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Vihang Patil

dblp:275/2942 · also Vihang Prakash Patil · DBLP profile ↗
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4ranked-venue papers
1as first author
4since 2021 · last 2025
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 4 · 1 first-author · 4 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Artificial intelligence
3 papers
Reinforcement learning · 58% Deep learning architectures and training · 27% Robot manipulation · 9%

Topics — the 11 heaviest of 12, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Machine learning › Reinforcement learning
offline reinforcement learning
0.912025
A Large Recurrent Action Model: xLSTM enables Fast Inference for Robotics Tasks · ICML 2025
Machine learning › Deep learning architectures and training
recurrent neural network
0.912025
A Large Recurrent Action Model: xLSTM enables Fast Inference for Robotics Tasks · ICML 2025
Machine learning › Deep learning architectures and training › recurrent neural network › LSTM
xLSTM
0.912025
A Large Recurrent Action Model: xLSTM enables Fast Inference for Robotics Tasks · ICML 2025
Machine learning › Reinforcement learning › partially observable reinforcement learning
history representation
0.612022
History Compression via Language Models in Reinforcement Learning · ICML 2022
Robotics › Robot manipulation
learning from demonstration
0.612022
Align-RUDDER: Learning From Few Demonstrations by Reward Redistribution · ICML 2022
Machine learning › Reinforcement learning
partially observable reinforcement learning
0.612022
History Compression via Language Models in Reinforcement Learning · ICML 2022
Machine learning › Reinforcement learning › reward design › reward shaping
reward redistribution
0.612022
Align-RUDDER: Learning From Few Demonstrations by Reward Redistribution · ICML 2022
Machine learning › Reinforcement learning › reward design
reward shaping
0.612022
Align-RUDDER: Learning From Few Demonstrations by Reward Redistribution · ICML 2022
Machine learning › Reinforcement learning › sample efficiency
sample-efficient reinforcement learning
0.612022
History Compression via Language Models in Reinforcement Learning · ICML 2022
Natural language and speech › Language models and text generation › pre-trained language model › efficient pre-trained language model
frozen language model
0.212022
History Compression via Language Models in Reinforcement Learning · ICML 2022
Natural language and speech › Language models and text generation
pre-trained language model
0.212022
History Compression via Language Models in Reinforcement Learning · ICML 2022

Methods — techniques the papers use, named apart from their topics

xLSTM · 0.9sequence modeling · 0.9mamba · 0.9profile model · 0.6pretrained language transformer · 0.6multiple sequence alignment · 0.6hopfield network · 0.6actor-critic · 0.6
YearPublicationVenuePosition
2025 A Large Recurrent Action Model: xLSTM enables Fast Inference for Robotics Tasks
abstract
In recent years, there has been a trend in the field of Reinforcement Learning (RL) towards large action models trained offline on large-scale datasets via sequence modeling. Existing models are primarily based on the Transformer architecture, which results in powerful agents. However, due to slow inference times, Transformer-based approaches are impractical for real-time applications, such as robotics. Recently, modern recurrent architectures, such as xLSTM and Mamba, have been proposed that exhibit parallelization benefits during training similar to the Transformer architecture while offering fast inference. In this work, we study the aptitude of these modern recurrent architectures for large action models. Consequently, we propose a Large Recurrent Action Model (LRAM) with an xLSTM at its core that comes with linear-time inference complexity and natural sequence length extrapolation abilities. Experiments on 432 tasks from 6 domains show that LRAM compares favorably to Transformers in terms of performance and speed.
Thomas Schmied, Thomas Adler, Vihang Patil, Maximilian Beck, Korbinian Pöppel, Johannes Brandstetter, Günter Klambauer, Razvan Pascanu, Sepp Hochreiter
ICML3
2022 A Globally Convergent Evolutionary Strategy for Stochastic Constrained Optimization with Applications to Reinforcement Learning
abstract
Evolutionary strategies have recently been shown to achieve competing levels of performance for complex optimization problems in reinforcement learning. In such problems, one often needs to optimize an objective function subject to a set of constraints, including for instance constraints on the entropy of a policy or to restrict the possible set of actions or states accessible to an agent. Convergence guarantees for evolutionary strategies to optimize stochastic constrained problems are however lacking in the literature. In this work, we address this problem by designing a novel optimization algorithm with a sufficient decrease mechanism that ensures convergence and that is based only on estimates of the functions. We demonstrate the applicability of this algorithm on two types of experiments: i) a control task for maximizing rewards and ii) maximizing rewards subject to a non-relaxable set of constraints.
Youssef Diouane, Aurélien Lucchi, Vihang Patil
AISTATS3
2022 History Compression via Language Models in Reinforcement Learning
abstract
In a partially observable Markov decision process (POMDP), an agent typically uses a representation of the past to approximate the underlying MDP. We propose to utilize a frozen Pretrained Language Transformer (PLT) for history representation and compression to improve sample efficiency. To avoid training of the Transformer, we introduce FrozenHopfield, which automatically associates observations with pretrained token embeddings. To form these associations, a modern Hopfield network stores these token embeddings, which are retrieved by queries that are obtained by a random but fixed projection of observations. Our new method, HELM, enables actor-critic network architectures that contain a pretrained language Transformer for history representation as a memory module. Since a representation of the past need not be learned, HELM is much more sample efficient than competitors. On Minigrid and Procgen environments HELM achieves new state-of-the-art results. Our code is available at https://github.com/ml-jku/helm.
Fabian Paischer, Thomas Adler, Vihang Patil, Angela Bitto-Nemling, Markus Holzleitner, Sebastian Lehner, Hamid Eghbalzadeh, Sepp Hochreiter
ICML3
2022 Align-RUDDER: Learning From Few Demonstrations by Reward Redistribution
abstract
Reinforcement learning algorithms require many samples when solving complex hierarchical tasks with sparse and delayed rewards. For such complex tasks, the recently proposed RUDDER uses reward redistribution to leverage steps in the Q-function that are associated with accomplishing sub-tasks. However, often only few episodes with high rewards are available as demonstrations since current exploration strategies cannot discover them in reasonable time. In this work, we introduce Align-RUDDER, which utilizes a profile model for reward redistribution that is obtained from multiple sequence alignment of demonstrations. Consequently, Align-RUDDER employs reward redistribution effectively and, thereby, drastically improves learning on few demonstrations. Align-RUDDER outperforms competitors on complex artificial tasks with delayed rewards and few demonstrations. On the Minecraft ObtainDiamond task, Align-RUDDER is able to mine a diamond, though not frequently. Code is available at github.com/ml-jku/align-rudder.
Vihang Patil, Markus Hofmarcher, Marius-Constantin Dinu, Matthias Dorfer, Patrick M. Blies, Johannes Brandstetter, Jose A. Arjona-Medina, Sepp Hochreiter
ICML1