Demo Data from VLDB 2026 / reviewers in the wild / expert
Zhening Xing
dblp:276/3671
· DBLP profile ↗
6ranked-venue papers
2as first author
5since 2021 · last 2026
0000-0002-6092-0891ORCID · corroborated
Domains — the database's venue-derived domains; a paper can count in several
Artificial intelligence and machine learning · 4 · 4 since 2021Graphics, computer vision, multimedia, augmented reality and games · 4 · 2 first-author · 3 since 2021
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Computer graphics and multimedia
5 papers |
Visual content generation and editing · 66% Audio and music processing · 13% Computer animation and physical simulation · 12% | |
| Artificial intelligence
4 papers |
Generative modeling · 85% Deep learning architectures and training · 8% Face, body and person analysis · 6% |
Topics — the 14 heaviest of 15, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Visual content generation and editing
video generation |
1.0 | 1 | 2026 | FoleyCrafter: Bring Silent Videos to Life with Lifelike and Synchronized Sounds · Int. J. Comput. Vis. 2026 |
Audio and music processing › sound synthesis
video-to-audio generation |
1.0 | 1 | 2026 | FoleyCrafter: Bring Silent Videos to Life with Lifelike and Synchronized Sounds · Int. J. Comput. Vis. 2026 |
Machine learning › Generative modeling
diffusion model |
0.9 | 1 | 2025 | MotionShot: Adaptive Motion Transfer Across Arbitrary Objects for Text-to-Video Generation · ICCV 2025 |
Computer animation and physical simulation
motion transfer |
0.9 | 1 | 2025 | MotionShot: Adaptive Motion Transfer Across Arbitrary Objects for Text-to-Video Generation · ICCV 2025 |
Visual content generation and editing › image animation
portrait animation |
0.9 | 1 | 2025 | FaceShot: Bring Any Character into Life · ICLR 2025 |
Visual content generation and editing › video generation
text-to-video generation |
0.9 | 1 | 2025 | MotionShot: Adaptive Motion Transfer Across Arbitrary Objects for Text-to-Video Generation · ICCV 2025 |
Machine learning › Generative modeling › diffusion model › text-to-image generation
personalized text-to-image generation |
0.8 | 1 | 2024 | PIA: Your Personalized Image Animator via Plug-and-Play Modules in Text-to-Image Models · CVPR 2024 |
Machine learning › Generative modeling › diffusion model
text-to-image generation |
0.8 | 1 | 2024 | PIA: Your Personalized Image Animator via Plug-and-Play Modules in Text-to-Image Models · CVPR 2024 |
Visual content generation and editing
image animation |
0.8 | 1 | 2024 | PIA: Your Personalized Image Animator via Plug-and-Play Modules in Text-to-Image Models · CVPR 2024 |
Geometric modeling and processing › shape modeling › garment modeling
garment warping |
0.7 | 1 | 2023 | Virtual Try-On With Garment Self-Occlusion Conditions · IEEE Trans. Multim. 2023 |
Visual content generation and editing
virtual try-on |
0.7 | 1 | 2023 | Virtual Try-On With Garment Self-Occlusion Conditions · IEEE Trans. Multim. 2023 |
Machine learning › Generative modeling › diffusion model
latent diffusion model |
0.3 | 1 | 2025 | FaceShot: Bring Any Character into Life · ICLR 2025 |
Machine learning › Deep learning architectures and training › attention mechanism
temporal attention |
0.3 | 1 | 2025 | MotionShot: Adaptive Motion Transfer Across Arbitrary Objects for Text-to-Video Generation · ICCV 2025 |
Computer vision › Face, body and person analysis
human pose estimation |
0.2 | 1 | 2023 | Virtual Try-On With Garment Self-Occlusion Conditions · IEEE Trans. Multim. 2023 |
Methods — techniques the papers use, named apart from their topics
temporal attention · 1.7shape retargeting · 1.7semantic feature matching · 1.7landmark retargeting · 1.7landmark matching · 1.7temporal alignment layers · 1.5condition module · 1.5overlap relation estimation · 1.3hard example mining · 1.3garment part modeling · 1.3
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2026 | FoleyCrafter: Bring Silent Videos to Life with Lifelike and Synchronized Sounds
Yiming Zhang 0031, Yicheng Gu, Yanhong Zeng, Zhening Xing, Yuancheng Wang, Zhizheng Wu 0001, Kai Chen 0026 |
Int. J. Comput. Vis. | 4 |
| 2025 | MotionShot: Adaptive Motion Transfer Across Arbitrary Objects for Text-to-Video GenerationabstractExisting text-to-video methods struggle to transfer motion smoothly from a reference object to a target object with significant differences in appearance or structure between them. To address this challenge, we introduce MotionShot, a training-free framework capable of parsing reference-target correspondences in a fine-grained manner, thereby achieving high-fidelity motion transfer while preserving coherence in appearance. To be specific, MotionShot first performs semantic feature matching to ensure high-level alignments between the reference and target objects. It then further establishes low-level morphological alignments through reference-to-target shape retargeting. By encoding motion with temporal attention, our MotionShot can coherently transfer motion across objects, even in the presence of significant appearance and structure disparities, demonstrated by extensive experiments. The project page is available at: https://motionshot.github.io/. Yanan Sun 0005, Zhening Xing, Junyao Gao 0002, Kai Chen 0026, Wenjie Pei |
ICCV | 3 |
| 2025 | FaceShot: Bring Any Character into LifeabstractIn this paper, we present ***FaceShot***, a novel training-free portrait animation framework designed to bring any character into life from any driven video without fine-tuning or retraining.
We achieve this by offering precise and robust reposed landmark sequences from an appearance-guided landmark matching module and a coordinate-based landmark retargeting module.
Together, these components harness the robust semantic correspondences of latent diffusion models to produce facial motion sequence across a wide range of character types.
After that, we input the landmark sequences into a pre-trained landmark-driven animation model to generate animated video.
With this powerful generalization capability, FaceShot can significantly extend the application of portrait animation by breaking the limitation of realistic portrait landmark detection for any stylized character and driven video.
Also, FaceShot is compatible with any landmark-driven animation model, significantly improving overall performance.
Extensive experiments on our newly constructed character benchmark CharacBench confirm that FaceShot consistently surpasses state-of-the-art (SOTA) approaches across any character domain.
More results are available at our project website https://faceshot2024.github.io/faceshot/. Junyao Gao 0002, Yanan Sun 0005, Fei Shen 0004, Xin Jiang 0010, Zhening Xing, Kai Chen 0026, Cairong Zhao |
ICLR | 5 |
| 2024 | PIA: Your Personalized Image Animator via Plug-and-Play Modules in Text-to-Image ModelsabstractRecent advancements in personalized text-to-image (T2I) models have revolutionized content creation, empowering non-experts to generate stunning images with unique styles. While promising, animating these personalized images with realistic motions poses significant challenges in preserving distinct styles, high-fidelity details, and achieving motion controllability by text. In this paper, we present PIA, a Personalized Image Animator that excels in aligning with condition images, achieving motion controllability by text, and the compatibility with various personalized T2I models without specific tuning. To achieve these goals, PIA builds upon a base T2I model with well-trained temporal alignment layers, allowing for the seamless transformation of any personalized T2I model into an image animation model. A key component of PIA is the introduction of the condition module, which takes as inputs the conditionframe and inter-frame affinity. This module leverages the affinity hint to transfer appearance information from the condition frame to individual frames in the latent space. This design mitigates the challenges of appearance-related frame alignment within PIA and allows for a stronger focus on aligning with motion-related guidance. To address the lack of a benchmark for this field, we introduce AnimateBench, a comprehensive benchmark comprising diverse personalized T2I models, curated images, and motion-related prompts. We show extensive evaluations and applications on AnimateBench to verify the superiority of PIA. Yiming Zhang 0031, Zhening Xing, Yanhong Zeng, Youqing Fang, Kai Chen 0026 |
CVPR | 2 |
| 2023 | Virtual Try-On With Garment Self-Occlusion ConditionsabstractImage-based virtual try-on focuses on changing the model's garment item to the target ones and preserving other visual features. To preserve the texture detail of the given in-shop garment, former methods use geometry-based methods (e.g., Thin-plate-spline interpolation) to realize garment warping. However, due to limited degree of freedom, geometry-based methods perform poorly when garment self-occlusion occurs, which is common in daily life. To address this challenge, we propose a novel occlusion-focused virtual try-on system. Compared to previous ones, our system contains three critical submodules, namely, Garment Part Modeling (GPM), a group of Garment Part Generators (GPGs), and Overlap Relation Estimator (ORE). GPM takes the pose landmarks as input, and progressively models the mask of body parts and garments. Based on these masks, GPGs are introduced to generate each garment part. Finally, ORE is proposed to model the overlap relationships between each garment part, and we bind the generated garments under the guidance of overlap relationships predicted by ORE. To make the most of extracted overlap relationships, we proposed an IoU-based hard example mining method for loss terms to handle the sparsity of the self-occlusion samples in the dataset. Furthermore, we introduce part affinity field as pose representation instead of landmark used widely by previous methods and achieve accuracy improvement on try-on layout estimation stage. We evaluate our model on the VITON dataset and found it can outperform previous approaches, especially on samples with garment self-occlusion. Zhening Xing, Si Liu 0001, Shangzhe Di, Huimin Ma 0001 |
IEEE Trans. Multim. | 1 |
| 2020 | Cross-Domain Disentangle Network for Image Manipulation
Zhening Xing, Jinghuan Wen, Huimin Ma 0001 |
PRCV (3) | 1 |