Wei-Fang Sun

dblp:275/9039 · DBLP profile ↗
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15ranked-venue papers
3as first author
15since 2021 · last 2025
0000-0003-1276-6946ORCID · corroborated

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 11 · 2 first-author · 11 since 2021Systems, architecture and hardware · 3 · 1 first-author · 3 since 2021Graphics, computer vision, multimedia, augmented reality and games · 1 · 1 since 2021
YearPublicationVenuePosition
2025 PCIe Bandwidth-Aware Scheduling for Multi-Instance GPUs
Yan-Mei Tang, Wei-Fang Sun, Hsu-Tzu Ting, Ming-Hung Chen, I-Hsin Chung, Jerry Chou 0001
HPC Asia2
2025 3D Gaussian Splatting with Grouped Uncertainty for Unconstrained Images
abstract
3D Gaussian Splatting (3DGS) [1] is a promising method for 3D reconstruction and novel view synthesis. However, training it with unconstrained images presents challenges due to transient objects that cause undesired floaters and ghosting artifacts. Although related works using Neural Radiance Fields (NeRF) [2] have attempted to address these issues, those techniques proved ineffective when directly applied to 3DGS. In this study, we propose an uncertainty estimation approach to assist 3DGS in reconstructing 3D scenes and removing transients. Specifically, we introduce a grouped uncertainty map using the Segment Anything Model [3] for per-area uncertainty estimation, combined with appearance embeddings to handle diverse lighting conditions. Experimental results on tourism photo collections [4] demonstrate that our method improves transient separation and rendering clarity. Furthermore, it facilitates effective color training and enables 3DGS to reconstruct target scenes from unconstrained images with fewer floaters or artifacts.
Hao-Yu Hou, Chia-Chi Hsu, Yu-Chen Huang, Mu-Yi Shen, Wei-Fang Sun, Cheng Sun 0004, Chia-Che Chang, Yu-Lun Liu 0001, Chun-Yi Lee
ICASSP5
2025 Retraining-free Merging of Sparse MoE via Hierarchical Clustering
abstract
Sparse Mixture-of-Experts (SMoE) models represent a significant advancement in large language model (LLM) development through their efficient parameter utilization. These models achieve substantial performance improvements at reduced inference costs. However, the deployment of SMoE models faces constraints from extensive memory requirements of expert components in resource-limited environments. To address these limitations, this paper introduces Hierarchical Clustering for Sparsely activated Mixture of Experts (HC-SMoE), a task-agnostic expert merging framework for parameter reduction without retraining. HC-SMoE introduces a novel hierarchical clustering approach based on expert outputs to ensure merging robustness independent of routing decisions. The proposed output-based clustering method enables effective capture of functional relationships between experts for largescale architectures. We provide theoretical analysis and comprehensive evaluations across multiple zero-shot language tasks to demonstrate HC-SMoE’s effectiveness in state-of-the-art models including Qwen and Mixtral. The experimental results validate HC-SMoE’s superior performance and practical applicability for real-world deployments. Our implementation is available at https://github.com/wazenmai/HC-SMoE.
I-Chun Chen, Hsu-Shen Liu, Wei-Fang Sun, Chen-Hao Chao, Yen-Chang Hsu, Chun-Yi Lee
ICML3
2025 Beyond Masked and Unmasked: Discrete Diffusion Models via Partial Masking
abstract
Masked diffusion models (MDM) are powerful generative models for discrete data that generate samples by progressively unmasking tokens in a sequence. Each token can take one of two states: masked or unmasked. We observe that token sequences often remain unchanged between consecutive sampling steps; consequently, the model repeatedly processes identical inputs, leading to redundant computation. To address this inefficiency, we propose the Partial masking scheme (Prime), which augments MDM by allowing tokens to take intermediate states interpolated between the masked and unmasked states. This design enables the model to make predictions based on partially observed token information, and facilitates a fine-grained denoising process. We derive a variational training objective and introduce a simple architectural design to accommodate intermediate-state inputs. Our method demonstrates superior performance across a diverse set of generative modeling tasks. On text data, it achieves a perplexity of 15.36 on OpenWebText, outperforming previous MDM (21.52), autoregressive models (17.54), and their hybrid variants (17.58), without relying on an autoregressive formulation. On image data, it attains competitive FID scores of 3.26 on CIFAR-10 and 6.98 on ImageNet-32, comparable to leading continuous generative models.
Chen-Hao Chao, Wei-Fang Sun, Hanwen Liang, Chun-Yi Lee, Rahul G. Krishnan
NeurIPS2
2025 EDELINE: Enhancing Memory in Diffusion-based World Models via Linear-Time Sequence Modeling
abstract
World models represent a promising approach for training reinforcement learning agents with significantly improved sample efficiency. While most world model methods primarily rely on sequences of discrete latent variables to model environment dynamics, this compression often neglects critical visual details essential for reinforcement learning. Recent diffusion-based world models condition generation on a fixed context length of frames to predict the next observation, using separate recurrent neural networks to model rewards and termination signals. Although this architecture effectively enhances visual fidelity, the fixed context length approach inherently limits memory capacity. In this paper, we introduce EDELINE, a unified world model architecture that integrates state space models with diffusion models. Our approach outperforms existing baselines across visually challenging Atari 100k tasks, memory-demanding Crafter benchmark, and 3D first-person ViZDoom environments, demonstrating superior performance in all these diverse challenges. Code is available at https://github.com/LJH-coding/EDELINE.
Jia-Hua Lee, Bor-Jiun Lin, Wei-Fang Sun, Chun-Yi Lee
NeurIPS3
2024 Expert Proximity as Surrogate Rewards for Single Demonstration Imitation Learning
abstract
In this paper, we focus on single-demonstration imitation learning (IL), a practical approach for real-world applications where acquiring multiple expert demonstrations is costly or infeasible and the ground truth reward function is not available. In contrast to typical IL settings with multiple demonstrations, single-demonstration IL involves an agent having access to only one expert trajectory. We highlight the issue of sparse reward signals in this setting and propose to mitigate this issue through our proposed Transition Discriminator-based IL (TDIL) method. TDIL is an IRL method designed to address reward sparsity by introducing a denser surrogate reward function that considers environmental dynamics. This surrogate reward function encourages the agent to navigate towards states that are proximal to expert states. In practice, TDIL trains a transition discriminator to differentiate between valid and non-valid transitions in a given environment to compute the surrogate rewards. The experiments demonstrate that TDIL outperforms existing IL approaches and achieves expert-level performance in the single-demonstration IL setting across five widely adopted MuJoCo benchmarks as well as the "Adroit Door" robotic environment.
Chia-Cheng Chiang, Li-Cheng Lan, Wei-Fang Sun, Chien Feng, Cho-Jui Hsieh, Chun-Yi Lee
ICML3
2024 Language-Guided Pattern Formation for Swarm Robotics with Multi-Agent Reinforcement Learning
abstract
This paper explores leveraging the vast knowledge encoded in Large Language Models (LLMs) to tackle pattern formation challenges for swarm robotics systems. A new framework, named LGPF (Language-Guided Pattern Formation), is proposed to address these challenges. The framework breaks down the pattern formation into two key components: pattern synthesis and swarm robotics control. For the former, this study utilizes the exceptional few-shot generalizability of LLMs to translate high-level natural language descriptions into the desired spatial pattern coordinates. This approach allows for overcoming previous limitations in representing and designing complex patterns. The framework further employs a centralized training with decentralized execution (CTDE) based multiagent reinforcement learning (MARL) approach to control the swarm robots in forming the specified pattern while avoiding collisions. The decentralized policies learned with the CTDE-based MARL algorithm consider coordination between robots without direct communication under a partially observable setup. To validate the effectiveness of our framework, we perform extensive experiments in both simulation and real-world environments. These experiments validate LGPF’s effectiveness in accurately and safely forming diverse user-specified patterns.
Hsu-Shen Liu, So Kuroki, Tadashi Kozuno, Wei-Fang Sun, Chun-Yi Lee
IROS4
2024 Maximum Entropy Reinforcement Learning via Energy-Based Normalizing Flow
abstract
Existing Maximum-Entropy (MaxEnt) Reinforcement Learning (RL) methods for continuous action spaces are typically formulated based on actor-critic frameworks and optimized through alternating steps of policy evaluation and policy improvement. In the policy evaluation steps, the critic is updated to capture the soft Q-function. In the policy improvement steps, the actor is adjusted in accordance with the updated soft Q-function. In this paper, we introduce a new MaxEnt RL framework modeled using Energy-Based Normalizing Flows (EBFlow). This framework integrates the policy evaluation steps and the policy improvement steps, resulting in a single objective training process. Our method enables the calculation of the soft value function used in the policy evaluation target without Monte Carlo approximation. Moreover, this design supports the modeling of multi-modal action distributions while facilitating efficient action sampling. To evaluate the performance of our method, we conducted experiments on the MuJoCo benchmark suite and a number of high-dimensional robotic tasks simulated by Omniverse Isaac Gym. The evaluation results demonstrate that our method achieves superior performance compared to widely-adopted representative baselines.
Chen-Hao Chao, Chien Feng, Wei-Fang Sun, Cheng-Kuang Lee, Simon See, Chun-Yi Lee
NeurIPS3
2023 COLAB: Collaborative and Efficient Processing of Replicated Cache Requests in GPU
abstract
In this work, we aim to capture replicated cache requests between Stream Multiprocessors (SMs) within an SM cluster to alleviate the Network-on-Chip (NoC) congestion problem of modern GPUs. To achieve this objective, we incorporate a per-cluster Cache line Ownership Lookup tABle (COLAB) that keeps track of which SM within a cluster holds a copy of a specific cache line. With the assistance of COLAB, SMs can collaboratively and efficiently process replicated cache requests within SM clusters by redirecting them according to the ownership information stored in COLAB. By servicing replicated cache requests within SM clusters that would otherwise consume precious NoC bandwidth, the heavy pressure on the NoC interconnection can be eased. Our experimental results demonstrate that the adoption of COLAB can indeed alleviate the excessive NoC pressure caused by replicated cache requests, and improve the overall system throughput of the baseline GPU while incurring minimal overhead. On average, COLAB can reduce 38% of the NoC traffic and improve instructions per cycle (IPC) by 43%.
Bo-Wun Cheng, En-Ming Huang, Chen-Hao Chao, Wei-Fang Sun, Tsung Tai Yeh, Chun-Yi Lee
ASP-DAC4
2023 On Investigating the Conservative Property of Score-Based Generative Models
abstract
Existing Score-Based Models (SBMs) can be categorized into constrained SBMs (CSBMs) or unconstrained SBMs (USBMs) according to their parameterization approaches. CSBMs model probability density functions as Boltzmann distributions, and assign their predictions as the negative gradients of some scalar-valued energy functions. On the other hand, USBMs employ flexible architectures capable of directly estimating scores without the need to explicitly model energy functions. In this paper, we demonstrate that the architectural constraints of CSBMs may limit their modeling ability. In addition, we show that USBMs’ inability to preserve the property of conservativeness may lead to degraded performance in practice. To address the above issues, we propose Quasi-Conservative Score-Based Models (QCSBMs) for keeping the advantages of both CSBMs and USBMs. Our theoretical derivations demonstrate that the training objective of QCSBMs can be efficiently integrated into the training processes by leveraging the Hutchinson’s trace estimator. In addition, our experimental results on the CIFAR-10, CIFAR-100, ImageNet, and SVHN datasets validate the effectiveness of QCSBMs. Finally, we justify the advantage of QCSBMs using an example of a one-layered autoencoder.
Chen-Hao Chao, Wei-Fang Sun, Bo-Wun Cheng, Chun-Yi Lee
ICML2
2023 Training Energy-Based Normalizing Flow with Score-Matching Objectives
abstract
In this paper, we establish a connection between the parameterization of flow-based and energy-based generative models, and present a new flow-based modeling approach called energy-based normalizing flow (EBFlow). We demonstrate that by optimizing EBFlow with score-matching objectives, the computation of Jacobian determinants for linear transformations can be entirely bypassed. This feature enables the use of arbitrary linear layers in the construction of flow-based models without increasing the computational time complexity of each training iteration from $\mathcal{O}(D^2L)$ to $\mathcal{O}(D^3L)$ for an $L$-layered model that accepts $D$-dimensional inputs. This makes the training of EBFlow more efficient than the commonly-adopted maximum likelihood training method. In addition to the reduction in runtime, we enhance the training stability and empirical performance of EBFlow through a number of techniques developed based on our analysis of the score-matching methods. The experimental results demonstrate that our approach achieves a significant speedup compared to maximum likelihood estimation while outperforming prior methods with a noticeable margin in terms of negative log-likelihood (NLL).
Chen-Hao Chao, Wei-Fang Sun, Yen-Chang Hsu, Zsolt Kira, Chun-Yi Lee
NeurIPS2
2023 A Unified Framework for Factorizing Distributional Value Functions for Multi-Agent Reinforcement Learning
abstract
In fully cooperative multi-agent reinforcement learning (MARL) settings, environments are highly stochastic due to the partial observability of each agent and the continuously changing policies of other agents. To address the above issues, we proposed a unified framework, called DFAC, for integrating distributional RL with value function factorization methods. This framework generalizes expected value function factorization methods to enable the factorization of return distributions. To validate DFAC, we first demonstrate its ability to factorize the value functions of a simple matrix game with stochastic rewards. Then, we perform experiments on all Super Hard maps of the StarCraft Multi-Agent Challenge and six self-designed Ultra Hard maps, showing that DFAC is able to outperform a number of baselines.
Wei-Fang Sun, Cheng-Kuang Lee, Simon See, Chun-Yi Lee
J. Mach. Learn. Res.1
2022 Denoising Likelihood Score Matching for Conditional Score-based Data Generation
Chen-Hao Chao, Wei-Fang Sun, Bo-Wun Cheng, Yi-Chen Lo, Chia-Che Chang, Yu-Lun Liu 0001, Yu-Lin Chang, Chia-Ping Chen, Chun-Yi Lee
ICLR2
2021 DFAC Framework: Factorizing the Value Function via Quantile Mixture for Multi-Agent Distributional Q-Learning
abstract
In fully cooperative multi-agent reinforcement learning (MARL) settings, the environments are highly stochastic due to the partial observability of each agent and the continuously changing policies of the other agents. To address the above issues, we integrate distributional RL and value function factorization methods by proposing a Distributional Value Function Factorization (DFAC) framework to generalize expected value function factorization methods to their distributional variants. DFAC extends the individual utility functions from deterministic variables to random variables, and models the quantile function of the total return as a quantile mixture. To validate DFAC, we demonstrate DFAC’s ability to factorize a simple two-step matrix game with stochastic rewards and perform experiments on all Super Hard tasks of StarCraft Multi-Agent Challenge, showing that DFAC is able to outperform expected value function factorization baselines.
Wei-Fang Sun, Cheng-Kuang Lee, Chun-Yi Lee
ICML1
2021 Critique of "Planetary Normal Mode Computation: Parallel Algorithms, Performance, and Reproducibility" by SCC Team From National Tsing Hua University
abstract
As a special activity of the Student Cluster Competition at SC19 conference, we made an attempt to reproduce the scalability evaluations of a highly paralleled polynomial filtering eigensolver for computing planetary interior normal modes. Our experiments were conducted on a Mars dataset using a small scale 4-node cluster with Intel Skylake CPU architecture, while the original article's were conducted on a Moon dataset using a large scale 256-node supercomputer with Intel CPU Skylake and KNL architectures. This article shares our experiences and observations from our reproducibility activity and discusses our findings on three main sections: the weak scalability, the strong scalability, and the relationships between variables. The results of weak scalability and strong scalability were successfully reproduced. But due to the differences on the problem scale, input dataset, and system architecture, different behaviors regarding the polynomial degree were observed.
Wei-Fang Sun, Hung-Hsin Chen, ShaoFu Lin, YuanChing Lin, Jing-Wei Wu, En-Te Lin, Jerry Chou 0001
IEEE Trans. Parallel Distributed Syst.1