Demo Data from VLDB 2026 / reviewers in the wild / expert
Anton Plaksin
dblp:276/9860
· DBLP profile ↗
2ranked-venue papers
2as first author
2since 2021 · last 2024
—ORCID · none
Domains — the database's venue-derived domains; a paper can count in several
Artificial intelligence and machine learning · 2 · 2 first-author · 2 since 2021
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Artificial intelligence
2 papers |
Reinforcement learning · 100% | |
| Theoretical computer science
1 paper |
Algorithmic game theory and mechanism design · 100% |
Topics — the 8 heaviest of 8, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Machine learning › Reinforcement learning › deep reinforcement learning
deep q-learning |
0.8 | 1 | 2024 | Zero-Sum Positional Differential Games as a Framework for Robust Reinforcement Learning: Deep Q-Learning Approach · ICML 2024 |
Machine learning › Reinforcement learning
robust reinforcement learning |
0.8 | 1 | 2024 | Zero-Sum Positional Differential Games as a Framework for Robust Reinforcement Learning: Deep Q-Learning Approach · ICML 2024 |
Algorithmic game theory and mechanism design › non-cooperative game
differential game |
0.8 | 1 | 2024 | Zero-Sum Positional Differential Games as a Framework for Robust Reinforcement Learning: Deep Q-Learning Approach · ICML 2024 |
Algorithmic game theory and mechanism design
zero-sum game |
0.8 | 1 | 2024 | Zero-Sum Positional Differential Games as a Framework for Robust Reinforcement Learning: Deep Q-Learning Approach · ICML 2024 |
Machine learning › Reinforcement learning
continuous control |
0.6 | 1 | 2022 | Continuous Deep Q-Learning in Optimal Control Problems: Normalized Advantage Functions Analysis · NeurIPS 2022 |
Machine learning › Reinforcement learning
deep reinforcement learning |
0.6 | 1 | 2022 | Continuous Deep Q-Learning in Optimal Control Problems: Normalized Advantage Functions Analysis · NeurIPS 2022 |
Machine learning › Reinforcement learning › value-based reinforcement learning
q-learning |
0.6 | 1 | 2022 | Continuous Deep Q-Learning in Optimal Control Problems: Normalized Advantage Functions Analysis · NeurIPS 2022 |
Machine learning › Reinforcement learning
value function approximation |
0.6 | 1 | 2022 | Continuous Deep Q-Learning in Optimal Control Problems: Normalized Advantage Functions Analysis · NeurIPS 2022 |
Methods — techniques the papers use, named apart from their topics
positional differential game theory · 1.5minimax bellman equation · 1.5isaacs condition · 1.5quadratic function approximation · 0.6optimal control discretization · 0.6
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2024 | Zero-Sum Positional Differential Games as a Framework for Robust Reinforcement Learning: Deep Q-Learning ApproachabstractRobust Reinforcement Learning (RRL) is a promising Reinforcement Learning (RL) paradigm aimed at training robust to uncertainty or disturbances models, making them more efficient for real-world applications. Following this paradigm, uncertainty or disturbances are interpreted as actions of a second adversarial agent, and thus, the problem is reduced to seeking the agents’ policies robust to any opponent’s actions. This paper is the first to propose considering the RRL problems within the positional differential game theory, which helps us to obtain theoretically justified intuition to develop a centralized Q-learning approach. Namely, we prove that under Isaacs’s condition (sufficiently general for real-world dynamical systems), the same Q-function can be utilized as an approximate solution of both minimax and maximin Bellman equations. Based on these results, we present the Isaacs Deep Q-Network algorithms and demonstrate their superiority compared to other baseline RRL and Multi-Agent RL algorithms in various environments. Anton Plaksin, Vitaly Kalev |
ICML | 1 |
| 2022 | Continuous Deep Q-Learning in Optimal Control Problems: Normalized Advantage Functions AnalysisabstractOne of the most effective continuous deep reinforcement learning algorithms is normalized advantage functions (NAF). The main idea of NAF consists in the approximation of the Q-function by functions quadratic with respect to the action variable. This idea allows to apply the algorithm to continuous reinforcement learning problems, but on the other hand, it brings up the question of classes of problems in which this approximation is acceptable. The presented paper describes one such class. We consider reinforcement learning problems obtained by the discretization of certain optimal control problems. Based on the idea of NAF, we present a new family of quadratic functions and prove its suitable approximation properties. Taking these properties into account, we provide several ways to improve NAF. The experimental results confirm the efficiency of our improvements. Anton Plaksin, Stepan Martyanov |
NeurIPS | 1 |