Demo Data from VLDB 2026 / reviewers in the wild / expert
Maolin Cui
dblp:276/3163
· DBLP profile ↗
2ranked-venue papers
1as first author
1since 2021 · last 2021
—ORCID · none
Domains — the database's venue-derived domains; a paper can count in several
Graphics, computer vision, multimedia, augmented reality and games · 2 · 1 first-author · 1 since 2021
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Computer graphics and multimedia
1 paper |
Geometric modeling and processing · 100% |
Topics — the 2 heaviest of 2, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Geometric modeling and processing › surface reconstruction
normal integration |
0.4 | 1 | 2020 | Surface Reconstruction with Unconnected Normal Maps: An Efficient Mesh-based Approach · ACM Multimedia 2020 |
Geometric modeling and processing
surface reconstruction |
0.4 | 1 | 2020 | Surface Reconstruction with Unconnected Normal Maps: An Efficient Mesh-based Approach · ACM Multimedia 2020 |
Methods — techniques the papers use, named apart from their topics
mesh deformation · 0.4energy optimization · 0.4discrete geometry · 0.4
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2021 | Residual Geometric Feature Transform Network for 3D Surface Super-Resolution
Maolin Cui, Wuyuan Xie, Miaohui Wang, Tengcong Huang |
3DV | 1 |
| 2020 | Surface Reconstruction with Unconnected Normal Maps: An Efficient Mesh-based ApproachabstractNormal integration is a key step in dense 3D reconstruction methods such as shape-from-shading and photometric stereo. However, normal integration cannot be guaranteed between spatially unconnected normal maps, which can ultimately cause a shape deformation in surface-from-normals (SfN). For the first time, this paper presents an efficient approach to address the fundamental problem of surface reconstruction from unconnected normal maps (denoted as "SfN+") using discrete geometry. We first design a normal piece pairing metric to measure the virtually pairing quality between two unconnected normal fragments, which is used as a new constraint for the boundary vertexes during mesh deformation. We then adopt a normal connecting significance indicator to adjust the influence of virtually connected vertexes, which further improves the overall shape deformation. Finally, we model the shape reconstruction of unconnected normal maps as a light-weight energy optimization framework by jointly considering the relaxation of connecting constraints and overall reconstruction error. Experiments show that the proposed SfN+ achieves a robust and efficient performance on dense 3D surface reconstruction. Miaohui Wang, Wuyuan Xie, Maolin Cui |
ACM Multimedia | 3 |