Andrew J. Schoen

dblp:276/4020 · DBLP profile ↗
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5ranked-venue papers
4as first author
4since 2021 · last 2024
0000-0002-7273-9598ORCID · verified

Domains — the database's venue-derived domains; a paper can count in several

Human-computer interaction and ubiquitous computing · 5 · 4 first-author · 4 since 2021Artificial intelligence and machine learning · 4 · 3 first-author · 4 since 2021
YearPublicationVenuePosition
2024 OpenVP: A Customizable Visual Programming Environment for Robotics Applications
abstract
Authored robotics applications have a diverse set of requirements for their authoring interfaces, being dependent on the underlying architecture of the program, the capabilities of the programmers and engineers using them, and the capabilities of the robot. Visual programming approaches have long been favored for both novice-level accessibility and clear graphical representations, but current tools are limited in their customizability and ability to be integrated holistically into larger design interfaces. OpenVP attempts to address this by providing a highly configurable and customizable component library that can be integrated easily into other modern web-based applications.
Andrew J. Schoen, Bilge Mutlu
HRI1
2024 Making Informed Decisions: Supporting Cobot Integration Considering Business and Worker Preferences
abstract
Robots are ubiquitous in small-to-large-scale manufacturers. While collaborative robots (cobots) have significant potential in these settings due to their flexibility and ease of use, proper integration is critical to realize their full potential. Specifically, cobots need to be integrated in ways that utilize their strengths, improve manufacturing performance, and facilitate use in concert with human workers. Effective integration requires careful consideration and the knowledge of roboticists, manufacturing engineers, and business administrators. We propose an approach involving the stages of planning, analysis, development, and presentation, to inform manufacturers about cobot integration within their facilities prior to the integration process. We contextualize our approach in a case study with an SME collaborator and discuss insights learned.
Dakota Sullivan, Nathan Thomas White, Andrew J. Schoen, Bilge Mutlu
HRI3
2023 Lively: Enabling Multimodal, Lifelike, and Extensible Real-time Robot Motion
abstract
Robots designed to interact with people in collaborative or social scenarios must move in ways that are consistent with the robot's task and communication goals. However, combining these goals in a naïve manner can result in mutually exclusive solutions, or infeasible or problematic states and actions. In this paper, we present Lively, a framework which supports configurable, real-time, task-based and communicative or socially-expressive motion for collaborative and social robotics across multiple levels of programmatic accessibility. Lively supports a wide range of control methods (i.e. position, orientation, and joint-space goals), and balances them with complex procedural behaviors for natural, lifelike motion that are effective in collaborative and social contexts. We discuss the design of three levels of programmatic accessibility of Lively, including a graphical user interface for visual design called LivelyStudio, the core library Lively for full access to its capabilities for developers, and an extensible architecture for greater customizability and capability.
Andrew J. Schoen, Dakota Sullivan, Ze Dong Zhang, Daniel Rakita, Bilge Mutlu
HRI1
2022 CoFrame: A System for Training Novice Cobot Programmers
abstract
The introduction of collaborative robots (cobots) into the workplace has presented both opportunities and chal-lenges for those seeking to utilize their functionality. Prior research has shown that despite the capabilities afforded by cobots, there is a disconnect between those capabilities and the applications that they currently are deployed in, partially due to a lack of effective cobot-focused instruction in the field. Experts who work successfully within this collaborative domain could offer insight into the considerations and process they use to more effectively capture this cobot capability. Using an analysis of expert insights in the collaborative interaction design space, we developed a set of Expert Frames based on these insights and integrated these Expert Frames into a new training and programming system that can be used to teach novice operators to think, program, and troubleshoot in ways that experts do. We present our system and case studies that demonstrate how Expert Frames provide novice users with the ability to analyze and learn from complex cobot application scenarios.
Andrew J. Schoen, Nathan Thomas White, Curt Henrichs, Amanda Siebert-Evenstone, David Williamson Shaffer, Bilge Mutlu
HRI1
2020 Authr: A Task Authoring Environment for Human-Robot Teams
abstract
Collaborative robots promise to transform work across many industries and promote human-robot teaming as a novel paradigm. However, realizing this promise requires the understanding of how existing tasks, developed for and performed by humans, can be effectively translated into tasks that robots can singularly or human-robot teams can collaboratively perform. In the interest of developing tools that facilitate this process we present Authr, an end-to-end task authoring environment that assists engineers at manufacturing facilities in translating existing manual tasks into plans applicable for human-robot teams and simulates these plans as they would be performed by the human and robot. We evaluated Authr with two user studies, which demonstrate the usability and effectiveness of Authr as an interface and the benefits of assistive task allocation methods for designing complex tasks for human-robot teams. We discuss the implications of these findings for the design of software tools for authoring human-robot collaborative plans.
Andrew J. Schoen, Curt Henrichs, Mathias Strohkirch, Bilge Mutlu
UIST1