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Anton Plaksin

dblp:276/9860 · DBLP profile ↗
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2ranked-venue papers
2as first author
2since 2021 · last 2024
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 2 · 2 first-author · 2 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Artificial intelligence
2 papers
Reinforcement learning · 100%
Theoretical computer science
1 paper
Algorithmic game theory and mechanism design · 100%

Topics — the 8 heaviest of 8, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Machine learning › Reinforcement learning › deep reinforcement learning
deep q-learning
0.812024
Zero-Sum Positional Differential Games as a Framework for Robust Reinforcement Learning: Deep Q-Learning Approach · ICML 2024
Machine learning › Reinforcement learning
robust reinforcement learning
0.812024
Zero-Sum Positional Differential Games as a Framework for Robust Reinforcement Learning: Deep Q-Learning Approach · ICML 2024
Algorithmic game theory and mechanism design › non-cooperative game
differential game
0.812024
Zero-Sum Positional Differential Games as a Framework for Robust Reinforcement Learning: Deep Q-Learning Approach · ICML 2024
Algorithmic game theory and mechanism design
zero-sum game
0.812024
Zero-Sum Positional Differential Games as a Framework for Robust Reinforcement Learning: Deep Q-Learning Approach · ICML 2024
Machine learning › Reinforcement learning
continuous control
0.612022
Continuous Deep Q-Learning in Optimal Control Problems: Normalized Advantage Functions Analysis · NeurIPS 2022
Machine learning › Reinforcement learning
deep reinforcement learning
0.612022
Continuous Deep Q-Learning in Optimal Control Problems: Normalized Advantage Functions Analysis · NeurIPS 2022
Machine learning › Reinforcement learning › value-based reinforcement learning
q-learning
0.612022
Continuous Deep Q-Learning in Optimal Control Problems: Normalized Advantage Functions Analysis · NeurIPS 2022
Machine learning › Reinforcement learning
value function approximation
0.612022
Continuous Deep Q-Learning in Optimal Control Problems: Normalized Advantage Functions Analysis · NeurIPS 2022

Methods — techniques the papers use, named apart from their topics

positional differential game theory · 1.5minimax bellman equation · 1.5isaacs condition · 1.5quadratic function approximation · 0.6optimal control discretization · 0.6
YearPublicationVenuePosition
2024 Zero-Sum Positional Differential Games as a Framework for Robust Reinforcement Learning: Deep Q-Learning Approach
abstract
Robust Reinforcement Learning (RRL) is a promising Reinforcement Learning (RL) paradigm aimed at training robust to uncertainty or disturbances models, making them more efficient for real-world applications. Following this paradigm, uncertainty or disturbances are interpreted as actions of a second adversarial agent, and thus, the problem is reduced to seeking the agents’ policies robust to any opponent’s actions. This paper is the first to propose considering the RRL problems within the positional differential game theory, which helps us to obtain theoretically justified intuition to develop a centralized Q-learning approach. Namely, we prove that under Isaacs’s condition (sufficiently general for real-world dynamical systems), the same Q-function can be utilized as an approximate solution of both minimax and maximin Bellman equations. Based on these results, we present the Isaacs Deep Q-Network algorithms and demonstrate their superiority compared to other baseline RRL and Multi-Agent RL algorithms in various environments.
Anton Plaksin, Vitaly Kalev
ICML1
2022 Continuous Deep Q-Learning in Optimal Control Problems: Normalized Advantage Functions Analysis
abstract
One of the most effective continuous deep reinforcement learning algorithms is normalized advantage functions (NAF). The main idea of NAF consists in the approximation of the Q-function by functions quadratic with respect to the action variable. This idea allows to apply the algorithm to continuous reinforcement learning problems, but on the other hand, it brings up the question of classes of problems in which this approximation is acceptable. The presented paper describes one such class. We consider reinforcement learning problems obtained by the discretization of certain optimal control problems. Based on the idea of NAF, we present a new family of quadratic functions and prove its suitable approximation properties. Taking these properties into account, we provide several ways to improve NAF. The experimental results confirm the efficiency of our improvements.
Anton Plaksin, Stepan Martyanov
NeurIPS1