its derivatives. We also design specific model representations and training strategies for problems where standard models may encounter difficulties, such as conditioning of the system, memory consumption, and capacity of the network when being constrained. Our approaches are demonstrated in a wide range of real-world applications. Additionally, we develop a framework that enables highly efficient model and constraint specification, which can be readily applied to any downstream task where hard constraints need to be explicitly satisfied during optimization. Fangcheng Zhong, Kyle Fogarty, Param Hanji, Tianhao Wu 0003, Alejandro Sztrajman, Andrew Spielberg, Andrea Tagliasacchi, Petra Bosilj, A. Cengiz Öztireli |
NeurIPS | 3 |
| 2021 | Reproducing reality with a high-dynamic-range multi-focal stereo displayabstractWith well-established methods for producing photo-realistic results, the next big challenge of graphics and display technologies is to achieve perceptual realism --- producing imagery indistinguishable from real-world 3D scenes. To deliver all necessary visual cues for perceptual realism, we built a High-Dynamic-Range Multi-Focal Stereo Display that achieves high resolution, accurate color, a wide dynamic range, and most depth cues, including binocular presentation and a range of focal depth. The display and associated imaging system have been designed to capture and reproduce a small near-eye three-dimensional object and to allow for a direct comparison between virtual and real scenes. To assess our reproduction of realism and demonstrate the capability of the display and imaging system, we conducted an experiment in which the participants were asked to discriminate between a virtual object and its physical counterpart. Our results indicate that the participants can only detect the discrepancy with a probability of 0.44. With such a level of perceptual realism, our display apparatus can facilitate a range of visual experiments that require the highest fidelity of reproduction while allowing for the full control of the displayed stimuli. Fangcheng Zhong, Akshay Jindal, Ali Özgür Yöntem, Param Hanji, Simon J. Watt, Rafal Mantiuk |
ACM Trans. Graph. | 4 |