Demo Data from VLDB 2026 / reviewers in the wild / expert
Thomas Carta
dblp:277/5235
· DBLP profile ↗
4ranked-venue papers
2as first author
4since 2021 · last 2025
—ORCID · none
Domains — the database's venue-derived domains; a paper can count in several
Artificial intelligence and machine learning · 3 · 2 first-author · 3 since 2021Graphics, computer vision, multimedia, augmented reality and games · 1 · 1 since 2021
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Artificial intelligence
3 papers |
Reinforcement learning · 53% Knowledge representation and reasoning · 15% Learning paradigms · 14% |
Topics — the 10 heaviest of 10, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Machine learning › Learning paradigms
curriculum learning |
0.9 | 1 | 2025 | MAGELLAN: Metacognitive predictions of learning progress guide autotelic LLM agents in large goal spaces · ICML 2025 |
Machine learning › Reinforcement learning
learning progress prediction |
0.9 | 1 | 2025 | MAGELLAN: Metacognitive predictions of learning progress guide autotelic LLM agents in large goal spaces · ICML 2025 |
Natural language and speech › Language models and text generation
LLM agents |
0.9 | 1 | 2025 | MAGELLAN: Metacognitive predictions of learning progress guide autotelic LLM agents in large goal spaces · ICML 2025 |
Knowledge, reasoning and agents › Knowledge representation and reasoning › semantic representation
grounding |
0.7 | 1 | 2023 | Grounding Large Language Models in Interactive Environments with Online Reinforcement Learning · ICML 2023 |
Machine learning › Reinforcement learning › online decision making
online reinforcement learning |
0.7 | 1 | 2023 | Grounding Large Language Models in Interactive Environments with Online Reinforcement Learning · ICML 2023 |
Machine learning › Reinforcement learning
exploration |
0.6 | 1 | 2022 | EAGER: Asking and Answering Questions for Automatic Reward Shaping in Language-guided RL · NeurIPS 2022 |
Machine learning › Reinforcement learning › exploration
intrinsic motivation |
0.6 | 1 | 2022 | EAGER: Asking and Answering Questions for Automatic Reward Shaping in Language-guided RL · NeurIPS 2022 |
Machine learning › Reinforcement learning › reward design
reward shaping |
0.6 | 1 | 2022 | EAGER: Asking and Answering Questions for Automatic Reward Shaping in Language-guided RL · NeurIPS 2022 |
Knowledge, reasoning and agents › Knowledge representation and reasoning
open-world learning |
0.3 | 1 | 2025 | MAGELLAN: Metacognitive predictions of learning progress guide autotelic LLM agents in large goal spaces · ICML 2025 |
Natural language and speech › Question answering and dialogue systems
question generation |
0.2 | 1 | 2022 | EAGER: Asking and Answering Questions for Automatic Reward Shaping in Language-guided RL · NeurIPS 2022 |
Methods — techniques the papers use, named apart from their topics
online RL · 0.9metacognitive monitoring · 0.9online reinforcement learning · 0.7large language model · 0.7question generation · 0.6question answering · 0.6intrinsic reward · 0.6
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2025 | MAGELLAN: Metacognitive predictions of learning progress guide autotelic LLM agents in large goal spacesabstractOpen-ended learning agents must efficiently prioritize goals in vast possibility spaces, focusing on those that maximize learning progress (LP). When such autotelic exploration is achieved by LLM agents trained with online RL in high-dimensional and evolving goal spaces, a key challenge for LP prediction is modeling one’s own competence, a form of metacognitive monitoring. Traditional approaches either require extensive sampling or rely on brittle expert-defined goal groupings. We introduce MAGELLAN, a metacognitive framework that lets LLM agents learn to predict their competence and learning progress online. By capturing semantic relationships between goals, MAGELLAN enables sample-efficient LP estimation and dynamic adaptation to evolving goal spaces through generalization. In an interactive learning environment, we show that MAGELLAN improves LP prediction efficiency and goal prioritization, being the only method allowing the agent to fully master a large and evolving goal space. These results demonstrate how augmenting LLM agents with a metacognitive ability for LP predictions can effectively scale curriculum learning to open-ended goal spaces. Loris Gaven, Thomas Carta, Clément Romac, Cédric Colas, Sylvain Lamprier, Olivier Sigaud, Pierre-Yves Oudeyer |
ICML | 2 |
| 2024 | Leveraging Visual Handicaps for Text-Based Reinforcement LearningabstractWe introduce VisualHandicaps, a novel benchmark environment for the systematic analysis of interactive text-based reinforcement learning (TBRL) agents by providing visual handicaps. Unlike previous TBRL environments, which focus on providing additional textual information to measure agent understanding of sequential natural language information, VisualHandicaps seeks to improve the generalization ability of RL agents using varying details of maps and textual information, allowing for the study and demonstration of robust planning and self-localization. We provide automatically generated variations and difficulty levels in our environment and show that an agent using our systematic visual handicaps along with textual observation generally outperforms previous methods (that use only textual handicaps) in terms of success rate and the number of steps required to reach the goal. We also provide a detailed analysis of each handicap, which we believe to be important findings for driving future improvements in RL agents on text-based applications. Subhajit Chaudhury, Keerthiram Murugesan, Thomas Carta, Kartik Talamadupula, Michiaki Tatsubori |
ICASSP | 3 |
| 2023 | Grounding Large Language Models in Interactive Environments with Online Reinforcement LearningabstractRecent works successfully leveraged Large Language Models’ (LLM) abilities to capture abstract knowledge about world’s physics to solve decision-making problems. Yet, the alignment between LLMs’ knowledge and the environment can be wrong and limit functional competence due to lack of grounding. In this paper, we study an approach (named GLAM) to achieve this alignment through functional grounding: we consider an agent using an LLM as a policy that is progressively updated as the agent interacts with the environment, leveraging online Reinforcement Learning to improve its performance to solve goals. Using an interactive textual environment designed to study higher-level forms of functional grounding, and a set of spatial and navigation tasks, we study several scientific questions: 1) Can LLMs boost sample efficiency for online learning of various RL tasks? 2) How can it boost different forms of generalization? 3) What is the impact of online learning? We study these questions by functionally grounding several variants (size, architecture) of FLAN-T5. Thomas Carta, Clément Romac, Sylvain Lamprier, Olivier Sigaud, Pierre-Yves Oudeyer |
ICML | 1 |
| 2022 | EAGER: Asking and Answering Questions for Automatic Reward Shaping in Language-guided RLabstractReinforcement learning (RL) in long horizon and sparse reward tasks is notoriously difficult and requires a lot of training steps. A standard solution to speed up the process is to leverage additional reward signals, shaping it to better guide the learning process.In the context of language-conditioned RL, the abstraction and generalisation properties of the language input provide opportunities for more efficient ways of shaping the reward.In this paper, we leverage this idea and propose an automated reward shaping method where the agent extracts auxiliary objectives from the general language goal. These auxiliary objectives use a question generation (QG) and a question answering (QA) system: they consist of questions leading the agent to try to reconstruct partial information about the global goal using its own trajectory.When it succeeds, it receives an intrinsic reward proportional to its confidence in its answer. This incentivizes the agent to generate trajectories which unambiguously explain various aspects of the general language goal.Our experimental study using various BabyAI environments shows that this approach, which does not require engineer intervention to design the auxiliary objectives, improves sample efficiency by effectively directing the exploration. Thomas Carta, Pierre-Yves Oudeyer, Olivier Sigaud, Sylvain Lamprier |
NeurIPS | 1 |