Frank Heyen

dblp:276/2843 · DBLP profile ↗
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7ranked-venue papers
3as first author
6since 2021 · last 2026
0000-0002-5090-0133ORCID · verified

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 4 · 1 first-author · 4 since 2021Human-computer interaction and ubiquitous computing · 4 · 2 first-author · 3 since 2021
YearPublicationVenuePosition
2026 Make the Unhearable Visible: Exploring Visualization for Musical Instrument Practice
abstract
We explore the potential of visualization to support musicians in instrument practice through real-time feedback and reflection on their playing. Musicians often struggle to observe patterns in their playing and interpret them with respect to their goals. Our premise is that these patterns can be made visible with interactive visualization: we can make the unhearable visible. However, understanding the design of such visualizations is challenging: the diversity of needs, including different instruments, skills, musical attributes, and genres, means that any single use case is unlikely to illustrate the broad potential and opportunities. To address this challenge, we conducted a design exploration where we created and iterated on 33 designs, each focusing on a subset of needs, for example, only one musical skill. Our designs are grounded in our own experience as musicians and the ideas and feedback of 18 musicians with various musical backgrounds and we evaluated them with 13 music learners and teachers. This paper presents the results of our exploration, focusing on a few example designs as instances of possible instrument practice visualizations. From our work, we draw design considerations that contribute to future research and products for visual instrument education.
Frank Heyen, Michael Gleicher, Michael Sedlmair
IEEE Trans. Vis. Comput. Graph.1
2025 GuitarPie: Using the Fretboard of an Electric Guitar for Audio-Based Pie Menu Interaction
Frank Heyen, Marius Labudda, Michael Sedlmair, Andreas Rene Fender
UIST1
2025 MAICO: A Visualization Design Study on AI-Assisted Music Composition
abstract
We contribute a design study on using visual analytics for AI-assisted music composition. The main result is the interface MAICO (Music AI Co-creativity), which allows composers and other music creators to interactively generate, explore, select, edit, and compare samples from generative music models. MAICO is based on the idea of visual parameter space analysis and supports the simultaneous analysis of hundreds of short samples of symbolic music from multiple models, displaying them in different metric- and similarity-based layouts. We developed and evaluated MAICO together with a professional composer who actively used it for five months to create, among other things, a composition for the Biennale Arte 2024 in Venice, which was recorded by the Munich Symphonic Orchestra. We discuss our design choices and lessons learned from this endeavor to support Human-AI co-creativity with visual analytics.
Simeon Rau, Frank Heyen, Benedikt Brachtel, Michael Sedlmair
IEEE Trans. Vis. Comput. Graph.2
2024 NMF-Based Analysis of Mobile Eye-Tracking Data
abstract
The depiction of scanpaths from mobile eye-tracking recordings by thumbnails from the stimulus allows the application of visual computing to detect areas of interest in an unsupervised way. We suggest using nonnegative matrix factorization (NMF) to identify such areas in stimuli. For a user-defined integer k, NMF produces an explainable decomposition into k components, each consisting of a spatial representation associated with a temporal indicator. In the context of multiple eye-tracking recordings, this leads to k spatial representations, where the temporal indicator highlights the appearance within recordings. The choice of k provides an opportunity to control the refinement of the decomposition, i.e., the number of areas to detect. We combine our NMF-based approach with visualization techniques to enable an exploratory analysis of multiple recordings. Finally, we demonstrate the usefulness of our approach with mobile eye-tracking data of an art gallery.
Daniel Klötzl, Tim Krake, Frank Heyen, Michael Becher, Maurice Koch, Daniel Weiskopf, Kuno Kurzhals
ETRA3
2023 guitARhero: Interactive Augmented Reality Guitar Tutorials
abstract
This paper presents guitARhero, an Augmented Reality application for interactively teaching guitar playing to beginners through responsive visualizations overlaid on the guitar neck. We support two types of visual guidance, a highlighting of the frets that need to be pressed and a 3D hand overlay, as well as two display scenarios, one using a desktop magic mirror and one using a video see-through head-mounted display. We conducted a user study with 20 participants to evaluate how well users could follow instructions presented with different guidance and display combinations and compare these to a baseline where users had to follow video instructions. Our study highlights the trade-off between the provided information and visual clarity affecting the user's ability to interpret and follow instructions for fine-grained tasks. We show that the perceived usefulness of instruction integration into an HMD view highly depends on the hardware capabilities and instruction details.
Lucchas Ribeiro Skreinig, Denis Kalkofen, Ana Stanescu 0003, Peter Mohr, Frank Heyen, Shohei Mori, Michael Sedlmair, Dieter Schmalstieg, Alexander Plopski
IEEE Trans. Vis. Comput. Graph.5
2021 PropellerHand: A Hand-Mounted, Propeller-Based Force Feedback Device
abstract
Immersive analytics is a fast growing field that is often applied in virtual reality (VR). VR environments often lack immersion due to missing sensory feedback when interacting with data. Existing haptic devices are often expensive, stationary, or occupy the user’s hand, preventing them from grasping objects or using a controller. We propose PropellerHand, an ungrounded hand-mounted haptic device with two rotatable propellers, that allows exerting forces on the hand without obstructing hand use. PropellerHand is able to simulate feedback such as weight and torque by generating thrust up to 11 N in 2-DOF and a torque of 1.87 Nm in 2-DOF. Its design builds on our experience from quantitative and qualitative experiments with different form factors and parts. We evaluated our final version through a qualitative user study in various VR scenarios that required participants to manipulate virtual objects in different ways, while changing between torques and directional forces. Results show that PropellerHand improves users’ immersion in virtual reality.
Alexander Achberger, Frank Heyen, Kresimir Vidackovic, Michael Sedlmair
VINCI2
2020 ClaVis: An Interactive Visual Comparison System for Classifiers
abstract
We propose ClaVis, a visual analytics system for comparative analysis of classification models. ClaVis allows users to visually compare the performance and behavior of tens to hundreds of classifiers trained with different hyperparameter configurations. Our approach is plugin-based and classifier-agnostic and allows users to add their own datasets and classifier implementations. It provides multiple visualizations, including a multivariate ranking, a similarity map, a scatterplot that reveals correlations between parameters and scores, and a training history chart. We demonstrate the effectivity of our approach in multiple case studies for training classification models in the domain of natural language processing.
Frank Heyen, Tanja Munz-Körner, Michael Neumann 0001, Daniel Ortega, Ngoc Thang Vu, Daniel Weiskopf, Michael Sedlmair
AVI1