Demo Data from VLDB 2026 / reviewers in the wild / expert
Youngjoong Kwon
dblp:276/3254
· DBLP profile ↗
9ranked-venue papers
7as first author
7since 2021 · last 2025
0009-0000-4375-3692ORCID · corroborated
Domains — the database's venue-derived domains; a paper can count in several
Artificial intelligence and machine learning · 6 · 5 first-author · 5 since 2021Graphics, computer vision, multimedia, augmented reality and games · 6 · 4 first-author · 4 since 2021
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Artificial intelligence
7 papers |
3D vision · 91% Generative modeling · 9% | |
| Computer graphics and multimedia
6 papers |
Rendering · 38% Geometric modeling and processing · 20% Visual content generation and editing · 20% |
Topics — the 17 heaviest of 18, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Computer vision › 3D vision
novel view synthesis |
1.6 | 3 | 2024 | Generalizable Human Gaussians for Sparse View Synthesis · ECCV (78) 2024 Rotationally-Consistent Novel View Synthesis for Humans · ACM Multimedia 2020 Rotationally-Temporally Consistent Novel View Synthesis of Human Performance Video · ECCV (4) 2020 |
Computer vision › 3D vision › motion capture
human performance capture |
1.2 | 2 | 2023 | DELIFFAS: Deformable Light Fields for Fast Avatar Synthesis · NeurIPS 2023 Neural Human Performer: Learning Generalizable Radiance Fields for Human Performance Rendering · NeurIPS 2021 |
Computer vision › 3D vision
neural radiance field |
1.2 | 2 | 2023 | Neural Image-based Avatars: Generalizable Radiance Fields for Human Avatar Modeling · ICLR 2023 Neural Human Performer: Learning Generalizable Radiance Fields for Human Performance Rendering · NeurIPS 2021 |
Computer vision › 3D vision
3d human reconstruction |
0.9 | 1 | 2025 | GAS: Generative Avatar Synthesis from a Single Image · ICCV 2025 |
Visual content generation and editing
avatar generation |
0.9 | 1 | 2025 | GAS: Generative Avatar Synthesis from a Single Image · ICCV 2025 |
Rendering
novel view synthesis |
0.9 | 1 | 2025 | Learning View Synthesis for Desktop Telepresence With Few RGBD Cameras · IEEE Trans. Vis. Comput. Graph. 2025 |
Virtual and augmented reality
telepresence |
0.9 | 1 | 2025 | Learning View Synthesis for Desktop Telepresence With Few RGBD Cameras · IEEE Trans. Vis. Comput. Graph. 2025 |
Machine learning › Generative modeling
avatar generation |
0.7 | 1 | 2023 | DELIFFAS: Deformable Light Fields for Fast Avatar Synthesis · NeurIPS 2023 |
Geometric modeling and processing › shape modeling › human modeling
human avatar modeling |
0.7 | 1 | 2023 | Neural Image-based Avatars: Generalizable Radiance Fields for Human Avatar Modeling · ICLR 2023 |
Rendering › image-based rendering
light field rendering |
0.7 | 1 | 2023 | DELIFFAS: Deformable Light Fields for Fast Avatar Synthesis · NeurIPS 2023 |
Rendering
neural radiance fields |
0.7 | 1 | 2023 | Neural Image-based Avatars: Generalizable Radiance Fields for Human Avatar Modeling · ICLR 2023 |
Computer vision › 3D vision › neural radiance field
generalizable neural radiance field |
0.5 | 1 | 2021 | Neural Human Performer: Learning Generalizable Radiance Fields for Human Performance Rendering · NeurIPS 2021 |
Geometric modeling and processing › shape modeling
human body model |
0.3 | 2 | 2023 | DELIFFAS: Deformable Light Fields for Fast Avatar Synthesis · NeurIPS 2023 Neural Human Performer: Learning Generalizable Radiance Fields for Human Performance Rendering · NeurIPS 2021 |
Virtual and augmented reality › telepresence
immersive telepresence |
0.3 | 1 | 2025 | Learning View Synthesis for Desktop Telepresence With Few RGBD Cameras · IEEE Trans. Vis. Comput. Graph. 2025 |
Visual content generation and editing › video generation
video diffusion |
0.3 | 1 | 2025 | GAS: Generative Avatar Synthesis from a Single Image · ICCV 2025 |
Geometric modeling and processing › shape modeling › human modeling
parametric human models |
0.1 | 1 | 2021 | Neural Human Performer: Learning Generalizable Radiance Fields for Human Performance Rendering · NeurIPS 2021 |
Computer animation and physical simulation › motion capture
human motion capture |
0.1 | 1 | 2020 | Rotationally-Consistent Novel View Synthesis for Humans · ACM Multimedia 2020 |
Methods — techniques the papers use, named apart from their topics
neural radiance field · 3.1diffusion model · 1.7surface light field parameterization · 1.3perceptual supervision · 1.3image-based rendering · 1.3temporal feature aggregation · 1.0multi-view cross-attention · 1.0spatial skip connections · 0.9neural renderer · 0.9multi-layer point cloud · 0.9gaussian splatting · 0.8transformer · 0.5multi-view supervision · 0.4
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2025 | GAS: Generative Avatar Synthesis from a Single ImageabstractWe present a unified and generalizable framework for synthesizing view-consistent and temporally coherent avatars from a single image, addressing the challenging task of single-image avatar generation. Existing diffusion-based methods often condition on sparse human templates (e.g., depth or normal maps), which leads to multi-view and temporal inconsistencies due to the mismatch between these signals and the true appearance of the subject. Our approach bridges this gap by combining the reconstruction power of regression-based 3D human reconstruction with the generative capabilities of a diffusion model. In a first step, an initial 3D reconstructed human through a generalized NeRF provides comprehensive conditioning, ensuring high-quality synthesis faithful to the reference appearance and structure. Subsequently, the derived geometry and appearance from the generalized NeRF serve as input to a video-based diffusion model. This strategic integration is pivotal for enforcing both multi-view and temporal consistency throughout the avatar's generation. Empirical results underscore the superior generalization ability of our proposed method, demonstrating its effectiveness across diverse in-domain and out-of-domain in-the-wild datasets. Yixing Lu, Junting Dong, Youngjoong Kwon, Bo Dai 0002, Fernando De la Torre |
ICCV | 3 |
| 2025 | Learning View Synthesis for Desktop Telepresence With Few RGBD CamerasabstractRecent telepresence systems have shown significant improvements in quality compared to prior systems. However, they struggle to achieve both low cost and high quality at the same time. In this work, we envision a future where telepresence systems become a commodity and can be installed on typical desktops. To this end, we present a high-quality view synthesis method that uses a cost-effective capture system that consists of commodity hardware accessible to the general public. We propose a neural renderer that uses a few RGBD cameras as input to synthesize novel views of a user and their surroundings. At the core of the renderer is Multi-Layer Point Cloud (MPC), a novel 3D representation that improves reconstruction accuracy by removing non-linear biases in depth cameras. Our temporally-aware renderer further improves the stability of synthesized videos by conditioning on past information. Additionally, we propose Spatial Skip Connections (SSC) to improve image upsampling under limited GPU memory. Experimental results show that our renderer outperforms recent methods in terms of view synthesis quality. Our method generalizes to new users and challenging content (e.g. hand gestures and clothing deformation) without costly per-video optimization, object templates, or heavy pre-processing. The code and dataset will be made available. Shengze Wang 0002, Ryan Schmelzle, Liujie Zheng, Youngjoong Kwon, Roni Sengupta, Henry Fuchs |
IEEE Trans. Vis. Comput. Graph. | 5 |
| 2024 | Generalizable Human Gaussians for Sparse View Synthesis
Youngjoong Kwon, Baole Fang, Yixing Lu, Haoye Dong, Cheng Zhang 0014, Francisco Vicente 0001, Albert Mosella-Montoro, Jianjin Xu, Shingo Takagi 0001, Daeil Kim, Aayush Prakash, Fernando De la Torre |
ECCV (78) | 1 |
| 2023 | Neural Image-based Avatars: Generalizable Radiance Fields for Human Avatar Modeling
Youngjoong Kwon, Dahun Kim, Duygu Ceylan, Henry Fuchs |
ICLR | 1 |
| 2023 | DELIFFAS: Deformable Light Fields for Fast Avatar SynthesisabstractGenerating controllable and photorealistic digital human avatars is a long-standing and important problem in Vision and Graphics. Recent methods have shown great progress in terms of either photorealism or inference speed while the combination of the two desired properties still remains unsolved. To this end, we propose a novel method, called DELIFFAS, which parameterizes the appearance of the human as a surface light field that is attached to a controllable and deforming human mesh model. At the core, we represent the light field around the human with a deformable two-surface parameterization, which enables fast and accurate inference of the human appearance. This allows perceptual supervision on the full image compared to previous approaches that could only supervise individual pixels or small patches due to their slow runtime. Our carefully designed human representation and supervision strategy leads to state-of-the-art synthesis results and inference time. The video results and code are available at https://vcai.mpi-inf.mpg.de/projects/DELIFFAS. Youngjoong Kwon, Lingjie Liu, Henry Fuchs, Marc Habermann, Christian Theobalt |
NeurIPS | 1 |
| 2022 | Tailor Me: An Editing Network for Fashion Attribute Shape ManipulationabstractFashion attribute editing aims to manipulate fashion images based on a user-specified attribute, while preserving the details of the original image as intact as possible. Recent works in this domain have mainly focused on direct manipulation of the raw RGB pixels, which only allows to perform edits involving relatively small shape changes (e.g., sleeves). The goal of our Virtual Personal Tailoring Network (VPTNet) is to extend the editing capabilities to much larger shape changes of fashion items, such as cloth length. To achieve this goal, we decouple the fashion attribute editing task into two conditional stages: shape-then-appearance editing. To this aim, we propose a shape editing network that employs a semantic parsing of the fashion image as an interface for manipulation. Compared to operating on the raw RGB image, our parsing map editing enables performing more complex shape editing operations. Second, we introduce an appearance completion network that takes the previous stage results and completes the shape difference regions to produce the final RGB image. Qualitative and quantitative experiments on the DeepFashion-Synthesis dataset confirm that VPTNet outperforms state-of-the-art methods for both small and large shape attribute editing. Youngjoong Kwon, Stefano Petrangeli, Dahun Kim, Viswanathan (Vishy) Swaminathan, Henry Fuchs |
WACV | 1 |
| 2021 | Neural Human Performer: Learning Generalizable Radiance Fields for Human Performance RenderingabstractIn this paper, we aim at synthesizing a free-viewpoint video of an arbitrary human performance using sparse multi-view cameras. Recently, several works have addressed this problem by learning person-specific neural radiance fields (NeRF) to capture the appearance of a particular human. In parallel, some work proposed to use pixel-aligned features to generalize radiance fields to arbitrary new scenes and objects. Adopting such generalization approaches to humans, however, is highly challenging due to the heavy occlusions and dynamic articulations of body parts. To tackle this, we propose Neural Human Performer, a novel approach that learns generalizable neural radiance fields based on a parametric human body model for robust performance capture. Specifically, we first introduce a temporal transformer that aggregates tracked visual features based on the skeletal body motion over time. Moreover, a multi-view transformer is proposed to perform cross-attention between the temporally-fused features and the pixel-aligned features at each time step to integrate observations on the fly from multiple views. Experiments on the ZJU-MoCap and AIST datasets show that our method significantly outperforms recent generalizable NeRF methods on unseen identities and poses. Youngjoong Kwon, Dahun Kim, Duygu Ceylan, Henry Fuchs |
NeurIPS | 1 |
| 2020 | Rotationally-Temporally Consistent Novel View Synthesis of Human Performance Video
Youngjoong Kwon, Stefano Petrangeli, Dahun Kim, Eunbyung Park, Viswanathan (Vishy) Swaminathan, Henry Fuchs |
ECCV (4) | 1 |
| 2020 | Rotationally-Consistent Novel View Synthesis for HumansabstractHuman novel view synthesis aims to synthesize target views of a human subject given input images taken from one or more reference viewpoints. Despite significant advances in model-free novel view synthesis, existing methods present two major limitations when applied to complex shapes like humans. First, these methods mainly focus on simple and symmetric objects, e.g., cars and chairs, limiting their performances to fine-grained and asymmetric shapes. Second, existing methods cannot guarantee visual consistency across different adjacent views of the same object. To solve these problems, we present in this paper a learning framework for the novel view synthesis of human subjects, which explicitly enforces consistency across different generated views of the subject. Specifically, we introduce a novel multi-view supervision and an explicit rotational loss during the learning process, enabling the model to preserve detailed body parts and to achieve consistency between adjacent synthesized views. To show the superior performance of our approach, we present qualitative and quantitative results on the Multi-View Human Action (MVHA) dataset we collected (consisting of 3D human models animated with different Mocap sequences and captured from 54 different viewpoints), the Pose-Varying Human Model (PVHM) dataset, and ShapeNet. The qualitative and quantitative results demonstrate that our approach outperforms the state-of-the-art baselines in both per-view synthesis quality, and in preserving rotational consistency and complex shapes (e.g. fine-grained details, challenging poses) across multiple adjacent views in a variety of scenarios, for both humans and rigid objects. Youngjoong Kwon, Stefano Petrangeli, Dahun Kim, Henry Fuchs, Viswanathan (Vishy) Swaminathan |
ACM Multimedia | 1 |